The Everlasting Hunt For The Loch Ness Monster

When a Loch Ness Monster story appears at the start of April, it pays to check the date on the article just to avoid red faces. But there should be no hoax with this one published on the last day of March, scientists from the UK’s National Oceanography Centre were conducting underwater robotics tests in Scotland’s Loch Ness, and stumbled upon a camera trap lost by Nessie-hunters in the 1970s. Just to put the cherry on the cake of a perfect news story, the submarine in question is the famous “Boaty McBoatface”, so named as a consolation after the British Antarctic Survey refused to apply the name to their new ship when it won an online competition.

The Most Extreme Instamatic in The World

An NOC scientist holds the camera in its container
Sadly the NOC haven’t released close-ups of the inner workings of the device.

The camera trap has survived five decades underwater thanks to a sturdy glass housing, and appears to be quite an ingenious device. A humble Kodak Instamatic camera with a 126 film and a flash bulb is triggered and has its film advanced by a clockwork mechanism, in turn operated by a bait line. Presumably because of the four flash bulbs in the Kodak’s flash cube, it’s reported that it could capture four images. The constant low temperature at the bottom of a very deep loch provided the perfect place to store exposed film, and they have even been able to recover some pictures. Sadly none of then contain a snap of Nessie posing for the camera.

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Philadelphia Maker Faire Returns This Weekend

While there’s still a vaguely robot-shaped hole in our heart from the loss of the New York World Maker Faire, we do take comfort in the fact that smaller Maker Faire events are still happening all over the world, and some of them have managed to gain quite a bit of momentum over the last few years.

If you’re in the Northeast US, the Philadelphia Maker Faire is your best bet to scratch that peculiar itch that only seems to respond to a healthy blend of art, technology, and the occasional flamethrower. It will be returning to the Cherry Street Pier this Sunday, April 6th, and pay-what-you-can tickets are on sale now. The organizers encourage each attendee to only pay what they are able to afford, with several options ranging from zero to the $25 supporter level.

A look through the exhibits shows the sort of eclectic mix one would expect from a Maker Faire. Where else could you practice picking locks, learn how biodiesel is made, see a display of kinetic sculptures, and stitch together a felt plush monster, all under one roof?

There’s even a few projects on the list that regular Hackaday readers may recognize, such as the ultra-portable Positron 3D printer and the DirectTV dish turned backyard radio telescope built by Professor James Aguirre.

We’ve made the trip to the Philadelphia Maker Faire several times since its inception in 2019, and although it had the misfortune of starting right before COVID-19 came along and screwed up all of our carefully laid plans, the event has managed to find a foothold and continues to grow each year.

On Egyptian Pyramids And Why It’s Definitely Aliens

History is rather dull and unexciting to most people, which naturally invites exciting flights of fancy that can range from the innocent to outright conspiracies. Nobody truly believes that the astounding finds and (fully functioning) ancient mechanisms in the Indiana Jones and Uncharted franchises are real, with mostly intact ancient cities waiting for intrepid explorers along with whatever mystical sources of power, wealth or influence formed the civilization’s foundations before its tragic demise. Yet somehow Plato’s fictive Atlantis has taken on a life of its own, along with many other ‘lost’ civilizations, whether real or imagined.

Of course, if these aforementioned movies and video games were realistic, they would center around a big archaeological dig and thrilling finds like pot shards and cuneiform clay tablets, not ways to smite enemies and gain immortality. Nor would it involve solving complex mechanical puzzles to gain access to the big secret chamber, prior to walking out of the readily accessible backdoor. Reality is boring like that, which is why there’s a major temptation to spruce things up. With the Egyptian pyramids as well as similar structures around the world speaking to the human imagination, this has led to centuries of half-baked ideas and outright conspiracies.

Most recently, a questionable 2022 paper hinting at structures underneath the Pyramid of Khafre in Egypt was used for a fresh boost to old ideas involving pyramid power stations, underground cities and other fanciful conspiracies. Although we can all agree that the ancient pyramids in Egypt are true marvels of engineering, are we really on the cusp of discovering that the ancient Egyptians were actually provided with Forerunner technology by extraterrestrials?

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Bringing Achievements To The Nintendo Entertainment System

Microsoft made gaming history when it developed Achievements and released them with the launch of the Xbox 360. They have since become a key component of gaming culture, which similar systems rolling out to the rest of the consoles and even many PC games. [odelot] has the honor of being the one to bring this functionality to an odd home—the original Nintendo Entertainment System!

