Man playing custom zither made with a laser cutter.

Laser Cut Zither Instrument Kicks It Old World Style

Learning to play an instrument takes a certain level of dedication — and you can add another layer of dedication on top of that when it’s an instrument not found at your local Guitar Center. But it’s an entirely new level of dedication when someone crafts the instrument from scratch. If you’re looking for an example, check out this custom wooden zither [Nicolas Bras] built from laser cut parts.

The basic design of the instrument utilizes the sloted interlocking edges that are then glued together in lieu of traditional fasteners. Standard sized guitar tuning pegs and the accompanying steel guitar strings were then strung across two laser-cut bridges held in place by the string tension alone. The project began as way for [Nicolas] to learn the capabilities of his newly acquired laser cutter, but he himself is no amateur when it comes to constructing one-of-a-kind musical instruments. Just last year, he created a zither with bungee cords from the hardware store.

Zithers are German in origin, though some of the earliest zither-like instruments date back to 400 BCE China. The laser cut version [Nicolas] created had five strings to hammer on, though the type used in classical music arrangements typically contain upwards of thirty strings. The zither family of instruments may have given way to the electric guitars of today — it’s always neat to see new tech leveraged to embrace some old world charm.

For more on the art of DIY music production, check out this post on myriad of DIY musical instrument builds all played in concert.

Continue reading “Laser Cut Zither Instrument Kicks It Old World Style”

Old CRT Television playing Luigi's Mansion on a rusted out bike (Original Photo by Anete Lusina)

Luigi’s Mansion First Person Mod Brings Spooky New Perspective

The Nintendo GameCube in many ways defied expectations. It was purple, it had buttons shaped like beans, and it didn’t launch with a Mario game. What we got instead was the horror-adjacent ghost adventure game starring Mario’s brother — Luigi’s Mansion. The game was a graphical showpiece for the time, however, the camera angles were all fixed like an early Resident Evil game. Not satisfied with playing within those bounds, modder [Sky Bluigi] created a first person camera patch for the game that finally let players see why Luigi was so freaked out all the time.

The patch dubbed Luigi’s Mansion FPO (First Person Optimized) does a lot to drive home the game’s child-friendly, spooky aesthetic. Along with the ability to explore environments with a new lens, it provides the ability to turn the flashlight on and off manually if you want. Though the most impressive part of Luigi’s Mansion FPO is that it runs on real hardware. All that’s needed to play the mod is clean image of the North American release of Luigi’s Mansion and a .xdelta patching utility like Delta Patcher. GameCube games can be ripped directly to a USB thumb drive using a soft-modded Nintendo Wii console running Clean Rip or similar backup tool.

Luigi’s Mansion FPO actually provides a collection of patches that offer revised controls and increased field of view depending on which patch is used. The original game had inverted controls for aiming Luigi’s ghost vacuum, so the “Invert C-Stick Controls” patch will install a more modern aiming scheme where up on the right stick will aim upwards and vice versa. The “Better FOV” pulls the camera a little further back from where Luigi’s head would be while the original aiming scheme is retained. Though no matter which patch you decide to go with, a mod like this is always a good excuse to revisit a cult classic.

For another fresh GameCube mod check out this post about a Raspberry Pi Pico based modchip for the system.

Continue reading Luigi’s Mansion First Person Mod Brings Spooky New Perspective”

Dylan showing off his giant tractor video game controller

Real Tractor Moonlights As Farming Simulator Controller

Around October, amid all the pumpkin spiced food and beverages, folks make their yearly pilgrimage to a local farm. They load themselves onto hay-filled tractor trailers and ride out in search of the perfect pumpkin to put on the front porch, and let it slowly decompose. The “closest” a video game has come to replicating this seasonal event is the annual Farming Simulator series. One modder, [Dylan], decided to add an extra level of authenticity to the Farming Simulator experience by controlling the game with an actual tractor.

