Ham Pairs Nicely With GMRS

Ignoring all of the regulations, band allocations, and “best amateur practices,” there’s no real fundamental difference between the frequencies allocated to the Family Radio Service (FRS), the General Mobile Radio Service (GMRS), the Multi-Use Radio Service (MURS), and the two-meter and 70-centimeter bands allocated to licensed ham radio operators. The radio waves propagate over relatively short distances, don’t typically experience any skip, and are used for similar activities. The only major difference between these (at least in the Americas or ITU region 2) is the licenses you must hold to operate on the specific bands. This means that even though radios are prohibited by rule from operating across these bands, it’s often not too difficult to find radios that will do it anyway.

[Greg], aka [K4HSM], was experimenting with a TIDRADIO H8 meant for GMRS, which in North America is a service used for short-range two-way communication. No exams are required, but a license is still needed. GMRS also allows for the use of repeaters, making it more effective than the unlicensed FRS. GMRS radios, this one included, often can receive or scan frequencies they can’t transmit on, but in this case, the limits on transmitting are fairly easy to circumvent. While it isn’t allowed when programming the radio over Bluetooth, [K4HSM] found that programming it from the keypad directly will allow transmitting on the ham bands and uses it to contact his local two-meter and 70-cm repeaters as a proof-of-concept.

The surprising thing about this isn’t so much that the radio is physically capable of operating this way. What’s surprising is that this takes basically no physical modifications at all, and as far as we can tell, that violates at least one FCC rule. Whether or not that rule makes any sense is up for debate, and it’s not likely the FCC will break down your door for doing this since they have bigger fish to fry, but we’d definitely caution that it’s not technically legal to operate this way.

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Intel To Ship Quantum Chip

In a world of 32-bit and 64-bit processors, it might surprise you to learn that Intel is releasing a 12-bit chip. Oh, wait, we mean 12-qubit. That makes more sense. Code named Tunnel Falls, the chip uses tiny silicon spin quantum bits, which Intel says are more advantageous than other schemes for encoding qubits. There’s a video about the device below.

It is a “research chip” and will be available to universities that might not be able to produce their own hardware. You probably aren’t going to find them listed on your favorite online reseller. Besides, the chip isn’t going to be usable on a breadboard. It is still going to take a lot of support to get it running.

Intel claims the silicon qubit technology is a million times smaller than other qubit types. The size is on the order of a device transistor — 50 nanometers square — simplifying things and allowing denser devices. In silicon spin qubits, information resides in the up or down spin of a single electron.

Of course, even Intel isn’t suggesting that 12 qubits are enough for a game-changing quantum computer, but you do have to start somewhere. This chip may enable more researchers to test the technology and will undoubtedly help Intel accelerate its research to the next step.

There is a lot of talk that silicon is the way to go for scalable quantum computing. It makes you wonder if there’s anything silicon can’t do? You can access today’s limited quantum computers in the proverbial cloud.

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3D Printering: Treating Filament Like Paint Opens Wild Possibilities

New angles and concepts in 3D printing are always welcome, and we haven’t seen anything quite like [Horn & Rhode]’s 3D prints that do not look anything like 3D prints, accomplished with an experimental tool called HueForge. The concept behind it is simple (though not easy), and the results can be striking when applied correctly.

3D prints that really don’t look 3D-printed.

The idea is this: colored, melted filament is, in a sense, not that different from colored paint. Both come in various colors, are applied in thin layers, and blend into new colors when they do so. When applied correctly, striking imagery can emerge. An example is shown here, but there are several more both on the HueForge project page as well as models on Printables.

Instead of the 3D printer producing a 3D object, the printer creates a (mostly) flat image similar in structure to a lithophane. But unlike a lithophane, these blend colors in clever and effective ways by printing extremely thin layers in highly precise ways.

Doing this effectively requires a software tool to plan the color changes and predict how the outcome will look. It all relies on the fact that even solid-color filaments are not actually completely opaque — not when printed at a layer height of 0.08 mm, anyway — and colors will, as a result, blend into one another when layered. That’s how a model like the one shown here can get away with only a few filament changes.

Of course, this process is far from being completely automated. Good results require a solid amount of manual effort, and the transmissivity of one’s particular filament choices plays a tremendous role in how colors will actually blend. That’s where the FilaScope comes in: a tool to more or less objectively measure how well (or how poorly) a given filament transmits light. The results plug into the HueForge software to better simulate results and plan filament changes.

When done well, it’s possible to create things that look nothing at all like what we have come to expect 3D-printed things to look. The cameo proof-of-concept model is available here if you’d like to try it for yourself, and there’s also an Aztec-style carving that gives a convincing illusion of depth.

[Horn & Rhode] point out that this concept is still searching for a right-sounding name. Front-lit lithophane? Reverse lithophane? Filament painting? Color-blended bas-relief? If you have a better idea, we urge you not to keep it to yourself because [Horn & Rhode] absolutely want to hear from you.