It’s actually quite functional, and it’s not as far-fetched as it sounds. What [odelot] created is the NES RetroAchievements (RA) Adapter. It contains a Raspberry Pi Pico which sits in between a cartridge and the console and communicates with the NES itself. The cartridge also contains an LCD screen, a buzzer, and an ESP32 which communicates with the Internet.

When a cartridge is loaded, the RA Adapter identifies the game and queries the RetroAchievements platform for relevant achievements for the title. It then monitors the console’s memory to determine if any of those achievements—such as score, progression, etc.—are met. If and when that happens, the TFT screen on the adapter displays the achievement, and a notification is sent to the RetroAchievements platform to record the event for posterity.

It reminds us of other great feats, like the MJPEG entry into the heart of the Sega Saturn.

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Hybrid Mechanical Clock Shows It Both Ways

After seeing some of the interesting clock builds we’ve featured recently, [shiura] decided to throw their hat in the ring and sent us word about their incredible 3D printed hybrid clock that combines analog and digital styles.

While the multiple rotating rings might look complex from the front, the ingenious design behind the mechanism is powered by a single stepper motor. Its operation is well explained in the video below, but the short version is that each ring has a hook that pushes its neighboring ring over to the next digit once it has completed a full rotation. So the rightmost ring rotates freely through 0 to 9, then flips the 10-minute ring to the next number before starting its journey again. This does mean that the minute hand on the analog display makes a leap forward every 10 minutes rather than move smoothly, but we think its a reasonable compromise.

Beyond the 28BYJ-48 geared stepper motor and its driver board, the only other electronics in the build is a Seeed Studio XIAO ESP32C6 microcontroller. The WiFi-enabled MCU is able to pull the current time down from the Internet, but keep it mind it takes quite awhile for the mechanism to move all the wheels; you can see the process happen at 60x speed in the video.

If you’re looking to recreate this beauty, the trickiest part of this whole build might be the 3D print itself, as the design appears to make considerable use of multi-material printing. While it’s not impossible to build the clock with a traditional printer, you’ll have to accept losing some surface detail on the face and performing some well-timed filament swaps.

[shirua] tells us they were inspired to send their timepiece in after seeing the post about the sliding clock that just went out earlier in the week.

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Golang On The PS2

A great many PlayStation 2 games were coded in C++, and there are homebrew SDKs that let you work in C. However, precious little software for the platform was ever created in Golang. [Ricardo] decided this wouldn’t do, and set about making the language work with Sony’s best-selling console of all time. 

Why program a PS2 in Go? Well, it can be easier to work with than some other languages, but also, there’s just value in experimenting in this regard. These days, Go is mostly just used on traditional computery platforms, but [Ricardo] is taking it into new lands with this project.

One of the challenges in getting Go to run on the PS2 is that the language was really built to live under a full operating system, which the PS2 doesn’t really have. However, [Ricardo] got around this by using TinyGo, which is designed for compiling Go on simpler embedded platforms. It basically takes Go code, turns it into an intermediate representation, then compiles binary code suitable for the PS2’s Emotion Engine (which is a MIPS-based CPU).

The specifics of getting it all to work are quite interesting if you fancy challenges like these. [Ricardo] was even able to get to an effective Hello World point and beyond. There’s still lots to do, and no real graphical fun yet, but the project has already passed several key milestones. It recalls us of when we saw Java running on the N64. Meanwhile, if you’re working to get LOLCODE running on the 3DO, don’t hesitate to let us know!

Software Hacks Unlock Cheap Spectrometer

A spectrometer is one of those tools that many of us would love to have, but just can’t justify the price of. Sure there are some DIY options out there, but few of them have the convenience or capability of what’s on the commercial market. [Chris] from Zoid Technology recently found a portable spectrometer complete with Android application for just $150 USD on AliExpress which looked very promising…at least at first.

The problem is that the manufacturer, Torch Bearer, offers more expensive models of this spectrometer. In an effort to push users into those higher-priced models, arbitrary features such as data export are blocked in the software. [Chris] first thought he could get around this by reverse engineering the serial data coming from the device (interestingly, the spectrometer ships with a USB-to-serial adapter), but while he got some promising early results, he found that the actual spectrometer data was obfuscated — a graph of the results looked like stacks of LEGOs.

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