Race RC Cars From Anywhere On Earth

Racing games have come a long way over the years. From basic 2D sprite-based titles, they’ve evolved to incorporate advanced engines with highly realistic simulated physics that can even be used to help develop real-world automobiles. For [Surrogate.tv], that still wasn’t quite good enough, so they decided to create something more rooted in reality.

The game is played in a web browser. Players are assigned a car and view the action from a top-down camera.

Their project resulted in a racing game based on controlling real RC cars over the internet, in live races against other human opponents. Starting with a series of Siku 1:43 scale RC cars, the team had to overcome a series of engineering challenges to make this a reality. For one, the original electronics had to be gutted as the team had issues when running many cars at the same time.

Instead, the cars were fitted with ESP8266s running custom firmware. An overhead GoPro is used with special low-latency streaming software to allow players to guide their car to victory. A computer vision system is used for lap timing, and there’s even automatic charging stations to help keep the cars juiced up for hours of play.

The game is free to play online, with the races currently operating on a regular schedule. We look forward to trying our hand at a race or three, and will be interested to see how the latency holds up from various parts of the world.

We’ve seen other remote RC builds before; usually featuring the power of the Raspberry Pi. We’ve also covered useful techniques for low latency video for real-time applications. Video after the break.

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Steampunk Radio Looks The Business

Radios are, by and large, not powered by steam. One could make the argument that much of our municipal electricity supply does come via steam turbines, but that might be drawing a long bow. Regardless, steampunk remains a popular and attractive aesthetic, and it’s the one that [Christine] selected for her radio build.

The build cribs from [Christine’s] earlier work on a VFD alarm clock, using similar tubes and driver chips to run the display. FM radio and amplification are courtesy of convenient modules. Tubes are fitted for aesthetic purposes, artfully lit with a smattering of color-changing LEDs. Perhaps the neatest touch is the use of valve handles to control tuning and volume. A stepper motor turns a series of gears, as is mandatory for any true steampunk build, and there’s even an electromagnetic actuator to make the Morse key move. To run it all, a pair of Arduino Megas are charged with handling the I/O needs of all the various systems.

It’s a fancy build that shows how far the rabbit hole you can go when chasing a particular look and feel. It’s a radio that would make a great conversation piece on any hacker’s coffee table.  If that’s not enough, consider going for a whole laptop. Video after the break. Continue reading “Steampunk Radio Looks The Business”

ReMarkable Tablet Scores A MicroSD Slot

There’s been a marked trend towards modern tablets and phones having fewer expansion options. It’s becoming rarer to find a microSD slot available, which can be particularly frustrating. For [davisr], this simply wouldn’t do, and they set about hacking their ReMarkable tablet.

A rotary tool was used to make a tidy slot for the microSD card.

The ReMarkable already has a set of pads for an SDHC interface on the main board, ready to go. Despite this, both hardware and software modifications are required to get things up and running. [davisr] started by soldering some wires to the main board, feeding them to a microSD socket, which was mounted on the edge of the tablet in a convenient nook. The case was then delicately modified to make a slot for cards to be inserted and removed. With this done, the kernel was then recompiled to enable support for the SDHC interface, and everything was up and running.

With the modification in place, [davisr] now has over 150GB of storage available, which should last for quite some time. Similar hacks are possible on other platforms, too. Even the Pi Zero can mount a second SD card with the right mods!

 

Measuring Particulate Pollution With The ESP32

Air pollution isn’t just about the unsightly haze in major cities. It can also pose a major health risk, particularly to those with vulnerable respiratory systems. A major part of hazardous pollution is particulate matter, tiny solid particles suspended in the air. Particulate pollution levels are of great interest to health authorities worldwide, and [niriho] decided to build a monitoring rig of their own.

Particulate matter is measured by an SDS011 particulate matter sensor. This device contains a laser, and detects light scattered by airborne particles in order to determine the level of particulate pollution in PM2.5 and PM10 ranges. The build makes use of an ESP32 as the brains of the operation, chosen for its onboard networking hardware. This makes remotely monitoring the system easy. Data is then uploaded to a Cacti instance, which handles logging and graphing of the data.

For those concerned about air quality, or those who are distrustful of official government numbers, this build is a great way to get a clear read on pollution in the local area. You might even consider becoming a part of a wider monitoring network!

Experiments In 3D Graphics Via Excel

3D graphics were once the domain of university research groups and large, specialized computing systems. Eventually, they were tamed and became mainstream. Your phone, tablet, and home computer are all perfectly capable of generating moving 3D graphics. Incidentally, so is Microsoft Excel.

This is the work of of [s0lly], who has been experimenting wtih Excel in this way for quite some time. Starting with pseudo-3D graphics, the project then progressed to the development of a real 3D engine. Naturally, things couldn’t stop there. The next logical step was to advance to raytracing, which was pulled off with aplomb. Shiny spheres on featureless planes are par for the course here.

The graphics are necessarily basic, with resolutions on the order of 256×144. Output is by changing the individual color of the various cells of the spreadsheet. The relevant files are available on Github, for those eager to tinker with experiments of their own. We’ve seen others attempt similar work before, with [C Bel] writing a full game engine for the platform. Video after the break.

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Cat Litter Tray Joins The Internet Of Things

Keeping a cat as a pet can be rewarding, but it’s always important to consider how to handle the mess – and we’re not just talking about the tea cups pushed off tables here. To handle just this task, [Igor] decided to hook his cat litter box up to the internet of things.

Monitoring the litter box brings several useful advantages. Load cells enable the weight of the litter tray to be monitored, allowing sand levels and the weight of the cats to be checked at regular intervals. Additionally, a door sensor keeps a record of comings and goings, giving an idea of how frequently the box has been used, and whether or not it may be time for cleaning. It’s all powered by an ESP32, hooked up to the Thingspeak platform. This allows for easy graphing and analysis of the data collected from the system. The electronics is then neatly installed in an attractive two-tone 3D printed enclosure with a pleasing cat motif.

It’s a great example of using some cheap off-the-shelf parts to ease the regular tasks of daily life. Building your own gear can be beneficial too, especially when Big Litter implements DRM on their hardware.

Global Radiation Montoring And Tracking Nuclear Disasters At Home

Many of us don’t think too much about radiation levels in our area, until a nuclear disaster hits and questions are raised. Radiation monitoring is an important undertaking, both from a public health perspective and as a way to monitor things like weapon development. So why is it done, how is it done, and what role can concerned citizens play in keeping an eye on things?

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