The opportunity for the project presented itself thanks to a local Kiwi farmer (Kiwi as in New Zealand, not the fruit) who provided [Dylan] with access to a Case IH 310 Magnum CVT tractor. [Dylan] built a custom USB controller that mirrored the actual layout of the tractor’s control pad. Tilt sensors were wrapped around the tractor’s steering wheel and throttle to provide analog input for steering and speed control. After a number of hours tweaking the setup on site, [Dylan] live-streamed his Farming Simulator PC play session (video below) with the tractor itself left off for obvious reasons. Without tractor motor engaged there was no power steering, so he deserves a bit of extra credit for making it through multiple hours.

This certainly isn’t the first ridiculous controller project [Dylan] has taken on. He’s created a trombone controller to just to play Trombone Champ, a Nerf bow controller for Overwatch, and he even played through Hades using a literal pomegranate. You can watch more of [Dylan’s] custom controller projects on his Rudeism Twitch channel.

Continue reading “Real Tractor Moonlights As Farming Simulator Controller”

Screenshot of a 1988 news report on the Morris Worm computer virus

Retrotechtacular: Cheesy 1980s News Report On Early Internet Virus

It was a cold autumn night in 1988. The people of Cambridge, Massachusetts lay asleep in their beds unaware of the future horror about to be unleashed from the labs of the nearby college. It was a virus, but not just any virus. This virus was a computer program whose only mission was to infect every machine it could come in contact with. Just a few deft keystrokes is all that separated law abiding citizens from the…over the top reporting in this throwback news reel posted by [Kahvowa].

Computer History Museum exhibit of the floppy disk used to distribute the Morris worm computer virus.
Computer History Museum exhibit featuring the original floppy disk used to distribute the Morris Worm computer virus.

To be fair, the concept of a computer virus certainly warranted a bit of explanation for folks in the era of Miami Vice. The only places where people would likely run into multiple computers all hooked together was a bank or a college campus. MIT was the campus in question for this news report as it served as ground zero for the Morris Worm virus.

Named after its creator, Robert Tappan Morris, the Morris Worm was one of the first programs to replicate itself via vulnerabilities in networked computer systems. Its author intended the program to be a benign method of pointing out holes, however, it ended up copying itself onto systems multiple times to the point of crashing. Removing the virus from an infected machine often took multiple days, and the total damage of the virus was estimated to be in the millions of dollars.

In an attempt to anonymize himself, Morris initially launched his worm program from a computer lab at MIT as he was studying at Cornell at the time. It didn’t work. Morris would go onto to be the first person to receive a felony conviction under the 1986 Computer Fraud and Abuse Act. After the appeals process, he received a sentence a community service and a fine. After college Morris co-founded the online web store software company Viaweb that Yahoo! would acquire in 1998 for 49 million dollars. Years later in an ironic twist, Morris would return to academia as a professor at MIT’s department of Electrical Engineering and Computer Science.

Interested in some info on viruses of a different nature? Check out this brief history on viruses from last year.
Continue reading “Retrotechtacular: Cheesy 1980s News Report On Early Internet Virus”

Mortal Kombat Stand Up Arcade machines

Mortal Kombat ROM Hack Kontinues Arcade Legacy

September 13th 1993, colloquially known as Mortal Monday, became a dividing line in the battle for 16-bit supremacy. The mega popular arcade game Mortal Kombat was ported to Super Nintendo and Sega Genesis consoles, and every fanboy and fangirl had an opinion on which version truly brought the hits.

Nintendo’s version opted to remove the blood and gore in an attempt to preserve the company’s family-friendly image, while Sega’s offering merely locked the game’s more violent content behind a cheat code that so many fans learned by heart: ABACABB. Nintendo’s decision to censor Mortal Kombat on their console pushed public opinion in favor of the Sega Genesis version being superior, though it was clear that corners were cut in order to squeeze it onto a cartridge. Recently a group of developers led by [Paulo] sought to restore the Genesis version to its full potential with a ROM hack they’re calling Mortal Kombat Arcade Edition.

