Move over, BlockDude! There’s a new calculator game in town. [Hayleia] and a few other programmers have been hard at work on a clone of Super Smash Bros for graphing calculators that is sure to keep you busy in your next calculus class.
The game, called Smash Bros Open, is based on the Nintendo fighting game and is written specifically for monochrome z80 calculators (the TI-83 and TI-84 being the most ubiquitous of these). The game runs in 6 MHz mode with a simple background, or it can run in 15 MHz mode with a more complicated background. The programmers intend for the game to be open source, so that anyone can add anything to the games that they want, with the hopes of making the game true to its namesake.
Anyone who is looking to download a copy of this should know that Smash Bros Open is currently a work-in-progress. Right now both players need to play on the same calculator (with different keys), and Fox is the only playable character. The programmers hope to resolve the two player issue by using a second calculator as a game pad, or by linking the two calculators using Global CalcNet. As for the other characters, those can be added by others based on the existing code which is available on the project’s forum post!
Thanks to [Chris] for the tip.
A long time ago, [Martin] played with old 8-bit computers. Recently, he’s been honing his assembly skills again, and the idea of an IDE for a boatload of old systems came to him. After a year of work, he announced a multitarget IDE for 8-bit computers that works in your browser.
The project is called ASM80, and includes a code editor, a workspace to put all your code, compilers for the 8080/8085, Z80, 6502, 6800 and 6809 CPUs, emulators for all these CPUs, and emulators for a few Czech computers, the ZX Spectrum, and a few of [Grant Searle]’s single board computers.
What makes this project interesting is the syntax for all the different CPUs is pretty much the same. It’s a real, modular code editor that supports macros and everything you would expect for a code editor for ancient computers.
You can check out an assembler description here. [Martin] also has an offline, desktop-based version of ASM80 called IDE80, with a video demo of that below.
Continue reading “Multi-target IDE for 8-Bit CPUs”
As an adventure in computer history, [Len] built up a clock. The Z80 Micro TV Clock brings together a homebrew computer and three Micro TVs into a rather large timepiece.
The computer powering the clock runs the CP/M operating system. This OS was eventually released as open source software, and a variety of homebrew computer projects have implemented it. This clock is based on an existing breadboard CP/M machine, which includes schematics and software.
With an OS running, [Len] got a text editor and C compiler working. Now custom software could be written for the device. Software was written to interact with a Maxim DS12885 Real Time Clock, which keeps the time, and to output the time to the display controllers.
The Micro TVs in this build are Sony Watchman displays featuring a 2″ CRT. The devices had no video input port, so [Len] ripped them open and started poking around. The NTSC signal was found by probing the board and looking for the right waveform.
To drive the TVs from CP/M, a custom video driver was built. This uses three relatively modern ATmega328P microcontrollers and the arduino-tvout library. All of these components are brought together on a stand made from wood and copper tubing, making it a functional as a desk top clock
One of [aepharta]’s ‘before I die’ projects is a homebrew computer. Not just any computer, mind you, but a fabulous Z80 machine, complete with video out. HDMI and DisplayPort would require far too much of this tiny, 80s-era computer, and it’s getting hard to buy a composite monitor. This meant it was time to build a VGA video card from some parts salvaged from old equipment.
When it comes to ancient computers, VGA has fairly demanding requirements; the slowest standard pixel clock is 25.175 MHz, an order of magnitude faster than the CPU clock in early 80s computers. Memory is also an issue, with a 640×480, 4-color image requiring 153600 bytes, or about a quarter of the 640k ‘that should be enough for anybody.’
To cut down on the memory requirements and make everything a nice round in base-2 numbers, [aepharta] decided on a resolution of 512×384. This means about 100k of memory would be required when using 16 colors, and only about 24 kB for monochrome.
The circuit was built from some old programmable logic ICs pulled from a Cisco router. The circuit could have been built from discrete logic chips, but this was much, much simpler. Wiring everything up, [aepharta] got the timing right and was eventually able to put an image on a screen.
After a few minutes, though, the image started wobbling. [aepharta] put his finger on one of the GALs and noticed it was exceptionally hot. A heatsink stopped the wobbling for a few minutes, and a fan stopped it completely. Yes, it’s a 1980s-era graphics card that requires a fan. The card draws about 3W, or about two percent of a modern, high-end graphics card.
