SD cards have long been a favorite with microcontroller hobbyists. Cheap, readily available, and easily interfaced, they remain a staple for small projects that need to store a lot of data. Now, they’re available in chip form! These are known as SD NAND parts that emulate the SD card interface itself.
[LadyAda] recently gave them a test-drive after spotting a tweet from [Greg Davill] (who we’re familiar with thanks to his excellent LED cubes). The devices are manufactured by XTX Technology and available from LCSC in a range of 1, 2, 4, and 8 GB sizes. [Ivan Grokhotkov] also illuminated a similar device from another maker in a reply to [Greg’s] original tweet, so there may be more sources out there.
These chips come in standard LGA8 surface mount package and can be easily soldered to a board, offering mechanical and manufacturing benefits versus using a normal SD or microSD card in a slot-type connector. Also, unlike other SMD flash memory parts, they handle all the file system details and wear levelling for you! With the inflation of SD card sizes, it’s also difficult to find these on the shelf in normal cards these days.
[Adafruit] plan to have a breakout for these parts out soon with a level shifter included for ease of use. We can imagine these chips finding their way into all manner of datalogger projects, since they can be ordered with other parts and permanently soldered into a design. If you’ve got a particularly good idea where these chips would prove useful, sound off in the comments. Video after the break.
Continue reading “New Part Day: SD NAND Are Surface Mount Chips That Work Like An SD Card”
Universal Serial Bus, or USB, is so ingrained in modern computing that it’s hard to imagine a time without it. That time did exist, though, and it was a wild west of connector types, standards, and interfacing methods. One of the more interesting interfaces of the time was the SIO system found in 8-bit Atari computers which ended up sharing a lot of the features of modern USB, and its adaptability is displayed in this modern project which brings WiFi, Bluetooth, USB, and SD card slots to any old Atari with an SIO port.
The project is called FujiNet and it uses the lightweight protocol of SIO to add a number of modern features to the 8-bit machine. It’s based on an ESP32, and the chip performs the functions of a network adapter by bridging WiFi and Bluetooth to the Atari. It does this by simulating drives that would have potentially been used on the Atari in its time, such as a floppy disk drive, an RS232 interface, or a modem, and translating them to the modern wireless communication protocols. It even has the ability to emulate a printer by taking the output of the print job from the Atari and converting it to PDF within the device itself.
Not only does this bring a lot of functionality to the Atari, which you may be able to use to view sites like retro.hackaday.com, but the FujiNet is housed in a period-appropriate 3D-printed case that matches the look and feel of the original Atari. If you need a more generic solution for your retrocomputing networking adventures that isn’t limited to SIO, we recommend grabbing a Raspberry Pi to handle that.
Thanks to [Gavin] for the tip!
Retro computer enthusiast [Steven Combs] documents his adventure building the TEDuino, a modern replacement for the Commodore Datasette which uses an SD card instead of audio tape. He based the design on [Peter Edwards]’s Tapuino project, which was featured by Hackaday back in 2014. [Steven] took the aesthetic design to a new level, and also modified it to work with his Plus/4 and other TED series Commodores. We are amazed that he was able to design this enclosure in SketchUp, and impressed with the results from his Creality Ender 3. He went to great lengths to match the color and style of the Plus/4, and pulled it off quite well. [Steven] also applied some interesting design features in this enclosure. The PCB modules are snap-fit, the buttons are made as a single piece – not unlike a living hinge. The 3D-printed strain relief for the cable is a nice finishing touch, and we cannot disagree with [Steven]’s sage advice – “Gorilla anything is just cool”.
This is only part 1 of the project. Stay tuned for future improvements, tweaks and embellishments.
Continue reading “An Up-To-Date Datasette For Commodore TED Series”
The SD card first burst onto the scene in 1999, with cards boasting storage capacities up to 64 MB hitting store shelves in the first quarter of 2000. Over the years, sizes slowly crept up as our thirst for more storage continued to grow. Fast forward to today, and the biggest microSD cards pack up to a whopping 1 TB into a package smaller than the average postage stamp.
However, getting to this point has required many subtle changes over the years. This can cause havoc for users trying to use the latest cards in older devices. To find out why, we need to take a look under the hood at how SD cards deal with storage capacity. Continue reading “Size Does Matter When It Comes To SD Cards”
There’s plenty of fun to be had with retrocomputers of yesteryear, but for modern users, it can be something of a culture shock. Going back to floppy disks after all these years is a reminder of just how far storage technology has come in terms of speed, reliability, and of course, capacity. Luckily, there are ways to combine the best of both worlds.
Floppy drive emulators for classic computers are of course nothing new, but we think this one [c0pperdragon] has put together is worthy of a closer look. Not only does the ATmega32U4 based emulator have an exceptionally low part count, but the code has been written in the Arduino IDE. Both features make it easy for new players to duplicate and revise the design should they feel so inclined. In a pinch you could even implement it on a breadboard with a garden variety Arduino.
The emulator is housed in a 3D printed enclosure designed to look like an era-appropriate Atari 1050 Disk Drive, except you’re using SD cards instead of floppies. The firmware can mimic two physical drives and supports up to 100 disk images on each SD card. The user interface is about as simple as it gets, with two push buttons and a pair of seven-segment LEDs to indicate which disk image is currently loaded up.
We’ve seen some very elaborate disk emulators over the years, but there’s something compelling about how straightforward this version is. If it helps a few more people experience the unique joys of retrocomputing, it’s a win in our book.
Hackaday editors Mike Szczys and Elliot Williams are deep in the hacks this week. What if making your own display matrix meant a microcontroller board for every pixel? That’s the gist of this incredible neon display. There’s a lot of dark art poured into the slivers of microSD cards and this week saw multiple hacks digging into the hidden test pads of these devices. You’ve heard of Folding@Home, but what about Minecraft@Home, the effort to find world seeds from screenshots. And when USB chargers have exposed and rewritable firmware, what could possibly go wrong?
Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Direct download (~65 MB)
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Continue reading “Hackaday Podcast 077: Secret Life Of SD Cards, Mining Minecraft’s Secret Seed, BadPower Is Bad, And Sailing A Sea Of Neon”
To some, an SD card is simply an SD card, notable only for the amount of storage it provides as printed on the label. However, just like poets, SD cards contain multitudes. [Jason Gin] was interested as to what made SanDisk’s High Endurance line of microSDXC cards tick, so he set out to investigate.
Naturally, customer service was of no help. Instead, [Jason] started by scraping away the epoxy covering which hides the card’s test points. Some delicate soldering was required to hook up the test points to a breakout board, while also connecting the SD interface to a computer to do its thing. A DS Logic Plus signal analyzer was used to pick apart the signals going to the chip to figure out what was going on inside.
After probing around, [Jason] was able to pull out the NAND Flash ID, which, when compared to a Toshiba datasheet, indicates the card uses BiCS3 3D TLC NAND Flash. 3D NAND Flash has several benefits over traditional planar Flash technology, and SanDisk might have saved [Jason] a lot of time investigating if they’d simply placed this in their promotional material.
We’ve seen other similar hacks before, like this data recovery performed via test points. If you’ve been working away on SD cards in your own workshop, be sure to let us know!