With the ever-increasing capabilities of smart phones, action cameras, and hand-held gimbals, the battle for the best shots is intensifying daily on platforms like YouTube and Instagram. Hyperlapse sequences are one of the popular weapons in the armoury, and [Daniel Riley] aka [rctestflight] realised that his autonomous boat could be an awesome hyperlapse platform.
This is the third version of his autonomous boat, with version 1 suffering from seaweed assaults and version 2 almost sleeping with the fishes. The new version is a flat bottomed craft was built almost completely from pink insulation foam, making it stable and unsinkable. It uses the same electronics and air boat propulsion as version 2, with addition of a GoPro mounted in smart phone gimbal to film the hyper lapses. It has a tendency to push the bow into the water at full throttle, due to the high mounted motors, but was corrected by adding a foam bulge beneath the bow, at the cost of some efficiency.
Getting the gimbal settings tuned to create hyperlapses without panning jumps turned out to be the most difficult part. On calm water the boat is stable enough to fool the IMU into believing that it’s is not turning, so the gimbal controller uses the motor encoders to keep position, which don’t allow it to absorb all the small heading corrections the boat is constantly making. Things improved after turning off the encoder integration, but it would still occasionally bump against the edges of the dead band inside which the gimbal does not turn with the boat. In the end [Daniel] settled for slowly panning the gimbal to the left, while plotting a path with carefully calculated left turns to keep the boat itself out of the shot. While not perfect, the sequences still beautifully captured the night time scenery of Lake Union, Seattle. Getting it to this level cost many hours of midnight testing, since [Daniel] was doing his best to avoid other boat traffic, and we believe it paid off.
Racing games have come a long way over the years. From basic 2D sprite-based titles, they’ve evolved to incorporate advanced engines with highly realistic simulated physics that can even be used to help develop real-world automobiles. For [Surrogate.tv], that still wasn’t quite good enough, so they decided to create something more rooted in reality.
Their project resulted in a racing game based on controlling real RC cars over the internet, in live races against other human opponents. Starting with a series of Siku 1:43 scale RC cars, the team had to overcome a series of engineering challenges to make this a reality. For one, the original electronics had to be gutted as the team had issues when running many cars at the same time.
Instead, the cars were fitted with ESP8266s running custom firmware. An overhead GoPro is used with special low-latency streaming software to allow players to guide their car to victory. A computer vision system is used for lap timing, and there’s even automatic charging stations to help keep the cars juiced up for hours of play.
You’ve perhaps noticed that [Jeremy Cook] is rather prolific on YouTube, regularly putting out videos on his latest and greatest creations. He wanted to add a head-mounted GoPro to his video production bag of tricks, but found it was a little trickier than expected to get the camera to point where he was actually looking. The solution? A 3D printed laser “sight” for the GoPro that let’s him zero it in while creating videos.
The idea here is very simple: put a small laser module on the same mount as the GoPro itself so you’ll have a handy red dot showing more or less where the camera is looking. The position of the red dot relative to the center-point of the camera’s field of view is going to vary slightly with range, but with something like a GoPro that’s shooting a very wide area to begin with, it’s not really a problem in practice.
Sounds like a good idea, but won’t that leave a weird red dot in all the videos? [Jeremy] is already ahead of you there, and added a small push button switch to the front of the module so he can quickly and easily turn the laser on and off. The idea is that he turns the laser on, gets the dot roughly where he wants the camera pointed, and then turns it back off.
[Jeremy] has put the STL files for the single-piece 3D printed module up on his GitHub for anyone who might find them useful. Besides the printed part, you just need to provide a suitably sized 3.7 V LiPo battery and the laser diode itself. If you need to find a good supply of cheap lasers, you might want to check the clearance rack at the big box store.
Before the GoPro, shooting video of messy, fast-paced, or dangerous things was very different. There were commercial sports camera rigs and various industrial solutions, but the GoPro, with its waterproof housings and diminutive size, was the revolutionary, stick-it-anywhere camera. Despite this, the team at [tarkka] were having issues with the lens getting covered in coolant while shooting videos of their CNC machining projects. To solve this, they created an air knife to clean the lens.
The air knife consists of a wide, flat nozzle that is designed to blow fluid off of the lens. It’s a tidy 3D printed design, which wraps around the GoPro housing. Felt pads are used to give a snug fit, so the device simply slides into place and stays there. The device is fed from a hand-operated nozzle at present, though the team notes that this could be changed to a more permanent connection.
In testing, the device has performed well, even when under a constant barrage of coolant spray. This should make shooting CNC videos much easier for the team, who were formerly required to manually wipe the camera down several times during a shoot. The build was actually inspired by an earlier build by [Edge Precision], which used machined aluminum parts to create a similar tool.
The GoPro remains a popular camera wherever a small and rugged device is required. Consider mounting one to a toy car for a weekend’s worth of fun. Video after the break.
Astrophotography is one of those things you naturally assume must be pretty difficult; surely something so awesome requires years of practice and specialized equipment which costs as much as your car. You shake your fist at the sky (since you have given up on taking pictures of it), and move on with your life. Another experience you’ll miss out on.
But in reality, dramatic results don’t necessarily require sticker shock. We’ve covered cheap DIY star trackers before on Hackaday, but this design posted on Thingiverse by [Tinfoil_Haberdashery] is perhaps the easiest we’ve ever seen. It keeps things simple by using a cheap 24 hour clock movement to rotate a GoPro as the Earth spins. The result is a time-lapse where the stars appear to be stationary while the horizon rotates.
Using a 24 hour clock movement is an absolutely brilliant way to synchronize the camera with the Earth’s rotation without the hoops one usually has to jump through. Sure you could do with a microcontroller, a stepper motor, and some math. But a clock is a device that’s essentially been designed from the ground up for keeping track of the planet’s rotation, so why not use it?
If there’s a downside to the clock movement, it’s the fact that it doesn’t have much torque. It was intended to move an hour hand, not your camera, so it doesn’t take much to stall out. The GoPro (and other “action” cameras) should be light enough that it’s not a big deal; but don’t expect to mount your DSLR up to one. Even in the video after the break, it looks like the clock may skip a few steps on the way down as the weight of the camera starts pushing on the gears.
Seems like the first thing the new GoPro owner wants to do is a time-lapse sequence. And with good reason – time-lapses are cool. But they can be a bit bland without a little camera motion, like that provided by a dirt-cheap all-mechanical panning rig.
Let’s hope [JackmanWorks]’ time-lapse shots are under an hour, since he based his build on a simple wind-up kitchen timer, the likes of which can be had for a buck or two at just about any store. The timer’s guts were liberated from the case and a simple wooden disc base with a 1/4″-20 threaded insert for a tripod screw was added. The knob, wisely left intact so the amount of time left in the shot is evident, has a matching bolt for the camera’s tripod socket. Set up the shot, wind up the timer, and let it rip at 1/60 of an RPM. Some sample time-lapse shots are in the video below.
Now, most of what you’re seeing is really happening in post-production — for now — but the test footage is the precursor for a more integrated system down the road. As it works now, a GoPro is attached to the front of a HTC Vive headset, allowing [Bruton] to record in both realities at the same time. In the VR test area he has set up is a portal to a virtual green room — only a little smaller than a wardrobe — allowing him to superimpose the GoPro footage over everything he looks at through that doorway, as well as everything surrounding him when he steps through. Unfortunately, [Bruton] is not able to see where he’s going if he is to wear the headset, so he’s forced to hold it in one hand and move about the mixed-reality space. Again, this is temporary.
In action — well, it gets a little surreal when he starts tossing digital blocks through the gateway ‘into’ the real world.