Gaze Upon This Omni-directional Treadmill’s Clever LEGO Construction

Want to see some wildly skillful LEGO construction? Check out [Banana Gear Studios]’ omni-directional treadmill which showcases not only how such a thing works, but demonstrates some pretty impressive problem solving in the process. Construction was far from straightforward!

A 9×9 grid of LEGO shafts all turning in unison is just one of the non-trivial design challenges.

In principle the treadmill works by placing an object on a bed of identical, rotating discs. By tilting the discs, one controls which edge is in contact with the object, which in turn controls the direction the object moves. While the concept is straightforward, the implementation is a wee bit more complex. LEGO pieces offer a rich variety of mechanical functions, but even so, making a 9×9 array of discs all rotate in unison turns out to be a nontrivial problem to solve. Gears alone are not the answer, because the shafts in such a dense array are a bit too close for LEGO gears to play nicely.

The solution? Break it down into 3×3 self-contained chunks, and build out vertically with gimbals to take up the slack for gearing. Use small elastic bands to transfer power between neighbors, then copy and paste the modular 3×3 design a few times to create the full 9×9 grid. After that it’s just a matter of providing a means of tilting the discs — which has its own challenges — and the build is complete.

Check out the video below to see the whole process, which is very nicely narrated and illustrates the design challenges beautifully. You may see some similarities to Disney’s own 360° treadmill, but as [Banana Gear Studios] points out, it is a technically different implementation and therefore not covered by Disney’s patent. In an ideal world no one would worry about getting sued by Disney over an educational LEGO project posted on YouTube, but perhaps one can’t be too careful.

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Turns Out Humans Are Terrible At Intuiting Knot Strength

We are deeply intuitively familiar with our everyday physical world, so it was perhaps a bit of a surprise when researchers discovered a blind spot in our intuitive physical reasoning: it seems humans are oddly terrible at judging knot strength.

One example is the reef knot (top) vs. the grief knot (bottom). One is considerably stronger than the other.

What does this mean, exactly? According to researchers, people were consistently unable to tell when presented with different knots in simple applications and asked which knot was stronger or weaker. This failure isn’t because people couldn’t see the knots clearly, either. Each knot’s structure and topology was made abundantly clear (participants were able to match knots to their schematics accurately) so it’s not a failure to grasp the knot’s structure, it’s just judging a knot’s relative strength that seems to float around in some kind of blind spot.

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Turning A Lada Into An EV With 50 Cordless Drills, Because Why Not?

[Garage 54] is no stranger to vehicle-related projects of the “because why not?” variety, and their latest is using 50 cordless drills combined into a monstrous mega-motor to turn a gutted (and extended) Lada into an electric vehicle (EV).

Doing this leans on some of [Garage 54]’s earlier projects, such as replacing the aforementioned Lada’s engine block with a frame containing sixteen chainsaws. That means they don’t need to start completely from scratch, and have a frame design that can drop into the vehicle once the “engine” is constructed.

Fifty cordless drills won’t set any efficiency records for EV engines, but it’s got a certain style.

Here’s what’s in the new engine: each of the drills has its chuck replaced with an aluminum pulley, and belts connect each group of drills to an output shaft. Ideally, every drill motor would run at the same time and at exactly the same speed, but one works with what they have. [Garage 54] originally worked to synchronize the drills by interfacing to each drill’s motor control board, but eventually opted to simply bypass all controls and power each drill’s motor directly from the batteries. Initial tests are done by touching bare cable ends with a turned-away face and squinted eyes, but we expect “Just A Big Switch” to end up in the final assembly.

It looks wild and we can think of more than a few inefficiencies present in a system like this, but the output shaft does turn and torque is being transferred, so the next step is interfacing to the car’s factory gearbox.

If it powers the car in any meaningful way, that Lada might very well become the world’s most gloriously hacked-together EV. And hey, if the power output of the EV motor is disappointing, you can just make your own.

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Porting Dragon’s Lair To The Game Boy Color Was A Technical Triumph

If you remember the 80s arcade game Dragon’s Lair, you probably also remember it was strikingly unlike anything else at the time. It didn’t look or play like anything else. So it might come as a surprise that it was ported to Nintendo’s Game Boy Color, and that took some doing!