Get Back Your Replaceable Batteries, Thanks To The EU

The world’s tech companies must harbour a hearty dislike for the European Union because when the many cogs of its bureaucracies turn, they find themselves with little choice but to follow or risk losing access to a huge and affluent market. There are a few areas of technology that don’t have some concessions to EU rules in their manufacturing process, and if a common charging connector or right to repair weren’t enough, they’re back for another clash with the mobile phone industry. If you hanker for the days of replaceable mobile phone batteries, you’re in luck because an EU Parliament vote has approved a set of rules covering batteries among which will be a requirement for replaceable cells in portable appliances.

We expect that the phone manufacturers will drag their feet just as some of them have over charger ports, but the greater ease of maintenance, as well as extra longevity for phones, can only be a good thing. There are a few other measures in the package, and one of them caught our eye, the introduction of a battery passport for larger industrial and EV batteries. There’s little more information in the press release, but we hope that it doesn’t inhibit their exploitation by people in our community when introduced.

We look forward to seeing more replaceable battery models appear in due course, meanwhile, you can read some of our coverage of the EU’s right-to-repair measures.

Header: Andy Melton, USA, CC BY-SA 2.0.

Get In Over Your Head!

When you talk to hackers who’ve just finished an epic project, they’ll often start off with a very familiar refrain: “I had no idea what I was getting into.” And maybe they’ll even follow up with the traditional second line “If I knew how hard this was going to be, I probably wouldn’t have tried.” And that’s from people who have just finished wiping the sweat from their brow.

Don’t get me wrong, sometimes you do get in over your head and take on more than you can chew. But let’s be honest, how often does that really happen relative to how many projects end up looking easy at first, and then end up teaching you a lot along the way, often the hard way? If you’re like me, the latter happens more than the former, and I don’t think I’m particularly clever.

Instead, it’s just the nature of learning. In the beginning, you don’t know something, so you don’t realize how difficult it is, hence the first classic line. And of course it’s going to be hard, because learning is always hard. If you knew it already, it would be easier, but it wouldn’t be learning!

Whether you get through or not depends on your own stubbornness and of course the nature of the hurdles. But whether you learn or not depends entirely on you not knowing what you’re doing in the first place.

Pay good attention to the second line in the post-hack couplet, and heed its advice. Starting off on something that you don’t already know how to do provides you with a fearlessness, and the courage to try something that you might not have otherwise dared. It’s good to get in over your head sometimes. That’s where you learn, and those are the audacious projects that end up being the most successful.

Or they end up as horrendous failures, but we’re crossing our fingers for you. Be brave! And if you can’t be brave, be incompletely informed.

An image of two dogs and a bison wearing harnesses with the energy harvesting system. Text next to the animals says Dog 1 (Exp. 1), Dog 2 (Exp. 2), Dog 2 (Exp. 3), and Wisent (Exp. 4)

Kinefox Tracks Wildlife For A Lifetime

Radio trackers have become an important part of studying the movements of wildlife, but keeping one running for the life of an animal has been challenging. Researchers have now developed a way to let wildlife recharge trackers via their movements.

With trackers limited to less than 5% of an animal’s total mass to prevent limitations to the their movement, it can be especially difficult to fit trackers with an appropriately-sized battery pack to last a lifetime. Some trackers have been fitted with solar cells, but besides issues with robustness, many animals are nocturnal or live in dimly-lit spaces making this solution less than ideal. Previous experiments with kinetically-charged trackers were quite bulky.

The Kinefox wildlife tracking system uses an 18 g, Kinetron MSG32 kinetic energy harvesting mechanism to power the GPS and accelerometer. Similar to the mechanical systems found in automatic winding watches, this energy harvester uses a pendulum glued to a ferromagnetic ring which generates power as it moves around a copper coil. Power is stored in a Li-ion capacitor rated for 20,000 charge/discharge cycles to ensure better longevity than would be afforded by a Li-ion battery. Data is transmitted via Sigfox to a cloud-based database for easy access.

If you want to build one to track your own pets, the files and BOM are available on GitHub. We’ve featured other animal trackers before for cats and dogs which are probably also applicable to bison.

Clock Project Doesn’t Require A Decision

You decide to build a clock. The first thing you have you determine if it is going to be digital or analog. Or is it? If you build [Ivanek240267]’s clock, you can have both.

The digital portion uses an OLED display. The analog portion contains two rings of smart LEDs. The WiFi configuration is always an issue in projects like this, and this clock also offers options. In addition, the Raspberry Pi Pico-based clock also sets itself via NTP.

You can, of course, compile the WiFi credentials into the code, and assuming you don’t plan on changing networks, that’s fine. But if you’re in a more dynamic situation, the clock can also read its configuration from a memory card.

The analog clock uses colors. The green LEDs represent quarter hours. The blue LEDs are for minutes, while the red ones are full hours. Of course, reading the OLED doesn’t require any special interpretation.

When debugging, the timing doesn’t drive the smart LEDs. That means if you need to work on that part of the code, you won’t be able to count on debugging support.

We’ve mentioned before that digital clocks are all analog, anyway. If you want to use fewer LEDs, you can get by with only five.