Recording Functioning Muscles to Rehab Spinal Cord Injury Patients

[Diego Marino] and his colleagues at the Politecnico di Torino (Polytechnic University of Turin, Italy) designed a prototype that allows for patients with motor deficits, such as spinal cord injury (SCI), to do rehabilitation via Functional Electrical Stimulation. They devised a system that records and interprets muscle signals from the physiotherapist and then stimulates specific muscles, in the patient, via an electro-stimulator.

The acquisition system is based on a BITalino board that records the Surface Electromyography (sEMG) signal from the muscles of the physiotherapist, while they perform a specific exercise designed for the patient’s rehabilitation plan. The BITalino uses Bluetooth to send the data to a PC where the data is properly crunched in Matlab in order to recognize and to isolate the muscular activity patterns.

After that, the signals are ‘replayed’ on the patient using a relay-board connected to a Globus Genesy 600 electro-stimulator. This relay board hack is mostly because the Globus Genesy is not programmable so this was a fast way for them to implement the stimulator. In their video we can see the muscle activation being replayed immediately after the ‘physiotherapist’ performs the movement. It’s clearly a prototype but it does show promising results.

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Cornell Students Have Your Back

Back problems are some of the most common injuries among office workers and other jobs of a white-collar nature. These are injuries that develop over a long period of time and are often caused by poor posture or bad ergonomics. Some of the electrical engineering students at Cornell recognized this problem and used their senior design project to address this issue. [Rohit Jha], [Amanda Pustis], and [Erissa Irani] designed and built a posture correcting device that alerts the wearer whenever their spine isn’t in the ideal position.

The device fits into a tight-fitting shirt. The sensor itself is a flex sensor from Sparkfun which can detect deflections. This data is then read by a PIC32 microcontroller. Feedback for the wearer is done by a vibration motor and a TFT display with a push button. Of course, they didn’t just wire everything up and call it a day; there was a lot of biology research that went into this. The students worked to determine the most ideal posture for a typical person, the best place to put the sensor, and the best type of feedback to send out for a comfortable user experience.

We’re always excited to see the senior design projects from university students. They often push the boundaries of conventional thinking, and that’s exactly the skill that next generation of engineers will need. Be sure to check out the video of the project below, and if you want to see more of this semester’s other projects, we have you covered there tooContinue reading “Cornell Students Have Your Back”

The Cyborg Artist – Tattoo Machine Arm Prosthesis

[JC Sheitan Tenet] lost his right arm when he was 10 years old. As most of us, he was right-handed, so the challenges he had to face by not having an arm become even harder.

Have you ever tried to perform mundane tasks with your non-dominant hand? If you’re right-handed, have you ever tried to feed yourself with your left? Or if you’re left-handed, how well can you write with your right? For some people, using both hands comes naturally, but if you’re anything like me, your non-dominant hand is just about useless.

The thing is, he wanted to be a tattoo artist. And he wasn’t giving up. Even facing the added difficulty of not finding a tattoo artist that wanted to take him as an apprentice, he did not gave up. So he became a tattoo artist, using only his left arm. That is, until some months ago, when he met [Jean-Louis Gonzal], a bio-mechanical artist with an engineer background, at a tattoo convention. After seeing [Gonzal] work, he just asked if it was possible to modify a prosthesis and attach a tattoo machine to it.

The Cyborg Artist is born. The tattoo machine in the prosthesis can move 360 degrees for a wide range of movements. [JC Sheitan Tenet] uses it to help with colours, shadows and abstract forms in general. It’s a bad-ass steam punk prosthesis and it’s not just for show, he actually works with it (although not exclusively) . This, it seems, is only the beginning, since the first version of prototype worked so well, the second version is already being planned by [JC] and [Gonzal]. We can’t wait to see what they’ll come up with, maybe a mix between current version and a tattoo robotic arm or a brain controlled needle?

Check it out in the video:

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Retro-Style DIY Polygraph: Believe It Or Not

A polygraph is commonly known as a lie detector but it’s really just a machine with a number of sensors that measure things like heart rate, breathing rate, galvanic skin response and blood pressure while you’re being asked questions. Sessions can be three hours long and the results are examined by a trained polygraph examiner who decides if a measured reaction is due to deception or something else entirely. Modern polygraphs feed data into a computer which analyses the data in real-time.

Cornell University students [Joyce Cao] and [Daria Efimov] decided to try their hand at a more old fashioned polygraph that measures heart and breathing rates and charts the resulting traces on a moving strip of paper as well as a color TFT display. They had planned on measuring perspiration too but didn’t have time. To measure heart rate, electrodes were attached to the test subject’s wrists. To measure breathing they connected a stretch sensor in the form of a conductive rubber cord around three inches long to a shoelace and wrapped this around the test subject’s abdomen.

While the output doesn’t go into a computer for mathematical analysis, it does go to a PIC32 for processing and for controlling the servos for drawing the traces on the paper as well as displaying on the TFT. The circuit between the breathing sensor and the PIC32 is fairly simple, but the output of the heart rate electrodes needed amplification. For that they came up with a circuit based off another project that had a differential amplifier and two op-amps for filtering.

