Inspired by the maddening timepiece from Discworld, this clock keeps time, but anyone watching the seconds tick by may be mentally unstable for it. [Renaud Schleck] built the stuttering clock using very few components. He undertook the build after being inspired by the version which [Simon Inns] built.
The clock itself is a run-of-the-mill item which uses one battery to keep time. We’re always impressed by how these dirt-cheap things remain so accurate over the long haul — but we digress. The method of attack uses coil injection to drive the hands. [Renaud] used one of the microcontrollers from the MSP430 Launchpad, along with the clock crystal which also shipped with the kit, to gain control of the mechanism. The crystal triggers an interrupt which does the actual time-keeping. The seconds hand is driven rather sporadically based on an algorithm explained in his write-up.
You can watch the uneven ticking in the video after the break. Despite that visually disturbing functionality, the short and long ticks balance each other and the correct time continues to be displayed.
Continue reading “Lord Vetinari’s clock strikes again”
Here’s an LED and Button shield for the Stellaris Launchpad (translated) which you can fabricate at home. It gives you access to a 5×5 matrix of LEDs, and adds four more buttons. In order to cut down on the number of I/O pins required to operate the lights [Cosimo] is using the concept of Charlieplexing. This lets him get away with just six driver pins and four button pins.
It’s not just the finished product that interests us here. The fabrication itself is worth clicking through to his project post. What initially caught our eye is the use of Kapton tape as an insulator so that clipped off LEDs could be used as jumpers flat against the top side of the board before populating the LEDs themselves. After those are soldered in place he masks them off, as well as the button footprints, and uses spray paint to protect the top side of the board. The final look is more polished than most at-home project boards.
EMC2 CNC keyboard labels
If you’ve got a dedicated computer running EMC2 for CNC control you may be interested in these keyboard labels. [Rich] mentions that they use the labels for their engraver at the Connecticut Hackerspace. Just print them out and glue them in the face of the keys.
Dev board seminars and freebies
[Mike] wrote in to tell us STM is giving away samples of the STM32 F3 Discovery again. But you can also get in on some free seminars. One is an online webinar for TI’s Launchpad family, the other is for the F3 Discovery board and is being held all around the US.
Replacing batteries with USB power
[Johan] didn’t want to use batteries for the light on the microscope he uses when working with SMT parts. He added a few components with let him power the device from USB instead.
MSP430 VU meter uses FFT
Here’s an MSP430 using Fast Fourier Transform for signal processing. There’s very little explanation, but apparently this collection of FFT related material was used heavily in the project. [via Reddit]
If you’re looking for a new office game you might consider Cell Racr. It pits your cellphone’s vibrating motor against everyone else’s. Just place the phone on an incline and repeatedly dial its number to advance toward the finish line.
[100uf] built an LED matrix shield for the MSP430 launchpad. His goal with this design was to have it play Conway’s Game of Life. It does just that, as you can see in the clip after the break. But it’s just waiting to learn some more tricks. After he tires of watching the cellular automaton he can try his hand at making some LED pendant animations.
As you can tell, the board was made in his home workshop. It’s not etched, but milled using the CNC machine shown in this image gallery. This is a single-sided PCB, which works well enough for the surface mount components and the downward facing pin sockets. But we wonder how difficult it was to solder the legs of that 8×8 LED matrix. It does have plastic feet at each corner that serve as standoffs to separate the body from the copper layer. But it still looks like a tight space into which he needed to get his iron and some solder.
Continue reading “MSP430 Launchpad Game of Life shield”
Want mobile power for your Stellaris Launchpad development board? [Philipp] was looking to add some lithium power for the Launchpad. He used an off the shelf single cell LiPo battery and connected it to the 5V rail of the Launchpad board. It didn’t work.
So [Philipp] started looking through the schematics and noticed that the regulator was working fine, but the Stellaris wasn’t starting up. He tracked down a voltage supervisor connected to the Stellaris reset pin. After some investigation, it was clear that this supervisor was holding the device in reset.
The solution is a quick and dirty hack: cut the trace that connects the reset line to the voltage line. With this modification, the device starts up from the LiPo without any issues. [Philipp] does note that you should be careful about battery under-voltage and over-voltage. This hack doesn’t handle charging the LiPo battery, but we’ve discussed that in the past.
In our last Stellaris how-to we got the board working and set some registers to turn on the LED. This time we’ll start using StellarisWare Driverlib, which provides drivers for the microcontroller’s peripherals including GPIOs, UARTs, ADCs, and so on. These libraries make it easier to control the peripherals. We’ll build the Driverlib project, create a project from scratch to use the library, and run a simple LED blinking example.
Continue reading “Using StellarisWare with the Launchpad”
For those that grabbed one of these TM1638 UI boards you can now easily use it with your Stellaris Launchpad. [Dan O] took it upon himself to publish an ARM library for the UI board.
There’s not a lot of new stuff to talk about here. We’ve already seen this being driven by an FPGA. [Dan] also links to both an Arduino and an MSP430 library for the board. The one thing that is good to know is that the board seems to run fine from the 3.3V supplied by the Stellaris Launchpad.
The ARM chip has four different hardware SPI modules which could have been used to drive this display. But [Dan] opted to bit bang instead. This give him more flexibility, like easily changing the pin mapping and foregoing the need for external components. All it takes is direct connections from three I/O pins which are used for clock, data in, and data out. We’ve embedded the obligatory demo video after the break.
Continue reading “Stellaris Launchpad library to drive the TM1638 UI board”