World Maker Faire 2015: Prometheus And The New Air Quality Egg

There were plenty of projects and products to be seen at the 2015 World Maker Faire. In the maker pavilion, we found [Rocco Tuccio] showing off Prometheus, his PCB CNC router. Machines like this make prototyping circuits easy. Just place a blank piece of copper clad in the machine, load up your design, and a few minutes later you’ll have a board ready to stuff. Prometheus spspindleorts some impressive specs: 7 mil (0.18 mm) trace and space, and a Total Indicated Runout (TIR) of .0001 inches (2.5 micron). Not bad for a spindle turning 40,000 RPM. [Rocco] has spent the last two years designing this machine, and has sourced most of the parts from local US vendors. The unique part of Prometheus is the spindle design. Like many other small PCB routers, Prometheus uses a brushless quadcopter motor for power. Rather than go with a belt system, [Rocco] simplified things to a simple friction drive. The only precision parts he has to worry about are the bearings which hold the cutting bits in place. Prometheus isn’t for sale yet. [Rocco] plans to launch a Kickstarter campaign in the coming months.

 

egg1A few minutes later we ran into [Victor Aprea] from Wicked Device, showing off the Air Quality Egg V2. [Victor] and his partner [Dirk] ran the design and manufacturing side of the Air Quality Egg, which had a successful Kickstarter campaign back in 2012. The eggs from that campaign can be found online at the project’s website. [Victor and Dirk] have greatly improved on the Egg since then. The biggest update are the sensors. Sensors for ozone, nitrogen dioxide, and sulfur dioxide are now much more sensitive units from SpecSensors. These sensors don’t come cheap though. To keep costs down, [Victor and Dirk] have released three separate versions of the product with different sensor suites. On the connectivity side, the egg is now based upon Wicked Device’s Wildfire, allowing it to connect to WiFi networks. These Eggs mean business too – [Victor  and Dirk] obtained permission to co-locate a trio of eggs alongside an official New York State/EPA air quality sensing unit. The Eggs all read within 2 parts per million for carbon monoxide, and 10 parts per billion for sulfur dioxide. As with the original Egg, these devices are open source hardware. Source code is available on Wicked Device’s Github.

World Maker Faire 2015: Automatic Photo Collage

We’re on the ground here at the 6th Annual World Maker Faire in Queens, New York. This year the Faire is even bigger, extending out from the New York Hall of Science towards Flushing Meadows Corona Park.

Just itommynside the gates, we ran into [Tommy Mintz] who was showing off his improved portable automated digital photo collage (IP-ADC). Tommy has connected a Raspberry Pi and its camera on a long extension cable. The camera resides high up on a monopod, giving it a bird’s eye view of the area. The Pi first captures a background image, then grabs shots of things that change within the scene. The resulting collages range from hilarious to the surreal. The entire system is mounted on a cart and powered by batteries.

[Tommy] hooked us up with the WiFi password, so we were able to download photos directly from the IP-ADC. Less technologically inclined folks would be able to grab physical prints from the on-board Epson photo printer.

We’ll be reporting what we see here at the faire, so drop us a tweet @hackaday if you want us to stop by!

Robot Travels The World

Around the World in 80 Days may have been an impressive feat of international travel in a world before widespread air transit. In modern times though, it’s not even necessary to leave your home in order to travel around the world. To that end, [Norbert] is attempting to accomplish this journey using a robot that will do the traveling for him as part of this year’s Virtual Maker Faire.

The robot is called the World Tour Robot, and the idea for it is to be small enough to ship to each new location around the world and be simple enough to be repaired easily. It is driven by two servo motors and controlled by a Raspberry Pi which also handles a small camera. Once at its location, it can connect to the internet and then be able to be controlled through a web interface. Locations are selected by application, and the robot is either handed off to the next person in the chain or put back in a box to be shipped.

The robot hasn’t left for its maiden voyage just yet but [Norbert] plans to get it started soon. Hopefully there are enough interesting places for this robot to explore on its trip around the world, although it’s probably best to avoid Philadelphia as it is known to be unfriendly to robots.

Maker Media Reboots Itself As Make Community

At a community meeting this week, Dale Dougherty, former CEO of Maker Media announced the relaunch of the Make brand. Maker Media is dead, but the brand may live on as Make Community, LLC. Dougherty will remain the CEO of Make Community, and Todd Sotkicwicz, former CFO of Maker Media, was identified as the current CFO of Make Community. This is the same organization that brought you Make Magazine and the Maker Faires gearing up to give you even more Make Magazines and more Maker Faires.

Early this year, we heard rumors about the future of Maker Media and its flagship Maker Faires. Then in May, just before the Bay Area Maker Faire, Dougherty told the San Francisco Chronicle that it was ‘quite possible this could be the last Bay Area Maker Faire’. The Bay Area Faire came and went, and early last month we received news that employees were let go and Maker Media had ceased operations.

Now, according to Dougherty’s summary at the meeting, what remained has now been reformed into a new LLC, Make Community, and he was holding this meeting to gauge how much the community would be willing to contribute. The official launch of Make Community will supposedly be next week, but you can check out the future home of the Make Community at make.co.
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Maker Media Ceases Operations

Over the years we’ve had the dubious honor of bidding farewell to numerous companies that held a special place in the hearts of hackers and makers. We’ve borne witness to the demise of Radio Shack, TechShop, and PrintrBot, and even shed a tear or two when Toys “R” Us shut their doors. But as much as it hurt to see those companies go, nothing quite compares to this. Today we’ve learned that Maker Media has ceased operations.

