Whack-A-Disk

By now most floppy disks have been relegated to the dustbin of history, with a few exceptions for obscure industrial applications using legacy hardware and, of course, much of the world’s nuclear weapons arsenals. In fact, they’re so rare to see in the world anymore that many below a certain age don’t recognize the “save” symbol commonly used in application user interfaces. Without a use case, and with plenty of old floppies still laying around, [Rob] took a pile of them and built this Whack-a-Mole-style game.

The game has a number of floppy-disk-specific features compared to the arcade classic, though. First, there’s no mallet, so the player must push the floppy disks into the drive manually. Second, [Rob] went to somewhat exceptional lengths to customize the drives to that sometimes the disks jump out of the drive, forcing the player to grab them and put them back in to score points in the game. He did this without needing to install high-powered solenoids in the drives too. As for the game software itself, it all runs on an Amiga 600 and even includes a custom-made soundtrack for the 30-second game.

Getting the drives just right did take a number of prototypes, but after a few versions [Rob] has a working game that looks fun to play and is a clever use of aging hardware, not to mention the fact that it runs on a retro computer as well. Of course, for the true retro feel, you’ll want to make sure you find a CRT for the display somewhere, even though they’re getting harder to find now than old floppy disk drives.

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A Crypto Miner Takes The Straight And Narrow

As it stands, cryptocurrency largely seems to be a fad of the previous decade, at least as far as technology goes. During that time, many PC users couldn’t get reasonably priced graphics cards since most of them were going into these miners. In contrast, nowadays any shortages are because they’re being used to turn the Internet into an AI-fueled wasteland. But nonetheless, there is a lot of leftover mining hardware from the previous decade and unlike the modern AI tools getting crammed into everything we own, this dated hardware is actually still useful. [Zendrael] demonstrates this by turning an old mining rig into a media server.

The mining rig is essentially nothing more than a motherboard with a large number of PCI slots, each designed for a GPU. PCI slots can do many other things, though, so [Zendrael] puts a terabyte solid state drive in each but one of the PCI cards using NVMe to PCI adapters. The final slot still hosts a GPU since the computer is being converted to a media server, and this allows it to do various encodings server-side. Even with only 4 GB of memory, the machine in its new configuration is more than capable of running Debian and spinning up all of the necessary software needed for a modern media server like Jellyfin, Nextcloud, and Transmission.

With many people abandoning miners as the value of them declines over time, it’s possible to find a lot of hardware like this that’s ready to be put to work on something new and useful. Hopefully all of the GPUs and other hardware being put to use today in AI will find a similar useful future, but until then we’ll note that you don’t need super powerful hardware to run some of those models on your own.

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Super8 Camera Brought To The Modern World

Certain styles of photography or videography immediately evoke an era. Black-and-white movies of flappers in bob cuts put us right in the roaring 20s, while a soft-focused, pastel heavy image with men in suits with narrow ties immediately ties us to the 60s. Similarly, a film shot at home with a Super 8 camera, with its coarse grain, punchy colors, and low resolution brings up immediate nostalgia from the 80s. These cameras are not at all uncommon in the modern era, but the cartridges themselves are definitely a bottleneck. [Nico Rahardian Tangara] retrofitted one with some modern technology that still preserves that 80s look.

The camera he’s using here is a Canon 514XL-S that was purchased for only $5, which is a very common price point for these obsolete machines, especially since this one wasn’t working. He removed all of the internal components except for a few necessary for the camera to work as if it still was using film, like the trigger mechanism to allow the camera to record. In the place of tape he’s installed a Raspberry Pi Zero 2W and a Camera Module 3, so this camera can record in high definition while retaining those qualities that make it look as if it’s filmed on an analog medium four decades ago.

[Nico] reports that the camera does faithfully recreate this early era of home video, and we’d agree as well. He’s been using it to document his own family in the present day, but the results he’s getting immediately recall Super 8 home movies from the 80s and early 90s. Raspberry Pis are almost purpose-built for the task of bringing older camera technology into the modern era, and they’re not just limited to video cameras either. This project put one into an SLR camera from a similar era.