Dragon’s Lair used LaserDisc technology, and gameplay was a series of what we’d today call quick-time events (QTE). The player essentially navigated a series of brief video clips strung together by QTEs. Generally, if the player chose correctly the narrative would progress. If they chose poorly, well, that’s what extra lives (and a stack of quarters) were for.

More after the break!

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Watch A 3D Scan Become A Car Body Model

Not all 3D scanning is alike, and the right workflow can depend on the object involved. [Ding Dong Drift] demonstrates this in his 3D scan of a project car. His goal is to design custom attachments, and designing parts gets a lot easier with an accurate 3D model of the surface you want to stick them on. But it’s not as simple as just scanning the whole vehicle. His advice? Don’t try to use or edit the 3D scan directly as a model. Use it as a reference instead.

Rather than manipulate the 3D scan directly, a better approach is sometimes to use it as a modeling reference to fine-tune dimensions.

To do this, [Ding Dong Drift] scans the car’s back end and uses it as a reference for further CAD work. The 3D scan is essentially a big point cloud and the resulting model has a very high number of polygons. While it is dimensionally accurate, it’s also fragmented (the scanner only captures what it can see, after all) and not easy to work with in terms of part design.

In [Ding Dong Drift]’s case, he already has a 3D model of this particular car. He uses the 3D scan to fine-tune the model so that he can ensure it matches his actual car where it counts. That way, he’s confident that any parts he designs will fit perfectly.

3D scanning has a lot of value when parts have to fit other parts closely and there isn’t a flat surface or a right angle to be found. We saw how useful it was when photogrammetry was used to scan the interior of a van to help convert it to an off-grid camper. Things have gotten better since then, and handheld scanners that make dimensionally accurate scans are even more useful.

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Pulling Backward To Go Forward: The Brennan Torpedo Explained

The Brennan torpedo, invented in 1877 by Louis Brennan, was one of the first (if not the first) guided torpedoes of a practical design. Amazingly, it had no internal power source but it did have a very clever and counter-intuitive mode of operation: a cable was pulled backward to propel the torpedo forward.

If the idea of sending something forward by pulling a cable backward seems unusual, you’re not alone. How can something go forward faster than it’s being pulled backward? That’s what led [Steve Mould] to examine the whole concept in more detail in a video in a collaboration with [Derek Muller] of Veritasium, who highlights some ways in which the physics can be non-intuitive, just as with a craft that successfully sails downwind faster than the wind.

The short answer is gearing, producing more force on the propeller by pulling out lots of rope.

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PCB Motor Holds Fast, Even After 1.6 Billion Spins

If you aren’t up to date with [Carl Bugeja]’s work with tiny brushless PCB motors, his summary video of his latest design and all the challenges it involved is an excellent overview.

Back in 2018 we saw [Carl]’s earliest versions making their first spins and it was clear he was onto something. Since then they have only improved, but improvement takes both effort and money. Not only does everything seemingly matter at such a small scale, but not every problem is even obvious in the first place. Luckily, [Carl] has both the determination and knowledge to refine things.

Hardware development is expensive, especially when less than a tenth of a millimeter separates a critical component from the junk pile.

The end result of all the work is evident in his most recent test bed: an array of twenty test motors all running continuously at a constant speed of about 37,000 RPM. After a month of this, [Carl] disassembled and inspected each unit. Each motor made over 53 million rotations per day, closing out the month at over 1.6 billion spins. Finding no sign of internal scratches or other damage, [Carl] is pretty happy with the results.

These motors are very capable but are also limited to low torque due to their design, so a big part of things is [Carl] exploring and testing different possible applications. A few fun ones include a wrist-mounted disc launcher modeled after a Spider-Man web shooter, the motive force for some kinetic art, a vibration motor, and more. [Carl] encourages anyone interested to test out application ideas of their own. Even powering a micro drone is on the table, but will require either pushing more current or more voltage, both of which [Carl] plans to explore next.

Getting any ideas? [Carl] offers the MotorCell for sale to help recover R&D costs but of course the design is also open source. The GitHub repository contains code and design details, so go ahead and make them yourself. Or better yet, integrate one directly into your next PCB.

Got an idea for an application that would fit a motor like this? Don’t keep it to yourself, share in the comments.

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