[Will] wrote a 128MHz Z80-based retro microcomputer which runs on a Papilio Pro board. For those who don’t know, the latter is built around a Spartan-6 LX9 FPGA so you may imagine that much work was required to implement all the computer features in VHDL. The T80 CPU core was taken from opencores, the SDRAM controller was imported from Mike Field’s work but [Will] implemented several additional functions on his own:
– a 4KB paged Memory Management Unit to translate the 16-bit (64KB) logical address space into a 26-bit (64MB) physical address space.
– a 16KB direct mapped cache to hide the SDRAM latency, using the FPGA internal block RAM
– a UART interface for external communications
He also ported CP/M-2.2, MP/M-II and UZI (a UNIX system) to the computer. His project is completely open-source and all the source code can be downloaded at the end of [Will]’s write up.
Thanks [hamster] for the tip.
We love classic synthesizers here at Hackaday. So does [gligli], but he didn’t like the processor limitations of the Prophet 600. That’s why he’s given it a new brain in the form of a Teensy++. The Sequential Circuits Prophet 600 was a big deal when it was released back in 1982/1983. The 600 was the first commercially available synthesizer to include a MIDI interface. The original design of the 600 could be called a hybrid. A Zilog Z80 microprocessor controlled modular analog voice chips. The Z80 was a bit stressed in this configuration though, and a few limitations were evident. An 8 bit processor just wasn’t quite enough for software driven envelopes and a Low Frequency Oscillator (LFO) control. This was further exacerbated by the fact that everything was driven through a 14 bit DAC.
[gligli] discovered most of the limitations in the 600 were due to the processor. By beefing up the processing power he could really unlock the potential within 600. Since he didn’t actually have a Prophet 600, he started with the schematic. [gligli] created a PC based emulator for the digital circuits, learning the whole system as he worked. With that phase complete, [gligli] bought a used Prophet and started hacking. The Teensy++ required a few hardware mods to fill the Z80’s shoes, including cutting off a pin and adding a few jumper wires. We really like the fact that no changes to the Prophet 600 itself are required. Pull out the Teensy++, drop in the Z80, and you’re ready to party like it’s 1982 again.
The new processor interfaces directly with the Z80’s 8 bit bus. Since the AVR on the Teensy has built-in RAM and ROM, it simply ignores the ROM and RAM address spaces of the original system. Interfacing a fast micro with older parts like an 8253 timer and a 68B50 UART does have its pitfalls though. The system bus had to run slow enough to not violate timing requirements of the various peripheral chips. To handle this, [gligli] added a number of wait statements in his firmware. Once the system was working, [gligli] was free to start adding new features. He began by smoothing out the stepped envelope and filter generators, as well as adding new exponential modes. From there he added new keyboard polyphony modes as well as pitch and mod wheel changes. The full lineup of new features are listed in the instruction manual (PDF link). Since this is an open source project, adding a feature is as simple as cracking open your favorite editor and writing it up.
Continue reading “Prophet 600: A Classic Synthesizer Gets Processor Upgrade”
Cheap FPGA boards are readily available, as are VHDL implementations of classic CPUs like the 6502, 6809, and Z80. Up until now, we haven’t seen anyone take these two parts and combine them into a complete system that turns an FPGA board into a complete 8-bit retrocomputer. Thanks to [Grant]’s work, it’s now possible to do just that (server on fire, here’s a google cache) with a $30 FPGA board and a handful of parts.
In its full configuration, the Multicomp, as [Grant] calls his project, includes either a 6502, 6809, Z80, or (in the future) a 6800 CPU. Video options include either monochrome RCA, RGB VGA, or RGB via SCART. This, along an SD card interface, a PS2 keyboard, and the ability to connect an external 128kB RAM chip (64k available) means it’s a piece of cake to build a proper and complete portable retrocomputer.
What’s extremely interesting about [Grant]’s project is the fact the data and address lines are fully exposed on the FPGA board. This means it’s possible to add whatever circuit you’d like to whatever retrocomputer you can imagine; if you want a few NES gamepads, an IDE interface, or you’d like to design your own primitive video card, it’s just a matter of designing a circuit and writing some assembly.
If you’d like to build your own, search “EP2C5T144C8N” on the usual sites, grab a few resistors and connectors, and take a look at [Grant]’s documentation and upcoming examples.
Via 6502.org forums