Mortal Kombat Arcade Edition is the sort of ROM hack where every facet of the game has been retouched. All sorts of sound effects and animations that were omitted in the 1993 translation to the Genesis have now been restored in higher quality. Every fighter’s look was remastered to more closely match the arcade presentation complete with move timing tweaks. Secret characters like Reptile, Noob Saibot, and Ermac are all playable, plus all the character bios from the arcade game’s attract mode make an appearance. An SRAM save feature was implemented in order to save high scores, and for an additional dose of authenticity there’s even a “DIP switch” configuration screen where you can set it to free play.

This ROM hack comes as an IPS patch that can be applied to a legitimate dump of the user’s Sega Genesis or Mega Drive cartridge. The site hosting the Mortal Kombat Arcade Edition patch features an online IPS patching tool called Rom Patcher JS that makes the patching process more convenient for those attached to their browser. The patched ROM can then be enjoyed in the user’s favorite emulator of choice, though running it on original hardware via a ROM cart is also possible (even encouraged). Considering the limitations of the Sega Genesis’ color palette the revamped look of Mortal Kombat Arcade Edition is all the more impressive. It just goes to show you that Genesis still does!

Not ready to FINISH HIM? Check out this countertop arcade build featuring some Mortal Kombat II art, or marvel at the incredible effort that went into creating the Knights of the Round ROM hack known as Warlock’s Tower.

Continue reading Mortal Kombat ROM Hack Kontinues Arcade Legacy”

Featured image of Aladdin's Castle Arcade

Retrotechtacular: Raw Video From Inside A 1980s Arcade

It was just this year that Sega left the arcade business for good. A company synonymous with coin-op games for over a half century completely walked away from selling experiences you can only get on location. No more Outrun or Virtua Fighter machines, because arcades these days tend to resemble The House of the Dead. Arcades still exist to a degree, it’s just that headlines like that serve only as a reminder of an era gone by. Which is what makes raw footage like the video [Jon] posted of an Aladdin’s Castle arcade from the 1980s so compelling.

scan of Aladdin's Castle Arcade pamphlet ad
Aladdin’s Castle ad brochure circa 1983. Credit: John Andersen

The raw VHS footage starts with a sweep around the location’s pinball machines and arcade cabinets. There’s an extended shot of a rare TX-1 tri-monitor sitdown cabinet. The racing game was the first of its kind to feature force feedback in the steering wheel, so it’s no wonder it received the focus. The arcade’s lighting tech was also a point of pride as it allowed for programmable lighting cues. A far cry from the flickering fluorescent tubes no doubt in use elsewhere. Eventually the employee filming takes us to the back room where it the owner has made it abundantly clear that they are not a fan of Mondays, judging by the amount of Garfield merchandise.

Bally’s Aladdin’s Castle was a chain of arcades and had nearly 400 locations across the US at its height in the mid 1980s (at least according to their brochure seen above). Those neon red letters were a mainstay of American shopping malls throughout the decade. Namco, the Pac-Man people, acquired Aladdin’s Castle in 1993 and the brand faded away soon after. Although there is a lone location in Quincy, IL that is still open for business today.

Continue reading “Retrotechtacular: Raw Video From Inside A 1980s Arcade”

Valve Sells Software, So What’s With All The Hardware?

Steam branding is strong. Valve Corporation has turned their third-party marketplace into the first place millions choose to buy their PC games. The service has seen record-breaking numbers earlier this year with over 25 million concurrent users, so whatever they are doing is clearly working. Yet with all those software sales, last month Valve announced a new piece of hardware they call the Steam Deck.

Use the colloquialism you’d like, “not resting on your laurels” or “Mamba Mentality”, it’s not as if competitors in the handheld PC space are boasting ludicrous sales numbers. At their core, Valve is in the business of selling computer games. So why venture into making hardware? Continue reading “Valve Sells Software, So What’s With All The Hardware?”