30 Days Of Terror: The Logistics Of Launching The James Webb Space Telescope

Back during the 2019 Superconference in Pasadena, I had the chance to go to Northrop Grumman’s Redondo Beach campus to get a look at the James Webb Space Telescope. There is the high-bay class 10,000+ cleanroom in building M8, my wife and I along with fellow space nerd Tom Nardi got a chance to look upon what is likely the most expensive single object ever made. The $10 billion dollar space observatory was undergoing what we thought were its final tests before being packaged up and sent on its way to its forever home at the L2 Lagrange point.

Sadly, thanks to technical difficulties and the COVID-19 pandemic, it would be another two years before JWST was actually ready to ship — not a new story for the project, Mike Szczys toured the same facility back in 2015. But the good news is that it finally has shipped, taking the very, very slow first steps on its journey to space.

Both the terrestrial leg of the trip and the trip through 1.5 million kilometers of space are fraught with peril, of a different kind, of course, but still with plenty of chances for mission-impacting events. Here’s a look at what the priceless and long-awaited observatory will face along the way, and how its minders will endure the “30 days of terror” that lie ahead.

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Hedgehog Gesture Sensor Built With Cheap Time-of-Flight Modules

Time-of-flight sensors used to be expensive obscurities, capable of measuring the travel time of photons themselves and often used for tracking purposes. However, the technology is cheaper now, such that [jean.perardel] has used TOF sensors to build a useful and affordable gesture-tracking system.

The system relies on four VL53L1X time of flight sensors, which have a 16×16 scanning array and communicate over the I2C bus. Controlling the show is an Arduino MKR1010, though the project should be achievable with a range of other microcontrollers, too.

The device is built into a cute hedgehog-like form factor, with an LCD screen acting as the face. It displays facial expressions which show how the system is interpreting and responding to gestures. It gives the project lots of personality, which makes using the system more fun. Gestures from the system can be used to send keystrokes over USB, control relays or servos, or even fire IR signals to control TVs and other hardware.

It actually seems like a useful gesture control interface, one that could become a useful part of a workstation setup. We’ve seen gesture controls put to other uses too, like controlling robot arms. Video after the break.

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Janksy Robot Paints Murals One Dot At A Time

[Stuff Made Here] has a new shop, with a huge blank wall. A blank white wall just wouldn’t do, so rather than paint the wall himself, he designed a robot to do it for him. (Video, embedded below.)

The result is Janksy. A huge machine made of metal, wood, and 3D printed parts. Janksy is an ingenious design in that it has two sets of X and Y axis.  A large, slow-moving system of rails and cables positions the robot roughly in the right area of the wall. From there a much smaller, but faster and more precise motion system makes the final moves.

The “business end” of Janksy is of course a paint sprayer; in this case a Harbor Freight model. The medium of choice is acrylic paint, as Janksy will be painting for several days, and didn’t want to gas himself with the volatile solvents of more traditional paints.

Janksy mainly sprays dots of paint. Up close you’ll only see the dots, but step back a bit and a full image takes shape. It’s a technique called Pointillism, which puts Janksy in the company of artists like Georges Seurat and
Vincent van Gogh.

While human artists mix colors to produce the hue they want, robots can’t easily do that. [Stuff Made Here] spends quite a bit of time explaining basic color theory, and how dots of cyan, magenta, and yellow will combine in the eye to produce colors – much the way a monitor uses pixels of red, green, and blue light.

After all this work, you might be wondering what [Stuff Made Here] would want on his wall. Well, let’s just say that he loves his wife, even though his pranks on here often elicit an exasperated glare. Watch the video after the break for the full story.

You don’t have to build a huge drawing robot though – we’ve seen some great plotters on a much smaller scale, including one that will play tic-tac-toe.

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Modded GBA SP Does Its Best Switch Impression

The whole idea behind the Nintendo Switch is that the system isn’t just a handheld, but can be converted into a more traditional home game console when placed into its dock. The wireless controllers even pop off the sides so you can kick back on the couch and enjoy your big-screen gaming from a distance. Judging by how many units Nintendo has sold of their latest system, it’s clearly a winning combination.

Which is probably why [Tito] of Macho Nacho and his friend [Kyle Brinkerhoff] decided to recreate some of the Switch’s core features using one of Nintendo’s older handhelds, the Game Boy Advance SP. There was already a video-out mod kit on the market for the GBA SP that would let them play games on the TV, but the team still had to figure out how to make a dock for the 18 year old handheld, plus get it working with the official Switch Joy-Cons.

Wiring the custom PCB into the GBA SP

Lucky, this crew is no stranger to developing impressive GBA SP add-ons. Last month they took the wraps off of an expanded 3D printed rear panel for the system that housed a number of upgrades, such as an expanded battery pack and support for Bluetooth audio.

