Hackaday Links: January 16, 2012

posted Jan 16th 2012 6:01am by
filed under: Hackaday links

Finally the 13-year-old on Battlefield 3 will get their comeuppance

[Shawn] sent in his fully adjustable auto-fire mod for an XBox360 controller. It’s pretty simple – just an ATtiny85 soldered to a button with a pot to adjust the rate and switch to turn it on and off. It could have been done with a 555, but this is good enough.

Now one for the PS3 bronies

[Capt-Nemo] loves and tolerates everyone so he modded his 60 Gig PS3 with a bunch of LEDs to display Rainbow Dash’s cutie mark. Yes, it’s from My Little Pony. Don’t judge us. Watch the demo video instead.

How do you organize resistors?

A while ago we saw a neat way to store resistors in a piece of foam with a grid according to the first and third color bands. [Greg] did it another way that just puts a label on a piece of foam. Can you think of a better way?

It’s not a synthesizer, but is it fake?

A lot of people have been sending in this video of [Stephen] turning his kitchen into a synthesizer. We’re thinking he turned a bunch of bowls and cans into an MPC / MIDI controller at best, or it was all done in post. We’ll let our readers duke it out in the comments.

Blinky things spinning very fast

A gracious Hack a Day reader sent in a mechanical television demo he found during late night intertube browsing. We know it’s from a 1992 episode of Computer Club that aired in Germany. It’s four rotating bars of 232 LEDs that will display a standard TV signal. We think it might be time for an RGB LED version of this. Any takers?

PlayStation 3 controller made fully remappable

posted Oct 11th 2011 12:01pm by
filed under: playstation hacks

[Hazer] managed to take a PlayStation 3 SixAxis controller and modify it so that all of the buttons can be remapped in hardware. Aside from this being really cool, he had a good reason for doing it. Regular readers should remember the feature regarding [Chuck Bittner's] internet petition calling for button mapping as a feature in all games. As the industry still hasn’t taken up the torch in this area, [Hazer] developed this mod for [Chuck] to use and has released it for any others out there who wish to give it a try.

The hardware alterations are pretty hardcore. On the left of the image, just below the rumble motor, a DIP microcontroller is nestled dead-bug style. This is a PIC 18F14K50. It’s running a bootloader, and has its own USB port on the opposite side of the controller. By cutting traces and soldering to vias, this chip intercepts button presses and shoots them off to the controller’s processor based on alternative mapping stored in EEPROM. There’s a helper app that lets you plug the controller into a computer to specify what each button does, including features like toggle for the buttons. Check out [Chuck's] thoughts on the hardware in the video after the break.

Read the rest of this entry »




Fake PS3 tracks thieves all the way home

posted Sep 30th 2011 4:07pm by
filed under: security hacks

ps3_tracking_system

One of [Wayne’s] relatives had their house robbed during a blizzard/extended power outage, and as is typically the case, none of the stolen items were recovered. His nephew’s PS3 was among the pilfered belongings, which didn’t sit well with him. Taking a cue from police “bait cars”, he thought it would be cool to fit a dummy game console with a tracking device, should anything similar happen in the future.

He bought a hollowed out PS3 shell on eBay, filling it with an Arduino, an accelerometer, a GPS sensor, a small GSM modem with a prepaid SIM card, and a reasonably sized LiPoly battery. The system usually sits in a sleeping state, but when the accelerometer senses motion, the Arduino powers up the GSM modem and sends an SMS security alert to his mobile phone. Using his phone to control the tracking system via SMS, he can request GPS coordinates and directional information, which can then be relayed to the police.

His tracking system is a great idea since hawking stolen game consoles are easy money for thieves. If there happens to be a string of robberies in your neighborhood, you could certainly rest a little bit easier knowing that your Playstation doppelganger will let you know if someone is looting your house.

Internal 7-segment PS3 display

posted Jul 8th 2011 5:24pm by
filed under: playstation hacks

[Zach] sent in his temperature controller and display for PS3, and even though it only works with a PS3 fat, we like our PS2 backwards compatibility very much, thank you.

The build stated off with [Zach] putting thermal sensors on the CPU, the RSX, and Northbridge of his PS3. After starting out controlling the fan with his laptop, he moved on to an integrated fan and display controller after seeing this post about a ‘hidden display.’ In the end, one of the coolest looking PS3 mods we’ve ever seen was born.

