Ben Einstein, a product designer and founder at Bolt, a hardware-based VC, recently got his hands on a Juicero press. This desktop juice press that only works with proprietary pouches filled with chopped fruits and vegetables is currently bandied in the tech press as evidence Silicon Valley has gone mad, there is no future in building hardware, and the Internet of Things is a pox on civilization. Hey, at least they got the last one right.
This iFixit-style tear down digs into the Juicero mixer in all its gory details. It’s beautiful, it’s a marvel of technology, and given the engineering that went into this machine, it was doomed to fail. Not because it didn’t accomplish the task at hand, but because it does so with a level of engineering overkill that’s delightful to look at but devastating to the production cost.
Continue reading “Juicero: A Lesson On When To Engineer Less”
In the process of making a homemade Mech Combat game that features robot-like piloted tanks capable of turning the cockpit independent of the direction of movement, [Florian] realized that while the concept was intuitive to humans, implementing it in a VR game had challenges. In short, when the body perceives movement but doesn’t feel the expected acceleration and momentum, motion sickness can result. A cockpit view that changes independently of forward motion exacerbates the issue.
To address this, [Florian] wanted to use a swivel chair to represent turning the Mech’s “hips”. This would control direction of travel and help provide important physical feedback. He was considering a hardware encoder for the chair when he realized he already had one in his pocket: his iPhone.
By making an HTML page that accesses the smartphone’s Orientation API, no app install was needed to send the phone’s orientation to his game via a WebSocket in Unity. He physically swivels his chair to steer and is free to look around using the VR headset, separate from the direction of travel. Want to try it for yourself? Get it from [Florian]’s GitHub repository.
A video is embedded below, but if you’re interested in details be sure to also check out [Florian]’s summary of insights and methods for avoiding motion sickness in a VR Mech cockpit.
Continue reading “VR Mech’s Missing Link: The Phone In Your Pocket”
Do your Mark 1 Eyeballs no longer hold their own when it comes to fine work close up? Soldering can be a literal pain under such conditions, and even for the Elf-eyed among us, dealing with pads at a 0.4-mm pitch is probably best tackled with a little optical assistance. When the times comes for a little help, consider building a soldering microscope from a Pi Zero and a few bits and bobs from around the shop.
Affordable commercial soldering scopes aren’t terribly hard to come by, but [magkopian] decided to roll his own by taking advantage of the streaming capabilities of the Raspberry Pi platform, not to mention its affordability. This is a really simple hack — nothing is 3D-printed or custom milled. The stage base is a simple aluminum project box for heat resistance and extra weight, and the arm is a cheap plastic dial caliper. The PiCam is mounted to the sliding jaw of the caliper on a scrap of plastic ruler. The lens assembly of the camera needs to be hacked a little to change the focal length to work within 10 centimeters or so; alternatively, you could splurge and get a camera module with an adjustable lens. The Pi is set up for streaming, and your work area is presented in glorious, lag-free HDMI video.
Is [magkopian]’s scope going to give you the depth perception of a stereo microscope? Of course not. But for most jobs, it’ll probably be enough, and the fact that it can be built on the cheap makes it a great hack in our book.
Continue reading “Get Up Close To Your Soldering With A Pi Zero Microscope”