This mod uses a similarly expanded “trunk” for the GBA, but this time it’s to hold the rails the Joy-Cons mount to, as well as the electronics required to get the modern controllers talking to the Game Boy. Namely, a Raspberry Pi Zero and a custom PCB designed by [Kyle] that uses a dozen transistors to pull the system’s control inputs low when the Pi’s GPIO pins go high.

[Tito] doesn’t seem to mention it in the video below, but we’re assuming the dock component of this project is just a 3D printed box with a connector sticking up for the GBA SP’s link cable port, since that’s where the TV-out modification outputs its video. Incidentally that means you don’t really need the dock itself, but it certainly looks cool.

At the end of the video [Tito] goes over a few of the rough edges of the current build, including the rather lengthy pairing process to get the Joy-Cons talking to the Raspberry Pi. But ultimately, he says that not only does the system feel good in his hands, but playing those classic games on the big screen has been a nice change of pace.

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Supersonic Baseball Hitting A Gallon Of Mayo Is Great Flow Visualization

Those of us who enjoy seeing mechanical carnage have been blessed by the rise of video sharing services and high speed cameras. Oftentimes, these slow motion videos are heavy on destruction and light on science. However, this video from [Smarter Every Day] is worth watching, purely for the fluid mechanics at play when a supersonic baseball hits a 1-gallon jar of mayo. 

The experiment uses the baseball cannon that [Destin] of [Smarter Every Day] built last year. Ostensibly, the broader aim of the video is to characterize the baseball cannon’s performance. Shots are fired with varying pressures applied to the air tank and vacuum levels applied to the barrel, and the data charted.

However, the real glory starts 18:25 into the video, where a baseball is fired into the gigantic jar of mayo. The jar is vaporized in an instant from the sheer power of the collision, with the mayo becoming a potent-smelling aerosol in a flash.

Amazingly, the slow-motion camera reveals all manner of interesting phenomena. There’s a flash of flame as the ball hits the jar, suggesting compression ignition happened at impact with the jar’s label. A shadow from the shockwave ahead of the ball can be seen in the video, and particles in the cloud of mayo can be seen changing direction as the trailing shock catches up.

The slow-motion footage deserves to be shown in flow-visualization classes, not only because it’s awesome, but because it’s a great demonstration of supersonic flow phenomena. Video after the break.

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Waterjet-Powered Speedboat For Fun And Research

There are a lot of cliches about the perils of boat ownership. “The best two days of a boat owner’s life are the day they buy their boat, and the day they sell it” immediately springs to mind, for example, but there is a loophole to an otherwise bottomless pit of boat ownership: building a small robotic speedboat instead of owning the full-size version. Not only will you save loads of money and frustration, but you can also use your 3D-printed boat as a base for educational and research projects.

The autonomous speedboats have a modular hull design to make them easy to 3D print, and they use a waterjet for propulsion which improves their reliability in shallow waters and reduces the likelihood that they will get tangled on anything or injure an animal or human. The platform is specifically designed to be able to house any of a wide array of sensors to enable people to easily perform automated tasks in bodies of water such as monitoring for pollution, search-and-rescue, and various inspections. A monohull version with a single jet was prototyped first, but eventually a twin-hulled catamaran with two jets was produced which improved the stability and reliability of the platform.

All of the files needed to get started with your own autonomous (or remote-controlled) speedboat are available on the project’s page. The creators are hopeful that this platform suits a wide variety of needs and that a community is created of technology enthusiasts, engineers, and researchers working on autonomous marine robotic platforms. If you’d prefer to ditch the motor, though, we have seen a few autonomous sailboats used for research purposes as well.

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Building A Bicycle Dash Cam With Advanced Capabilites

Riding a bicycle is a wonderful and healthy way to get around. However, just like with any other vehicle on the road, it can be useful to have a camera to record what goes on in traffic. [Richard Audette] built just such a rig.

The original setup relies on a Raspberry Pi 3, which takes a photo every 10 seconds using the attached Pi Camera. It then processes these photos using OpenALPR, which is a piece of software for reading licence plates. Licence plates detected while cycling can be stored on the Raspberry Pi for later, something which could be useful in the event of an accident.

However, [Richard] has developed the concept further since then. The revised dashcam adds blind spot detection for added safety, and uses a Luxonis OAK-D camera which provides stereo depth data and has AI acceleration onboard. It’s paired with a laptop carried in a backpack instead of a Raspberry Pi, and can stream video to a smartphone sitting on the handlebars as a sort of rear-view mirror.

Anyone who has commuted on a bicycle will instantly see the value in work like [Richard]’s. Just avoiding one accident from a car coming from behind would be of huge value, and we’re almost surprised we don’t see more bicycle rear view kits in the wild.

Alternatively, if you just want to scan your surroundings as you ride, consider building a landscape scanner instead. Video after the break.

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