FLOSS Weekly Episode 841: Drupal And AI: The Right Tool For Everything

This week Jonathan and Katherine talk with Jamie Abrahams about Drupal, and how AI just makes sense. No, really. Jamie makes a compelling case that Drupal is a really good tool for building AI workflows. We cover security, personal AI, and more!

Continue reading “FLOSS Weekly Episode 841: Drupal And AI: The Right Tool For Everything”

Mach Cutoff: Bending The Sonic Boom

Supersonic air travel is great if you want to get somewhere quickly. Indeed, the Concorde could rush you from New York to London in less than three and a half hours, over twice as fast as a conventional modern airliner. Despite the speed, though, supersonic passenger service has never really been sustainable thanks to the noise involved. Disruption from sonic booms has meant that supersonic travel over land is near-universally banned. This strictly limits the available routes for supersonic passenger jets, and thus their economic viability.

Solving this problem has been a hot research topic for some time. Now, it appears there might be a way forward for supersonic air travel over land, using a neat quirk of Earth’s atmosphere.

Continue reading “Mach Cutoff: Bending The Sonic Boom”

Front panel of Sony Blu-ray player

Blu-ray Won, But At What Cost?

Over on their substack [ObsoleteSony] has a new article: The Last Disc: How Blu-ray Won the War but Lost the Future.

In this article the author takes us through the history of Blu-ray media and how under Sony’s stewardship it successfully defeated the competing format of the time, HD DVD. Sony started behind the eight ball but through some deft maneuvering managed to come out on top. Perhaps the most significant contributing factor was the inclusion of Blu-ray drives in the PlayStation 3.

The person leading the Blu-ray initiative for Sony was Masanobu Yamamoto, whose legacy was the compact disc. What was needed was a personal media format which could deliver for high-definition 1080p video. As the DVD format did not have the storage capacity required, new formats needed to be developed. The enabling technology for both Blu-ray and HD DVD media was the blue laser as it allowed for more compact encoding.

Sony’s Blu-ray format became the dominating format for high-definition personal media…just as physical media died.

Thanks to [Stephen Walters] for writing in about this one.

The DEW Line Remembered

The DEW line was one of three radar early warning systems of the time.

If you grew up in the middle of the Cold War, you probably remember hearing about the Distant Early Warning line between duck-and-cover drills. The United States and Canada built the DEW line radar stations throughout the Arctic to detect potential attacks from the other side of the globe.

MIT’s Lincoln Lab proposed the DEW Line in 1952, and the plan was ambitious. In order to spot bombers crossing over the Arctic circle in time, it required radar twice as powerful as the best radar of the day. It also needed communications systems that were 99 percent reliable, even in the face of terrestrial and solar weather.

In the end, there were 33 stations built from Alaska to Greenland in an astonishing 32 months. Keep in mind that these stations were located in a very inhospitable environment, where temperatures reached down to -60 °F (-51 °C). Operators kept the stations running 24/7 for 36 years, from 1957 to 1993.

System of Systems

The DEW line wasn’t the only radar early-warning system that the US and Canada had in place, only the most ambitious. The Pinetree Line was first activated in 1951. However, its simple radar was prone to jamming and couldn’t pick up things close to the ground. It was also too close to main cities along the border to offer them much protection. Even so, the 33 major stations, along with six smaller stations, did better than expected. Continue reading “The DEW Line Remembered”

Caltech Scientists Make Producing Plastics From CO2 More Efficient

For decades there has been this tantalizing idea being pitched of pulling CO2 out of the air and using the carbon molecules for something more useful, like making plastics. Although this is a fairly simple process, it is also remarkably inefficient. Recently Caltech researchers have managed to boost the efficiency somewhat with a new two-stage process involving electrocatalysis and thermocatalysis that gets a CO2 utilization of 14%, albeit with pure CO2 as input.

