Hacking The Commodore 64 DTV Version 2

c64

The original C64 DTV was a joystick containing 30 games sold in 2004. It attracted hackers because it could be modified into a fully functioning console. The latest version of the chip is being sold inside a Radio Shack Hummer game. This version fixes bugs in the original and adds several features to improve memory access and CPU speed. Before you get started there are several modifications that need to be done to improve the video and audio quality of the system. Once these mods are complete you can start playing with the machine just like an original C64. Oh, the Hummer game will look a lot better too.

[thanks av1d]

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The Hackaday Summer Reading List: No AI Involvement, Guaranteed

If you have any empathy at all for those of us in the journalistic profession, have some pity for the poor editor at the Chicago Sun-Times, who let through an AI-generated summer reading list made up of novels which didn’t exist.  The fake works all had real authors and thus looked plausible, thus we expect that librarians and booksellers throughout the paper’s distribution area were left scratching their heads as to why they’re not in the catalogue.

Here at Hackaday we’re refreshingly meat-based, so with a guarantee of no machine involvement, we’d like to present our own summer reading list. They’re none of them new works but we think you’ll find them as entertaining, informative, or downright useful as we did when we read them. What are you reading this summer? Continue reading “The Hackaday Summer Reading List: No AI Involvement, Guaranteed”

Behind RadioShack’s Cheapest Computer

In the 1980s, there was a truly staggering amount of choice for a consumer looking to purchase a home computer. On the high end, something like an Apple Lisa, a business-class IBM PC, or a workstation from Sun Microsystems could easily range from $6,000 to $20,000 (not adjusted for inflation). For the time, these mind-blowing prices might have been worth the cost, but for those not willing to mortgage their homes for their computing needs, there were also some entry-level options. One of these was the Sinclair ZX-80, which was priced at an astounding $100, which caused RadioShack to have a bit of a panic and release this version of the TRS-80 computer to compete with it.

As [David] explains in his deep dive into this somewhat obscure machine, the TRS-80 MC-10 was a commercial failure, although not for want of features. It had a color display, a chicklet keyboard, and 4K of RAM, which were all things that the ZX-80 lacked.

Unfortunately, it also had a number of drawbacks compared to some of its other contemporaries that made consumers turn away. Other offerings by Commodore, Atari, Texas Instruments, and even RadioShack themselves were only marginally more expensive and had many more features, including larger memory and better storage and peripheral options, so most people chose these options instead.

The TRS-80 MC-10 is largely a relic of the saturated 80s home computer market. It’s drop in price to below $50, and the price competition between other PC manufacturers at the time was part of the reason for the video game crash of the 1980s, and even led to Steve Jobs getting fired from Apple. There’s not a huge retro scene for these machines either, although there is at least one game developer you can see in the video below from [Spriteworx]. If you want to experiment with some of the standard TRS-80 software, there are emulators that have everything you need.

Thanks to [Stephen] for the tip!

Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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Soviet Calculator Teardown Reveals Similarities And Differences

Tearing down hardware from different parts of the world can be revealing, showing unique parts, techniques, and tricks employed by engineers living in a very different world from our own. To that end, [msylvain59] has been kind enough to give us a look inside the Elektronika MK-26—a calculator built in the former Soviet Union.

There’s lots of interesting stuff to see from the get-go. The oddball button pad is covered in Cyrillic symbols, quite alien to those of us more accustomed to the Latin character set. It’s also constructed somewhat unlike more familiar models from Western-aligned companies like Casio or Commodore. It also rattles when shaken, which doesn’t inspire confidence. Inside, it’s got old-school brown PCBs without the usual green solder mask, a chunky IC in a weird package, and display is via a power-hungry VFD.

It doesn’t look so totally alien inside; much of the construction is pretty typical of the mid-1970s, wherever you went around the world. The most striking differences are more in the graphics and visual design than anything else.

Ultimately, there are reasons why manufacturers around the world tend to converge on similar techniques. Generally, it’s because it’s more economical or easier to do things a certain way. And yet, we still see regional variances because conditions, technologies, and parts availability varies around the world. This teardown highlights that quite clearly.

If you’re just getting a taste for Soviet hardware teardowns, you’ll love this video diving inside a real Soyuz clock.

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Hackaday Podcast Episode 323: Impossible CRT Surgery, Fuel Cells, Stream Gages, And A Love Letter To Microcontrollers

Elliot and Dan teamed up this week for the podcast, and after double-checking, nay, triple-checking that we were recording, got to the business of reviewing the week’s hacks. We kicked things off with a look at the news, including a potentially exciting Right to Repair law in Washington state and the sad demise of NASA’s ISS sighting website.

Our choice of hacks included a fond look at embedded systems and the classic fashion sense of Cornell’s Bruce Land, risky open CRT surgery, a very strange but very cool way to make music, and the ultimate backyard astronomer’s observatory. We talked about Stamp collecting for SMD prototyping, crushing aluminum with a boatload of current, a PC that heats your seat, and bringing HDMI to the Commodore 64.

We also took a look at flight tracking IRL, a Flipper-based POV, the ultimate internet toaster, and printing SVGs for fun and profit. Finally, we wrapped things up with a look at the tech behind real-time river flow tracking and a peek inside the surprisingly energetic world of fuel cells.

 

Download this entirely innocent-looking MP3.

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Unreleased Amiga Hardware Plays MP3s

The MP3 file type has been around for so long, and is supported by essentially all modern media software and hardware, that it might be surprising to some to learn that it’s actually a proprietary format. Developed in the late 80s and early 90s, it rose to prominence during the Napster/Limewire era of the early 00s and became the de facto standard for digital music, but not all computers in these eras could play this filetype. This includes the Amigas of the early 90s, with one rare exception: this unreleased successor to the A3000 with a DSP chip, which now also has the software to play back these digital tunes.

The AA3000, developed as a prototype by Commodore, was never released to the general public. Unlike the original A3000 this one would have included a digital signal processing chip from AT&T called the DSP3210 which would have greatly enhanced its audio capabilities. A few prototype boards did make it out into the hands of the public, and the retrocomputing scene has used them to develop replicas of these rare machines. [Wrangler] used one to then develop the software needed for the MPEG layer 2 and 3 decoder using this extra hardware, since the original Amiga 3000 was not powerful enough on its own to play these files back.

If you want to follow along with the community still developing for this platform there’s a form post with some more detail for this specific build (although you may need to translate from German). [Wrangler] additionally points out that there are some limitations with this implementation as well, so you likely won’t get Winamp-level performance with this system, but for the Amiga fans out there it’s an excellent expansion of this computer’s capabilities nonetheless.

Thanks to [Andy] for the tip!

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