The racing sim scene has always had a strong DIY subculture, as enthusiasts seeking the most realistic-feeling peripherals set out to modify off-the-shelf offerings for greater authenticity. Others go further and craft their own builds from the ground up. [ilge] has done just that, putting together his own set of pedals for sim racing.
The build relies primarily on 3D printed components, with a few springs and some nuts and bolts to hold everything together. Gear teeth on the pedal arms interface with matching gears mounted on potentiometers. These are then wired into an Arduino Pro Micro, which reads the individual pots via analog inputs and then acts as a USB Human Interface Device to the computer.
[ilge] tests the setup with a variety of games, including the popular Euro Truck Simulator and iRacing. It’s a great cheap way to get started with a pedal set for a sim rig. From here, the sky really is the limit; we’d love to see an upgraded version with a load-cell on the brake for better pedal feel. We’d be surprised if an H-shifter isn’t in the works, too. Video after the break.
Continue reading “An Easy DIY Pedal Set For Racing Sims”
We have seen quite a few DIY joystick designs that use Hall effect sensors, but [Akaki Kuumeri]’s controller designs (YouTube video, embedded below) really make the most of 3D printing to avoid the need for any other type of fabrication. He’s been busy using them to enhance his Microsoft Flight Simulator 2020 experience, and shares not just his joystick design, but makes it a three-pack with designs for throttle and pedals as well.
Hall effect sensors output a voltage that varies in proportion to the presence of a magnetic field, which is typically provided by a nearby magnet. By mounting sensors and magnets in a way that varies the distance between them depending on how a control is moved, position can be sensed and communicated to a host computer.
In [Akaki]’s case, that communication is done with an Arduino Pro Micro (with ATmega32U4) whose built-in USB support allows it to be configured and recognized as a USB input device. The rest is just tweaking the physical layouts and getting spring or elastic tension right. You can see it all work in the video below.
Continue reading “3D-Printed Flight Controls Use Magnets For Enhanced Flight Simulator 2020 Experience”
It’s often hard to know what to do with a classic bit of electronics that’s taking up far too much of the living room for its own good. But when the thing in question is an electronic organ from the 1970s, the answer couldn’t be clearer: dissect it for its good parts and create two new instruments with them.
Judging by [Charlie Williams]’ blog posts on his Viscount Project, he’s been at this since at least 2014. The offending organ, from which the project gets its name, is a Viscount Bahia from the 1970s that had seen better days, apparently none of which included a good dusting. With careful disassembly and documentation, [Charlie] took the organ to bits. The first instrument to come from this was based on the foot pedals. A Teensy and a custom wood case turned it into a custom MIDI controller; hear it in action below. The beats controller from the organ’s keyboard was used for the second instrument. This one appears far more complex, not only for the beautiful, hand-held wooden case he built for it, but because he reused most of the original circuitry. A modern tube amp was added to produce a little distortion and stereo output from the original mono source, with the tip of the tube just peeking above the surface of the instrument. We wish there were a demo video of this one, but we’ll settle for gazing at the craftsmanship.
In a strange bit of timing, [Elliot Williams] (no relation, we assume) just posted an Ask Hackaday piece looking for help with a replacement top-octave generator for another 1970s organ. It’s got a good description of how these organs worked, if you’re in the mood to learn a little more.
Continue reading “Vintage Organ Donates Parts For Two New Instruments”