It’s Easy To Mod Your Oculus VR Headset With Prescription Lenses

The Oculus brand VR headset and other similar devices allow you to view 3D worlds, but they can be blurry and unsatisfying if you’re a glasses wearer. Alternatively, you might be able to see fine, but find your glasses get in the way of a comfortable experience. Either way, you might want to integrate prescription lenses into your headset, and thankfully, there’s a straightforward way to do so thanks to [tanvach].

The way to do so is by using these 3D-printed lens adaptors. They take standard single vision lenses as designed for the Zenni #550021 round glasses frames, and let them fit nicely inside a Oculus Quest, Quest 2, or Rift S headset. [tanvach] supplies instructions on how to order the lenses for your own prescription, and notes that the key is to get the antireflective coating to reduce glare. And, if you don’t want to print your own adapters, you can source some pre-printed instead!

The adapters are a great way to improve your VR experience if you’re someone that typically relies on corrective lenses. Of course, it’s getting more popular to simply DIY your own headset these days, too. If you’ve got your own neat VR project in the works, don’t hesitate to let us know!

Thanks to [Keith Olson] for the tip!

VR Spectrum Analyzer

At one point or another, we’ve probably all wished we had a VR headset that would allow us to fly around our designs. While not quite the same, thing, [manahiyo831] has something that might even be better: a VR spectrum analyzer. You can get an idea of what it looks like in the video below, although that is actually from an earlier version.

The video shows a remote PC using an RTL dongle to pick up signals. The newer version runs on the Quest 2 headset, so you can simply attach the dongle to the headset. Sure, you’d look like a space cadet with this on, but — honestly — if you are willing to be seen in the headset, it isn’t that much more hardware.

What we’d really like to see, though, is a directional antenna so you could see the signals in the direction you were looking. Now that would be something. As it is, this is undeniably cool, but we aren’t sure what its real utility is.

What other VR test gear would you like to see? A Tron-like logic analyzer? A function generator that lets you draw waveforms in the air? A headset oscilloscope? Or maybe just a giant workbench in VR?

A spectrum analyzer is a natural project for an SDR. Or things that have SDRs in them.

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Hackaday Links: May 15, 2022

It may be blurry and blotchy, but it’s ours. The first images of the supermassive black hole at the center of the Milky Way galaxy were revealed this week, and they caused quite a stir. You may recall the first images of the supermassive black hole at the center of the M87 galaxy from a couple of years ago: spectacular images that captured exactly what all the theories said a black hole should look like, or more precisely, what the accretion disk and event horizon should look like, since black holes themselves aren’t much to look at. That black hole, dubbed M87*, is over 55 million light-years away, but is so huge and so active that it was relatively easy to image. The black hole at the center of our own galaxy, Sagittarius A*, is comparatively tiny — its event horizon would fit inside the orbit of Mercury — a much closer at only 26,000 light-years or so. But, our black hole is much less active and obscured by dust, so imaging it was far more difficult. It’s a stunning technical achievement, and the images are certainly worth checking out.

Another one from the “Why didn’t I think of that?” files — contactless haptic feedback using the mouth is now a thing. This comes from the Future Interfaces Group at Carnegie-Mellon and is intended to provide an alternative to what ends up being about the only practical haptic device for VR and AR applications — vibrations from off-balance motors. Instead, this uses an array of ultrasonic transducers positioned on a VR visor and directed at the user’s mouth. By properly driving the array, pressure waves can be directed at the lips, teeth, and tongue of the wearer, providing feedback for in-world events. The mock game demonstrated in the video below is a little creepy — not sure how many people enjoyed the feeling of cobwebs brushing against the face or the splatter of spider guts in the mouth. Still, it’s a pretty cool idea, and we’d like to see how far it can go.

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Can You Help NASA Build A Mars Sim In VR?

No matter your project or field of endeavor, simulation is a useful tool for finding out what you don’t know. In many cases, problems or issues aren’t obvious until you try and do something. Where doing that thing is expensive or difficult, a simulation can be a low-stakes way to find out some problems without huge costs or undue risks.

Going to Mars is about as difficult and expensive as it gets. Thus, it’s unsurprising that NASA relies on simulations in planning its missions to the Red Planet. Now, the space agency is working to create a Mars sim in VR for training and assessment purposes. The best part is that you can help!

