A word clock – a clock that tells time with words, not dials or numbers – is one of those builds that’s on every Arduino neophyte’s ‘To Build’ list. It’s a bit more complex than blinking a LED, but an easily attainable goal that’s really only listening to a real time clock and turning a few LEDs on and off in the right pattern.
One of the biggest hurdles facing anyone building a word clock is the construction of the LED matrix; each LED or word needs to be in its own light-proof box. There is another option, and it’s something we’ve never seen before: you can just buy 8×8 LED matrices, so why not make a word clock out of that? That’s what [Daniel] did, and the finished project is just crying out to be made into a word watch.
[Daniel]’s word clock only uses eight discrete components: an ATMega328p, a DS1307 real time clock, some passives, and an 8×8 LED matrix. A transparency sheet with printed letters fits over the LED matrix forming the words, and the entire device isn’t much thicker than the LED matrix itself.
All the files to replicate this build can be found on [Daniel]’s webpage, with links to the Arduino code, the EAGLE board files, and link to buy the board on OSH Park.
In a fit of awesome salvaging, [Piet] picked up a huge, 16 character, 2 line display. It’s monstrous, designed for outdoor installations; road signs, train stations, and the like. It also draws 23 Watts when nothing is being displayed, making this the perfect piece of salvaged equipment to reverse engineer.
The display was originally connected to a computer running proprietary software. The protocol between the display and computer is also proprietary, giving [Piet] the choice of either reverse engineering the protocol, or reverse engineering the hardware and building a new driver board. For anyone with a soldering iron, the second option is the simplest.
Disassembling the display, [Piet] found each character in the display was its own board with a 7×14 array of pixels, each with four LEDs. The rows and columns of each character are addressed with a shift register, and with an Arduino, [Peit] got a single character working.
The Arduino would struggle to display all the characters in the display, so a Raspi was pulled out, a driver and frame generator written, and the whole thing connected to Twitter It’s a beautifully display that draws 200 Watts when its scanning the pixels, and a wonderful reuse of disused hardware. Video below.
Continue reading “Reverse Engineering A Huge LED Display”
Who needs a 1920×1080 OLED display when you can have an 8×8 matrix of LED goodness? That’s the question [Kathy] asked when she built this LED matrix light pen project. It looks simple enough – a 64-LED matrix illuminates as the pen draws shapes. But how does the circuit know which LED is under the pen? Good old fashioned matrix scanning is the answer. Only one LED is lit up at any time.
[Kathy] used a pair of 74LS138 3-to-8 line decoders to scan the matrix. The active low outputs on the ‘138 would be perfect for a common cathode matrix. Of course [Kathy] only had a common anode matrix, so 8 PNP transistors were pressed into service as inverters.
The pen itself is a phototransistor. [Kathy] originally tried a CdS photoresistor, but found it was a bit too slow for matrix scanning. An LM358 op-amp is used to get the signal up to a reasonable level for an Arduino Uno to detect.
The result is impressive for such a simple design. We’d love to see someone use this platform as the start of an epic snake game.
There is nothing better than a project that you can put on display for all to see. [Tristan’s] most recent project, a Decorative LED Matrix Frame, containing 12×10 big square pixels that can display any color, is really cool.
Having been built around a cheap IKEA photo frame this project is very doable, at least for those of you with a 3D printer. The 3D printer is needed to create the pixel grid, which ends up looking very clean in the final frame. From an electronics perspective, the main components are a set of Adafruit Neopixel LED strips, and an Arduino Uno with an Ethernet shield. The main controller even contains a battery backup for the real time clock (RTC) when the frame is unplugged; a nice touch. Given that the frame is connected to the local network, [Tristan] designed the frame to be controlled by a simple HTML5 interface (code available on GitHub). This allows any locally connected device to control the frame.
Be sure to check out the build details, they are very well done. If you are still not convinced how cool this project is, be sure to check out a video of it in action after the break! It makes us wish that you could play Tetris on this frame. Very nice job [Tristan]!
Continue reading “Network Controlled Decorative LED Matrix Frame”
The folks at NYC Resistor have a thing for circular displays, it seems. Their earlier Hexascroller was a ceiling mounted display with six 30×7 displays – good enough to display the time and a few textual message in six directions. The Octoscroller bumped up the display capability with eight 16×32 RGB LED panels. Now the Megascroller, a 32-sided 512×64 display is hanging in the hackerspace, complete with 360° Mario and Pong.
The Megascroller is one of [Trammell Hudson]’s projects, constructed out of sixty-four 32×16 RGB LED matrices. That’s an impressive amount of controllable LEDs, that required a lot of processing power: namely, the BeagleBone-powered LEDscape board used in their earlier Octoscroller
As far as applications go, they naturally have Pong, but a more interesting application is the side-scrolling Mario that requires you to move around the display as you play. You can check out a video of that below.
If you’d like to see the Megascroller in person, as well as a whole bunch of other crazy blinking interactive projects, NYC Resistor is holding a an interactive show this weekend, beer provided.
Continue reading “The Megascroller, For Video Games In The Round”
Check out this sweet-piece of homemade handheld gaming! [Jianan Li] has been hard at work on the project and published the updates in two parts, one that shows off the PCB he had fabbed for the project, and another which details the 3D printed case. This is, of course, is the culmination of the Tetris project we first saw as an incredbily packed, yet thouroughly tidy breadboarded circuit.
We really enjoy the 8-sided PCB design which hosts all the parts and gives you a place to hold and control the unit, all without seeming to waste much real estate. The case itself is quite impressive. The openings for the square-pixel LED matrices (the original design had round pixels) and the bar graphs all have nice bevel features around them. The control area has a pleasant swooping cutout, with blue buttons which stand out nicely against the red. Check out the slider switch by his left thumb. He printed matching covers for this slider, and the two that stick out the bottom. Also on the bottom are female pin headers so that you don’t need to disassemble the case to interface with the electronics.
All of this and more are shown off in the clip after the break.
Continue reading “Update: Tetris Handheld Get PCB and Case”
Believe it or not, [Anred Zynch] had no soldering skills before starting this project! What we’re looking at here is an 8x8x8 LED cube set up as a Space Invaders style game with a Playstation 1 controller.
He was inspired by several other cubes like [Chr’s], and the Borg cube by [Das-Labour]. The project makes use of an Arduino Mega 2560 R3 to drive the 512-LED array, and an Arduino Uno to take care of the sound effects during game play. It’s kind of like Space Invaders — but in 3D!
Complexity of building and wiring it aside, [Anred] has provided great instructions and the code for the entire project, so if you’re looking to recreate it or something like it, you can! It’s also entered in an Instructable’s contest right now, so if you like it, we’re sure he’d appreciate the votes.
Continue reading “8X8X8 Cube Invaders”