Computer gaming history is littered with tales of fabled lost hardware and software. Some of them are very famous such as the E.T. cartridges buried in a desert landfill or the few prototype SNES/CD-ROM hybrid that Nintendo was developing with Sony before the introduction of the PlayStation, but others have faded somewhat into obscurity. Among these is Tarzan for the Atari 2600, a game which was never released due to the 1983 console crash, and which the [Video Game History Foundation] have a report on its rediscovery and preservation.
The game was to be published by Coleco for their ColecoVision console as well as the 2600. The ColecoVision version was released and was apparently even fairly well reviewed, but the Atari port was canceled and its very existence eventually faded into obscurity.
Continue reading “Tarzan, Lost Since 1983, Swings Back Onto The Atari 2600″






It stood at the back of the container, with a row of four telephones in front of it. We particularly liked the angular “Trimphone”, the height of 1960s and 70s chic. You could dial the other phones in the network with a two digit number, and watch the exchange clicking in the background as you did so. Some of the sounds weren’t quite the same as the full-sized equivalents, with the various tones being replaced by vibrating reeds.

Here at Hackaday we’re neither estate agents or in the want-ads business, so we’re unaccustomed to property promotion. We’re still not immune to the attraction of a portable makerspace to take to events though, and this one provides a very practical basis. It started life as what Brits call a Luton van body, a box van, and inside it’s gained a small kitchen, benches and shelves either side, and up in the space over the cab, a double bed. Sadly the laser cutter and 3D printers aren’t included.