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Behind RadioShack’s Cheapest Computer

In the 1980s, there was a truly staggering amount of choice for a consumer looking to purchase a home computer. On the high end, something like an Apple Lisa, a business-class IBM PC, or a workstation from Sun Microsystems could easily range from $6,000 to $20,000 (not adjusted for inflation). For the time, these mind-blowing prices might have been worth the cost, but for those not willing to mortgage their homes for their computing needs, there were also some entry-level options. One of these was the Sinclair ZX-80, which was priced at an astounding $100, which caused RadioShack to have a bit of a panic and release this version of the TRS-80 computer to compete with it.

As [David] explains in his deep dive into this somewhat obscure machine, the TRS-80 MC-10 was a commercial failure, although not for want of features. It had a color display, a chicklet keyboard, and 4K of RAM, which were all things that the ZX-80 lacked.

Unfortunately, it also had a number of drawbacks compared to some of its other contemporaries that made consumers turn away. Other offerings by Commodore, Atari, Texas Instruments, and even RadioShack themselves were only marginally more expensive and had many more features, including larger memory and better storage and peripheral options, so most people chose these options instead.

The TRS-80 MC-10 is largely a relic of the saturated 80s home computer market. It’s drop in price to below $50, and the price competition between other PC manufacturers at the time was part of the reason for the video game crash of the 1980s, and even led to Steve Jobs getting fired from Apple. There’s not a huge retro scene for these machines either, although there is at least one game developer you can see in the video below from [Spriteworx]. If you want to experiment with some of the standard TRS-80 software, there are emulators that have everything you need.

Thanks to [Stephen] for the tip!

19th Century Photography In Extreme Miniature

Ever since the invention of the microscope, humanity has gained access to the world of the incredibly small. Scientists discovered that creatures never known to exist before are alive in an uncountable number in spaces as small as the head of a pin. But the microscope unlocked some interesting forms of art as well. Not only could people view and photograph small objects with them, but in the mid-nineteenth century, various artists and scientists used them to shrink photographs themselves down into the world of the microscopic. This article goes into depth on how one man from this era invented the art form known as microphotography.

Compared to photomicroscopy, which uses a microscope or other similar optical device to take normal-sized photographs of incredibly small things, microphotography takes the reverse approach of taking pictures of normal-sized things and shrinking them down to small sizes. [John Benjamin Dancer] was the inventor of this method, which used optics to shrink an image to a small size. The pictures were developed onto photosensitive media just like normal-sized photographs. Not only were these unique pieces of art, which developed — no pun intended — into a large fad, but they also had plenty of other uses as well. For example, since the photographs weren’t at all obvious without a microscope, they found plenty of uses in espionage and erotica.

Although the uses for microphotography have declined in today’s digital world, there are still plenty of unique pieces of art around with these minuscule photographs, as well as a bustling collector culture around preserving some of the antique and historical microphotographs from before the turn of the century. There is also similar technology, like microfilm and microfiche, that were generally used to preserve data instead of creating art, although plenty of these are being converted to digital information storage now.

Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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A Wood Chipper From First Principles

For whatever reason, certain pieces of technology can have a difficult time interacting with the physical world. Anyone who has ever used a printer or copier can attest to this, as can anyone whose robot vacuum failed to detect certain types of non-vacuumable waste in their path, making a simple problem much worse. Farm equipment often falls into this category as well, where often complex machinery needs an inordinate amount of maintenance and repair just to operate normally. Wood chippers specifically seem to always get jammed or not work at all, so [Homemade Inventions] took a shot at building one on their own.

To build this screw-based wood chipper, the first thing to fabricate is the screw mechanism itself. A number of circles of thick steel were cut out and then shaped into pieces resembling large lock washers. These were then installed on a shaft and welded end-to-end, creating the helical screw mechanism. With the “threads” of the screw sharpened it is placed into a cylinder with a port cut out to feed the wood into. Powering the screw is a 3 kW electric motor paired with a custom 7:1 gearbox, spinning the screw at around 200 rpm. With that, [Homemade Inventions] has been able to easily chip branches up to 5 centimeters thick, and theorizes that it could chip branches even thicker than that.

Of course, wood chippers are among the more dangerous tools that are easily available to anyone with enough money to buy one or enough skill to build one, along with chainsaws, angle grinders, and table saws, so make sure to take appropriate safety precautions when using or building any of these things. Of course, knowing the dangers of these tools have led to people attempting to make safer versions like this self-propelled chainsaw mill or the semi-controversial table saw safety standard.

Thanks to [Keith] for the tip!

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