Since parts of the circuit are attached to the body they made some effort to prevent any chance of electrocution. They used 12 volts, did not connect the test subject to power supply chassis ground, and tested the heart rate electrodes with a function generator first. They also included DC isolation circuitry in the form of some resistors and capacitors between the heart rate electrodes and the amplifier circuit. You can see these circuits, as well as a demonstration in the video below. The heart rate output looks a little erratic, no surprise given that the body produces a lot of noise, but the breathing trace looks very clear.

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Move A Robotic Hand With Your Nerve Impulses

Many of us will have seen robotics or prosthetics operated by the electrical impulses detected from a person’s nerves, or their brain. In one form or another they are a staple of both mass-market technology news coverage and science fiction.

The point the TV journalists and the sci-fi authors fail to address though is this: how does it work? On a simple level they might say that the signal from an individual nerve is picked up just as though it were a wire in a loom, and sent to the prosthetic. But that’s a for-the-children explanation which is rather evidently not possible with a few electrodes on the skin. How do they really do it?

A project from [Bruce Land]’s Cornell University students [Michael Haidar], [Jason Hwang], and [Srikrishnaa Vadivel] seeks to answer that question. They’ve built an interface that allows them to control a robotic hand using signals gathered from electrodes placed on their forearms. And their write-up is a fascinating read, for within that project lie a multitude of challenges, of which the hand itself is only a minor one that they solved with an off-the-shelf kit.

The interface itself had to solve the problem of picking up the extremely weak nerve impulses while simultaneously avoiding interference from mains hum and fluorescent lights. They go into detail about their filter design, and their use of isolated power supplies to reduce this noise as much as possible.

Even with the perfect interface though they still have to train their software to identify different finger movements. Plotting the readings from their two electrodes as axes of a graph, they were able to map graph regions corresponding to individual muscles. Finally, the answer that displaces the for-the-children explanation.

There are several videos linked from their write-up, but the one we’re leaving you with below is a test performed in a low-noise environment. They found their lab had so much noise that they couldn’t reliably demonstrate all fingers moving, and we think it would be unfair to show you anything but their most successful demo. But it’s also worth remembering how hard it was to get there.

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PSA: Don’t Let Kids Eat Lithium Batteries

We get a lot of press releases at Hackaday, but this one was horrific enough that we thought it was worth sharing. Apparently, some kids are accidentally eating lithium coin cell batteries. When this happens with bigger cells, usually greater than 20 millimeters (CR2032, CR2025, and CR2016) really bad things happen. Like burning esophaguses, and even death.

The National Capital Poison Center has done some research on this, and found that 14% of batteries swallowed over the past two years came from flameless candles like the ones above. We know some of our readers also deal with batteries in open trays, which are apparently pretty dangerous for children.

The National Capital Poison Center’s website has an entire page dedicated to battery safety, which is probably worth a read if you deal with batteries and small children on a regular basis. Should an incident occur, there’s even a hotline to call for assistance.

So, please, don’t swallow batteries, or let children put them in their mouths. After the break, a Canadian PSA song about not putting things in your mouth.

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Closing the Loop on an Artificial Pancreas

Life as a parent is never easy, but when you’ve got a kid with Type 1 diabetes it’s a little harder. Sometimes it feels like a full-time job in itself; there’s never a break. With carb counts and insulin ratios that change throughout the day, every meal is a medical procedure. A romp in the snow or a long bike ride can send her blood glucose plummeting. The overnights are the worst, though, because you never know if you overestimated the number of carbs at dinner and gave her too much insulin. Low blood glucose is easily treated with a few sips of juice, but if it goes unnoticed in the middle of the night, it could be fatal. That’s why parents of diabetics are always a little glassy eyed — we rarely sleep.

Why is all this necessary? It’s because Type 1 diabetes (T1D) is an autoimmune disease that attacks the insulin-producing beta cells in the pancreas. Once those cells are dead, insulin is no longer produced, and without insulin the rest of the cells in the body can’t take in the glucose that they need to live. Diabetics have to inject just the right amount of insulin at just the right time to coincide with the blood glucose spike that occurs after meals. Knowing how much to give and when is why we say we have to “learn to think like a pancreas.”

Animas Ping insulin pump, partial teardown. The cylinder on the bottom is the battery, the motor and syringe compartment are on top. Source: Animas

Things are better than they used to be, for sure. Insulin pumps have been a game changer for T1Ds. An insulin pump is just a tiny syringe pump. A small motor moves the plunger on a disposable syringe filled with a few days worth of insulin. The hormone is delivered through a small catheter placed under the skin every few days — painful, but better than a needle stick with every meal and snack.  A computer keeps track of everything and provides safety against overdosing on insulin, so it’s terribly convenient, but we still need to “think like a pancreas” and calculate the amount to deliver.

Even with its shortcomings, my daughter’s pump has been a blessing, and I’ll do whatever it takes to keep her in the latest gear. Pumps generally cost about $5000 or so, and need to be replaced every three years. While I’m not looking forward to paying the bill when her current pump gives up the ghost, I am certainly keen to do a teardown on the old one. I suspect it’s dead simple in there — a tiny gear motor, some kind of limit switches, and a main board. It’ll be painful to see how little my money buys, but it’ll be cool to play around with it.

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