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Rat playing DOOM

Rats Learn To Play DOOM In This Automated VR Arena

When we run an article with “DOOM” in the title, it’s typically another example of getting the venerable game running on some minimalist platform. This DOOM-based VR rig for rats, though, is less about hacking DOOM, and more about hacking the rats.

What started as a side project for [Viktor Tóth] has evolved into quite a complex apparatus. At the center of the rig is an omnidirectional treadmill comprised of a polystyrene ball about the size of a bowling ball. The ball is free to rotate, with sensors detecting rotation in two axes — it’s basically a big electromechanical mouse upside down. The rat rides at the top of the ball, wearing a harness to keep it from slipping off. A large curved monitor sits right in front of the rat to display the virtual environment, which is a custom DOOM map.

With the VR rig built, [Viktor] worked on automating the training. A treat dispenser provides the proper motivation, while powered drive wheels engage with the ball to nudge the rat if it gets stuck in the virtual world. [Viktor] says he has trained three rats — [Romero], [Carmack], and [Tom] — to walk down a straight hallway using this automated method. As for the meat of the game — shooting monsters — [Viktor] has that covered too, with a sensor that detects when a rat rears up on its hind legs to register a shot.

Total training time to get the rats to the point seen in the video was about six weeks, and [Viktor] reports the whole thing cost him about $2000. That’s a lot of time and money, but the results are pretty interesting. If you’re more interested in minimalist DOOM builds, we understand — check out DOOM on a lightbulb, or a thermostat, or even a GPS.

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A Hacker’s Journey In Developing A New VR Controller

[Rob Cole] had an ambitious side project: to build an improved version of the Valve Index VR controllers. His effort, named Project Caliper, aims for optimal ergonomics and modularity for the handheld devices. [Rob] originally had plans to develop it as a consumer product by forming a small startup company, but after taking a hard look at the realities of manufacturing delays, semiconductor shortages, and the high costs of developing hardware, decided that the idea just didn’t seem justified at the time.

An XRCaliper prototype

However, the project was still to take shape. [Rob] is a self-learner, and highly passionate about the value of human-centric design. He started by building a basic controller that could be tracked in SteamVR, then a lot of work prototyping the finer points of controller design, and finally moving on to developing Project Caliper, his concept for a fully-adjustable, modular VR controller. The article he’s written takes you on a journey through the development of the project, and it is chock-full of prototype pictures for those of you who want to see just how much work can go into developing the actual physical realities of a handheld device. Some of his discoveries are pretty interesting; for example, he put a small vibration motor on a dorsal strap of one of his prototypes, thinking it would be a good place for feedback since the back of the hand is quite sensitive. It turned out that vibration applied to the back of the hand was powerfully felt as though it were inside the hand.

While its future as a consumer product isn’t certain, [Rob] is still working on the Project Caliper design and shares progress and photos on Twitter. Developing VR hardware isn’t easy, but at least there’s a much more robust framework for it nowadays, and thankfully no longer any need to roll your own tracking from scratch.

Oculus Go VR Headset Gets Root Access, No Jailbreak Needed

The Oculus Go, Facebook’s first generation standalone VR headset, hit the market back in 2018 but it’s taken until now for owners to get an official unlocked OS build. The release was hinted at by former Oculus CTO John Carmack in a recent Tweet as something he had been pushing for years. This opens the hardware completely, allowing root access without the need for an unofficial jailbreak.

Oculus Go headset [image: WikiMedia Commons]
The Oculus Go is Android-based and has specifications that are not exactly cutting edge by VR standards, especially since head tracking is limited to three degrees of freedom (DoF). This makes it best suited to seated applications like media consumption. That said, it’s still a remarkable amount of integrated hardware that can be available for a low price on the secondary market. Official support for the Go ended in December 2020, and the ability to completely unlock the device is a positive step towards rescuing the hardware from semi-hoarded tech junk piles where it might otherwise simply gather dust.

When phone-based VR went the way of the dodo, millions of empty headsets went obsolete with it for a variety of reasons, but at least this way perfectly-good (if dated) hardware might still get some use in clever projects. Credit where credit is due; opening up root access to old but still perfectly functional hardware is the right thing to do, and it’s nice to see it happening.