Evil Mad Scientist Laboratories have just announced the release of the Meggy Jr RGB, a fully programmable handheld console with an 8×8 RGB LED matrix display. Like its big sisters Peggy and Peggy 2.0, the Meggy Jr is driven by an ATmega168 microcontroller and is made up of a bank of fully addressable LEDs. Unlike its siblings, the device boasts six buttons and the ability to be mounted inside of a custom case (or “handle set”) constructed from plastic or wood, drastically altering the look of the console. Using the popular open-souce Arduino environment, users are able to write custom software for the device. While it works great as a game console, of the many possible configurations and suggested uses, we think “disco floor for your Lego minifigurines” is the most amusing.
Hot on the heels of their recent rapid-fire mod, the creative minds at AcidMods have turned out yet another useful hack for for the Wii controller. This time around, they’ve replaced the peripheral’s “A” button with a clickable trackball, allowing the player to quickly navigate menus without readjusting their hold on the Wiimote. With a flair akin to that displayed in their earlier projects, the team even took the time to add LEDs to the track ball internals. Check out the videos of the mod in action after the break.
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[Josef Jahn] has posted a detailed guide on building a microcontroller-based launch box. Constructed from an Atmel ATMega168 and powered by a 12V rechargable lead gel battery, the launch box is fully portable and includes a number of safety features. Going the extra mile on what could essentially be a simple push button launcher, he added three safety switches, a sixty second after-launch timer and a beautiful (not to mention rare) PLED display complete with dramatic status messages. Check out a video of the launcher in action after the break.
Continue reading “Microcontroller-powered Missile Launch Controller”