Barilla’s Open Source Tool For Perfect Pasta

Cooking pasta is perhaps one of the easiest things you can do in the kitchen, second only to watching a pot of water boil. But as pasta maker Barilla points out on their website, you can reduce your meal’s CO₂ emissions by up to 80% if you simply let the pasta sit in the hot water rather than actively boil it the whole time — a technique known as passive cooking.

The trick is getting the timing right, so in a fairly surprising move, Barilla has released the design for an open source device that will help you master this energy-saving technique. Granted it’s not a terribly complex piece of hardware, consisting of little more than an Arduino Nano 33 BLE, an NTC probe, and a handful of passive components wrapped up in a 3D-printed case. But the documentation is great, and we’ve got to give Barilla credit for going way outside of their comfort zone with this one.

Magnets in the 3D printed case let it stick to the lid of your pot, and when it detects the water is boiling, the gadget alerts your phone (at least for this version of the device, an Android or iOS application is required) that it’s time to put in the pasta. A few minutes later it will tell you when you can turn off the burner, after which it’s just a matter of waiting for the notification that your passively-cooked pasta is ready to get pulled out.

Like the prop making video Sony put out after the release of Ghostbusters: Afterlife, we recognize that on some level this is an advertisement for Barilla pasta. But if developing useful open source gadgets that can be built by the public is what a company wants to spend their advertising dollars on, you won’t catch us complaining. Hell, we might even spring for a box of Barilla next time we’re in the store.

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A picture of the JagerMachine consisting of rectangular, desktop sized drink serving machine with a wooden varnish, a 3.5 inch touchscreen on the front face on top and a cavity with a shot glass in it, lit up by blue leds, with liquid pouring into it.

Shoot An Email To Get A Shot

[_Pegor] wanted to create a shot pouring machine for their friends birthday. Unfortunately, the build wasn’t done in time, but at least the JagerMachine is finished now so that others can use it.

The JagerMachine has a peristaltic pump that moves liquid from a reservoir hidden in the back of the machine to the glass in front. The machine has a 3.5 inch DSI touch screen display for user input and a WS2812B LED ring for creating a small light show when the drinks are served. A 3.3 V to 5 V level shifter is used to power the LED ring and a motor driver module is used to drive the peristaltic pump motor. It looks like there’s a “shot glass detection” feature that uses a 3D printed mini platform with a notch for a magnet so that when a glass is placed on top of it, the hall sensor can detect the presence of the nearby magnet.

Part of the charm of this project is the software stack on the Raspberry Pi that allows for novel interaction, including being able to serve drinks from the receipt of emails. Using the Raspberry Pi as the controlling device allows for this rich set of interfacing options, including easily allowing the ability to drive the LEDs, detect the presence of the shot glass, along with establishing network connectivity. The setup procedures are all documented in the repository for anyone wanting to see how this type of functionality might transfer to their own project.

Drink mixing robots are, of course, a thing. ranging from small and cute to full shelf.

In Our Own Image: Do We Need Humanoid Robots?

Science fiction is full of things you don’t want to think too hard about. Why do starships with transporters have brigs with forcefields? Why not just beam a prisoner into an enclosed space?  Why do Cylons fly ships with human controls? Why not have a plug in their… well, you get the idea. For that matter, why do Cylons (and Kaylons, and Gort) even look human at all? Why aren’t some Cylons just ships?

Of course, the real reason is so we can identify with them and actors can play them with some cosplay gear and makeup. But real-life robots that are practical rarely look like humans at all.

No one is going to confuse a robot factory arm or a Roomba with a person, yet they are perfectly suited for their purpose. Yet we are fascinated with human-looking robots and continue to build them, like Nadia from IHMC Robotics in the video below. Continue reading “In Our Own Image: Do We Need Humanoid Robots?”

Lubrication Engineering Hack Chat

Join us on Wednesday, October 19 at noon Pacific for the Lubrication Engineering Hack Chat with Rafe Britton!

You know the old joke: if it moves when it shouldn’t, fix it with duct tape, and if it doesn’t move but it should, fix it with WD-40. For a lot of us, that’s about as far as our expertise on lubricants — and adhesives — goes. That’s a shame, because with hundreds of years of petrochemical engineering expertise behind us, not to mention millennia more of ad hoc experience with natural substances, just reaching for that trusty blue and yellow can for a spritz is perhaps a wasted opportunity. Sure, it’ll work — maybe — but is it really the right tool for the job?

Modern lubricants are extremely complex and highly engineered materials, often built atom by atom to perform a specific job under specific, often extremely challenging, conditions. Oils and greases are much more than just the slippery stuff that keeps our mechanical systems running, and while you might not need to know all the details of how they’re made to put them to use, a little inside information could go a long way in making sure your mechanism lasts.

join-hack-chatWe’ve invited Rafe Britton on the Hack Chat to talk about all aspects of lubrication engineering. With degrees in engineering and physics, Rafe runs Lubrication Expert and the Lubrication Explained channel on YouTube to help his clients figure out what they don’t know about lubrication, and how to put that knowledge to use in the real world. Be sure to bring your questions and concerns about lubrication, as well as your lubrication success stories and failures — especially the failures!

Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, October 19 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

An infographic showing a tap with a sensor and a flow meter display

2022 Hackaday Prize: Sensible Flow Helps You Keep Track Of Your Water Usage

Safe, clean drinking water is a scarce resource that shouldn’t be wasted. But it’s not always easy to see how much you’re using when you turn on the tap: is it one liter a minute? Is it ten? How much do you actually use when washing your hands or brushing your teeth? If you’d like to get some hard data on your water usage, have a look at [Josh EJ]’s Sensible Flow project. It contains designs for a set of sensors that measure your water consumption and a convenient little display that shows the total amount consumed.

The most obvious way of measuring water consumption is to install an off-the-shelf flow meter onto your pipe, which is something that Sensible Flow supports. But probably the most interesting part of the project is a design for a non-invasive flow sensor that you can simply attach to any type of tap. This sensor contains a nine-axis inertial measurement unit (IMU) that detects how far you’ve twisted, turned or tilted the handle, and uses that information to estimate the amount of water flow. You will need to perform an initial calibration step using a timer and measuring cup, but you won’t have to rip open your plumbing just to keep track of your water usage.

Both types of sensors are powered by a coin cell battery that is estimated to work for about one year, thanks to a power-efficient Arduino Pro Mini and a BlueTooth Low Energy (BLE) module to communicate with the base station. The base station plugs into a wall socket and shows the total water consumption on a small one-inch OLED display. STL files for the enclosures are available on the project page, along with detailed circuit diagrams that show how all the parts are connected.

We’ve seen several water flow measurement systems for home use, such as this neat ESP8266-based shower water monitor. If you prefer just a simple visual reminder to turn off the tap, have a look at this LED gadget.

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Teardown: Cooler Max Liquid Cooling System

Every week, the Hackaday tip line is bombarded with offers from manufacturers who want to send us their latest and greatest device to review. The vast majority of these are ignored, simply because they don’t make sense for the sort of content we run here. For example, there’s a company out there that seems Hell-bent on sending us a folding electronic guitar for some reason.

At first, that’s what happened when CoolingStyle recently reached out to us about their Cooler Max. The email claimed it was the “World’s First AC Cooler System For Gaming Desktop”, which featured a “powerful compressor which can bring great cooling performance”, and was capable of automatically bringing your computer’s temperature down to as low as 10℃ (50°F). The single promotional shot in the email showed a rather chunky box hooked up to a gaming rig with a pair of flexible hoses, but no technical information was provided. We passed the email around the (virtual) water cooler a bit, and the consensus was that the fancy box probably contained little more than a pair of Peltier cooling modules and some RGB LEDs.

The story very nearly ended there, but there was something about the email that I couldn’t shake. If it was just using Peltier modules, then why was the box so large? What about that “powerful compressor” they mentioned? Could they be playing some cute word games, and were actually talking about a centrifugal fan? Maybe…

It bothered me enough that after a few days I got back to CoolingStyle and said we’d accept a unit to look at. I figured no matter what ended up being inside the box, it would make for an interesting story. Plus it would give me an excuse to put together another entry for my Teardowns column, a once regular feature which sadly has been neglected since I took on the title of Managing Editor.

There was only one problem…I’m no PC gamer. Once in a while I’ll boot up Kerbal Space Program, but even then, my rockets are getting rendered on integrated video. I don’t even know anyone with a gaming computer powerful enough to bolt an air conditioner to the side of the thing. But I’ve got plenty of experience pulling weird stuff apart to figure out how it works, so let’s start with that.

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Classic DOS Games On An Arduino?

It has been a while since we’ve seen a 86Duino, but [TheRasteri] reminded us about it, with his video showing how to use one to run classic MS-DOS games. To be fair, the computer isn’t really an Arduino, it’s essentially a tiny 486 PC on an Arduino-style PCB.

If it were just running DOS games on a tiny PC, that wouldn’t be very newsworthy. However, the board by itself has no video card and, as [TheRasteri] points out, sound card compatibility is also a problem. A carrier board, however, has a tiny VGA card on it, and thanks to some work from another user, it is possible to add an ISA bus to the board if you want to plug in a legacy sound card.

The ISA hack was done neatly, but it is a bit of wiring. Instead of using a normal ISA backplane, it is possible to use a PC/104 backplane, if you have cards that will fit that bus — electrically, they are the same. The board was able to run DOOM and Quake at nearly 30 frames per second. Not bad. He did have problems getting a mouse to work, though.

Got a bit nostalgic watching him use QBasic to directly write to registers on an ISA card. If you want an old DOS machine and don’t want to tie up a lot of space, this could be the ticket. Especially if you need it to run some old piece of hardware that won’t work with modern computers. We have to wonder if anyone would make a USB to ISA adapter out of something like this. The drivers would seem to be the hard part.

We saw the 86Duino nearly 10 years ago when there were a few other x86 single-board computers around. Apparently, lots of people want to run vintage games.

Continue reading “Classic DOS Games On An Arduino?”