The experimental setup with the gas diffusion electrode (GDE) and the copolymerization steps. (Credit: Caltech)
The experimental setup with the gas diffusion electrode (GDE) and the copolymerization steps. (Credit: Caltech)

The full paper as published in Angewandte Chemie International is sadly paywalled with no preprint available, but we can look at the Supplemental Information for some details. We can see for example the actual gas diffusion cell (GDE) starting on page 107 in which the copper and silver electrodes react with CO2 in a potassium bicarbonate (KHCO3) aqueous electrolyte, which produces carbon monoxide (CO) and ethylene (C2H4). These then react under influence of a palladium catalyst in the second step to form polyketones, which is already the typical way that these thermoplastics are created on an industrial scale.

The novelty here appears to be that the ethylene and CO are generated in the GDEs, which require only the input of CO2 and the potassium bicarbonate, with the CO2 recirculated for about an hour to build up high enough concentrations of CO and C2H4. Even so, the researchers note a disappointing final quality of the produced polyketones.

Considering that a big commercial outfit like Novomer that attempted something similar just filed for Chapter 11 bankruptcy protection, it seems right to be skeptical about producing plastics on an industrial scale, before even considering using atmospheric CO2 for this at less than 450 ppm.

Arduino Saves Heat Pump

For home HVAC systems, heat pumps seem to be the way of the future. When compared to electric heating they can be three to four times more efficient, and they don’t directly burn fossil fuels. They also have a leg up over standard air conditioning systems since they can provide both cooling and heating, and they can even be used on water heating systems. Their versatility seems unmatched, but it does come at a slight cost of complexity as [Janne] learned while trying to bring one back to life.

The heat pump here is a Samsung with some physical damage, as well as missing the indoor half of the system. Once the damage to the unit was repaired and refilled with refrigerant, [Janne] used an Optidrive E3 inverter controlled by an Arduino Mega to get the system functional since the original setup wouldn’t run the compressor without the indoor unit attached. The Arduino manages everything else on the system as well including all of the temperature sensors and fan motor control.

With everything up and running [Janne] connected the system to a swimming pool, which was able to heat the pool in about three hours using 60 kWh of energy. The system is surprisingly efficient especially compared to more traditional means of heating water, and repairing an old or damaged unit rather than buying a new one likely saves a significant amount of money as well. Heat pump projects are getting more common around here as well, and if you have one in your home take a look at this project which adds better climate control capabilities. to a wall mount unit.

A History Of The Tandy Computers

Radio Shack, despite being gone for a number of years, is still in our cultural consciousness. But do you know Tandy? And did you ever wonder how a leather company that started in 1919 became, briefly, a computer giant? Or even an electronics retailer? [Abort Retry Fail] has the story in three parts, framed with their computers. Well, three parts so far. They are only up to the Tandy 1000.

At first, the company made parts for shoes. But after World War II, they found that catering to leather crafting hobbyists was lucrative. Within a few years, they’d opened stores across the country, making sure that the store managers owned 25% of their stores, even if it meant they had to borrow money from the home office to do so. Meanwhile, Radio Shack was in Boston selling to radio amateurs. By 1935, Radio Shack was a corporation. In 1954, they started selling “Realist” brand equipment, that we would come to know as Realistic.

In 1961, Tandy decided to branch out into other hobby markets, including radio hobbyists. But Radio Shack, dabbling in consumer credit, was sunk with $800,000 of uncollectable consumer credit.

In 1963, Tandy purchased the struggling Radio Shack for $300,000, which was a substantial amount of money in those days. Tandy immediately set about making Radio Shack profitable. Tandy would eventually split into three companies, spinning off its original leather and craft businesses.

Then came computers. If you are at all interested in the history of early computers, the TRS-80, or any of the other Radio Shack computers, you’ll enjoy the story. It wasn’t all smooth sailing. We can’t wait to read part four, although sadly, we know how the story ends.

We don’t just miss the Radio Shack computers. We loved P-Box kits. Yeah, we know someone bought the brand. But if you visit the site, you’ll see it just isn’t the same.