Between the first issue of Make magazine in 2005 and the inaugural Maker Faire a year later, Maker Media deftly cultured the public face of the “maker movement” for over a decade. They didn’t create maker culture, but there’s no question that they put a spotlight on this part of the larger tech world. In fact, it’s not an exaggeration to say that the shuttering of Maker Media could have far reaching consequences that we won’t fully understand for years.

While this news will surely come as a crushing blow to many in the community, Maker Media founder and CEO Dale Dougherty says they’re still trying to put the pieces together. “I started the magazine and I’m committed to keeping that going because it means something to a lot of people and means something to me.” At this point, Dale tells us that Maker Media is officially in a state of insolvency. This is an important distinction, and means that the company still has a chance to right the ship before being forced to declare outright bankruptcy.

In layman’s terms, the fate of Make magazine and Maker Faire is currently uncertain. The intent is to restructure the organization and rehire enough people to keep the brand alive, but it may take rethinking their business model entirely. While they aren’t looking to crowdsource the resurrection of Make, Dale said he believes the answer may ultimately come from the community’s willingness to financially support them, “my question is can we perhaps rely on the community to offer support for what we’re doing in ways we have not asked for in the past.” Ideas currently being discussed include the sort of annual membership and pledge drives used by public broadcasting.

It’s impossible to overstate the positive influence that Make has had on the public’s perception of DIY. It put on a global pedestal the sort of projects which otherwise might have never been seen outside the basement workshops or garages they were constructed in. Through their events and outreach programs, Make showed an entire generation of young people that building something just for the joy of building it was something to be proud of. Make proved that nerds could be cool in a way that had never been done before, and worryingly, may never be done again. Let’s take a look at that legacy.

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It Is ‘Quite Possible’ This Could Be The Last Bay Area Maker Faire

The Bay Area Maker Faire is this weekend, and this might be the last one. This report comes from the San Francisco Chronicle, and covers the continuing problems of funding and organizing what has been called The Greatest Show and Tell on Earth. According to Maker Media CEO Dale Dougherty, “it is ‘quite possible’ that the event could be the Bay Area’s last Maker Faire.”

Maker Faire has been drawing artists, craftspeople, inventors, and engineers for more than a decade. In one weekend you can see risque needlepoint, art cars meant for the playa, custom racing drones, science experiments, homebrew computers, gigantic 3D printers, interactive LED art, and so much more. This is a festival built around a subculture defined by an act of creation; if you do something with your hands, if you build something, or if you make something, Maker Faire has something for you. However you define it, this is the Maker Movement and since 2006, there has been a Maker Faire, a festival to celebrate these creators.

It’s sad to learn the future of this event is in peril. Let’s take a look at how we got here and what the future might hold.

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Maker Faire NY: Getting Physical With Minecraft

If you’ve been hanging around Hackaday for a while, you’ve likely seen a few attempts to bridge the real world with the voxel paradise that is Minecraft. In the past, projects have connected physical switches to virtual devices in the game, or took chunks of the game’s blocky landscape and turned it into a 3D printable file. These were interesting enough endeavors, but fairly limited in their scope. They assumed you had an existing world or creation in Minecraft that you wanted to fiddle with in a more natural way, but didn’t do much for actually playing the game.

But “Physical Minecraft” presented at the 2018 World Maker Faire in New York, offered a unique way to bring players a bit closer to their cubic counterparts. Created by [Manav Gagvani], the physical interface has players use a motion detecting wand in combination with an array of miniature Minecraft blocks to build in the virtual world.

The wand even detects various gestures to activate an array of “Spells”, which are effectively automated build commands. For example, pushing the wand forward while making a twisting motion will automatically create a tunnel out of the selected block type. This not only makes building faster in the game, but encourages the player to experiment with different gestures and motions.

A Raspberry Pi 3 runs the game and uses its onboard Bluetooth to communicate with the 3D printed wand, which itself contains a MetaWear wearable sensor board. By capturing his own moves and graphing the resulting data with a spreadsheet, [Manav] was able to boil down complex gestures into an array of integer values which he plugged into his Python code. When the script sees a sequence of values it recognizes, the relevant commands get passed onto the running instance of Minecraft.

You might assume the wand itself is detecting which material block is attached to it, but that bit of magic is actually happening in the base the blocks sit on. Rather than trying to uniquely identify each block with RFID or something along those lines, [Manav] embedded an array of reed switches into the base which are triggered by the presence of the magnet hidden in each block.

These switches are connected directly to the GPIO pins of the Raspberry Pi, and make for a very easy way to determine which block has been removed and installed on the tip of the wand. Things can get tricky if the blocks are put into the wrong positions or more than one block are removed at a time, but for the most part it’s an effective way to tackle the problem without making everything overly complex.

We’ve often talked about how kid’s love for Minecraft has been used as a way of getting them involved in STEM projects, and “Physical Minecraft” was a perfect example. There was a line of young players waiting for their turn on the wand, even though what they were effectively “playing” was the digital equivalent of tossing rocks. [Manav] would hand them the wand and explain the general idea behind his interface, reminding them that the blocks in the game are large and heavy: it’s not enough to just lower the wand, it needs to be flicked with the speed and force appropriate for the hefty objects their digital avatar is moving around.

Getting kids excited about hardware, software, and performing physically demanding activities at the same time is an exceptionally difficult task. Projects like “Physical Minecraft” show there can be more to playing games than mindless button mashing, and represent something of a paradigm shift for how we handle STEM education in an increasingly digital world.