The build runs off an Arduino Pro that gets the temperatures from the sensors, prints everything to a custom 7-segment display board, and controls the fan. [Zach] thankfully made the Arduino source available and also put up some board files if you’d like to make your own. It’s a pretty impressive build that’s completely invisible when the PS3 is powered off.

Read the rest of this entry »

Fan throttling for PS3 temperature control

posted Jun 2nd 2011 2:01pm by
filed under: playstation hacks

This setup will let you monitor Play Station 3 temperatures and throttle the cooling fan accordingly. [Killerbug666] based the project around an Arduino board, and the majority of the details about his setup are shared as comments in the sketch that he embedded in his post. He installed four thermistors in his PS3 on the CPU heatsink, the GPU heatsink, the Northbridge or Emotion Engine, and one in front of the air intake grate to measure ambient room temperature.

Above you can see the setup he used to display temperatures for each sensor on a set of 7-segment displays. The project also includes the ability to push this data over a serial connection for use with a computer or a standalone system.

The project is still in a prototyping stage. It works, but he likens the fan throttling to the sound of a car engine constantly revving. Future plans include smoothing out the fan speed corrections and scaling down the size of the hardware used in the system. We’d suggest doing away with three of the displays and adding a button that lets you select which set of sensor data you’d like to display.

[Thanks User]




Gitbrew brings OtherOS back to the PS3

posted May 5th 2011 9:14am by
filed under: linux hacks, playstation hacks

otheros

Instead of simply watching the days pass by while the PSN network continues to be unavailable, why not do something useful with your PS3 console? [MS3FGX] wrote in to share some news regarding efforts to bring the OtherOS option back to the PS3.

The team at gitbrew.org have been diligently working to bring Linux back to the console for a little while now, and have released a dual-boot firmware they are calling OtherOS++. This firmware has two huge benefits over Sony’s original attempt at Linux support for the console. It can be run on the original “fat” PS3s as well as the newer “slim” models – something that was not possible until now. Additionally, it gives the Linux install full access to the PS3’s hardware rather than running the OS inside a virtual machine.

The project is relatively new, so the installation procedures and associated documentation are not suitable for the less experienced individuals out there, so consider yourself warned.

We love that there are people doing all they can to bring this awesome feature back to the PS3 – it’s a huge step in the right direction.

[Image via gitbrew]

Playstation Network breached, no end to downtime in sight

posted Apr 27th 2011 3:15pm by
filed under: news

psn_logo

If you are not a gamer, or simply a casual player, you may not have heard about the recent breach of Sony’s Playstation Network. In short, the network was infiltrated on April 17th, and the service was completely shut down on the 19th as a precautionary measure. Now, more than a week later services have yet to be restored, but Sony is finally starting to talk a bit more about what happened.

At this point, nobody knows the total extent of the data stolen, but stories are emerging that indicate just about everything that could be accessed was accessed. Sony admits that information such as names, addresses, passwords, and security questions have all been accessed by an unauthorized third party. They have also not completely ruled out the possibility that credit card data has been stolen as well.

It seems the situation has turned from a mere inconvenience to PSN users into a full-blown security and PR nightmare. After a breach like this with so many questions left unanswered, and the gaming network rendered completely useless, we have to ask:

When everything is “fixed” and back to normal, what could Sony possibly do to regain your trust?

Geohot case settlement

posted Apr 12th 2011 10:11am by
filed under: playstation hacks

It looks like Sony and [George Hotz] have reached an out-of-court settlement in the case brought against the hacker who is more well-known as [Geohot].

This is the end (we think) of an ongoing saga that originally drew our ire when Sony remove OtherOS support as a sledge-hammer-type fix for holes that [Geohot] found in the security system used by PlayStation 3 hardware. Our beef with that move is that it punished people who bought a PS3 knowing that it could run Linux natively, only to have that rug retroactively pulled out from under them. [Geohot] then went on to publish details that allow those with the proper skills to leave a smoldering pile of slag where Sony’s hardware security used to reside.

They slapped him with a lawsuit for publishing those details. This settlement doesn’t have him admitting any wrongdoing. We’re not going to editorialize on the morals or ethics of [George's] actions, but we do still think that Sony greatly overreacted at several points along this unfortunate string of events.

[Thanks Buggs187]




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