A Primer For The Homebrew Game Boy Advance Scene

As video game systems pass into antiquity, some of them turn out to make excellent platforms for homebrew gaming. Not only does modern technology make it easier to interact with systems that are now comparatively underpowered and simpler, but the documentation available for older systems is often readily available as well, giving the community lots of options for exploration and creativity. The Game Boy Advance is becoming a popular platform for these sorts of independent game development, and this video shows exactly how you can get started too.

This tutorial starts with some explanation of how the GBA works. It offered developers several modes for the display, so this is the first choice a programmer must make when designing the game. From there it has a brief explanation of how to compile programs for the GBA and execute them, then it dives into actually writing the games themselves. There are a few examples that [3DSage] demonstrates here including examples for checking the operation of the code and hardware, some simple games, and also a detailed explanation the framebuffers and other hardware and software available when developing games for this console.

While the video is only 10 minutes long, we recommend watching it at three-quarters or half speed. It’s incredibly information-dense and anyone following along will likely need to pause several times. That being said, it’s an excellent primer for developing games for this platform and in general, especially since emulators are readily available so the original hardware isn’t needed. If you’d like to build something from an even more bygone era than the early 2000s, though, take a look at this tutorial for developing games on arcade cabinets.

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SquareBoi Is The DIY Game Boy Cart You’ve Always Wanted

Running unofficial code on a Nintendo Game Boy has long been a solved problem. However, you still need a way to get that code onto the handheld console. The Squareboi cartridge promises to do just that, as created by [ALXCO-Hardware].

It’s a well-featured cartridge, with up to 4 MB of ROM storage onboard. It also features a ferromagnetic RAM part for savegame storage, which doesn’t need a battery to hang on to your precious data. It’s designed to be compatible with the vast majority of Game Boy and Game Boy Color games, with efforts made to support the most common mapping schemes. It can be built using entirely through-hole components, and is readily programmable via an Arduino.

For those eager to tinker with code on the Game Boy, diving into the Squareboi is a great way to get closer to the bare metal and understand what’s really going on at the low level. Those interested in building their own can get all the relevant details over on Github.

We’ve seen similar hacks before, too, like the cartridge that brought Wikipedia to the humble Nintendo handheld. If you’ve been whipping up your own Nintendo hacks, be sure to drop us a line!

Game Boy Repurposed Solely As A Camera

As much as we all love the Game Boy Camera, it’s really just an add-on to the popular handheld console. Twitter user [@thegameboycam] decided to build a dedicated camera platform using the hardware, and the result was the Game Boy DSLR.

Camera pedants will note that it’s not really a DSLR, but that’s not really the point. It’s a Game Boy with the camera accessory built into a proper camera-like housing. There’s a CS/C mount for the lens, and it’s got a custom shell with leatherette, just like the cameras of last century. It’s also got a cold shoe, and a 1/4″ screw thread for tripod mounting. Oh, and strap lugs! So you can really rock that old-school aesthetic with your tweed suit on.

More practical modern features include a 1800 mAh battery that charges over USB Type C and a backlit IPS display. The screen has been turned through 90 degrees, and the cartridge port and buttons are relocated to create a more traditional camera-like form factor. If you really want, though, you can still play it like a regular Game Boy. Just swap out the modified camera cart with the lens mount for a regular Game Boy Camera or another game cartridge.

It’s a fun hack that scores big on style points. No longer can you be the cool kid just by rocking a Game Boy with a big ol’ lens hanging off the back. Now you gotta compete with this!

Our tipsline is waiting for when you’ve got the next big thing in Game Boy Camera hacks. Video after the break.

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A Game Boy built out of copper wires

The Wonderfully Weird Wireframe Game Boy That Actually Works

We see lots of great hardware projects here at Hackaday: some are extremely clever, some are beautifully made, and some show off their maker’s extraordinary skills. Others are just plain weird, but still manage to include some or even all of the above categories. Case in point: [kgsws]’s Wireframe Game Boy project. It’s probably the weirdest Game Boy mod we’ve seen so far, but also extremely impressive from a technical point of view.

The basic idea was to take a Game Boy Pocket and remove its outer shell, replacing it with a cage-like structure made from thick copper wire. That sounds kind of reasonable; think of those transparent Game Boys, only without the transparent plastic. [kgsws]’s video (embedded below) shows him bending a few pieces of copper wire to match the Game Boy’s overall shape, then adding mounts for the cartridge socket, the display, the D-pad and the four buttons. After that you’d simply slide in the PCB, insert some batteries and off you go, right?

Well, this wouldn’t do for [kgsws]. What he did instead, was use a hot air desoldering station to remove all chips from the motherboard and proceed to mount them directly inside the wireframe without a PCB. He then used dozens of thin copper wires to hook up the cartridge slot, the CPU, RAM, buttons, and everything else to reconstruct the motherboard’s functionality. We cringed a bit when we saw him brutally cut the display’s flat cable with scissors, and that too was connected to the rest of the system through flying wires, soldered directly onto the screen’s contacts.

Amazingly, the system managed to boot up and run its software after it got a pair of fresh batteries. Despite a slightly dodgy D-pad, the naked Game Boy actually turned out to be fully usable, although it probably requires somewhat more delicate handling than Nintendo’s famously bullet-proof hardware. We’ve seen Game Boys modded into all kinds of different shapes and sizes, but none quite as unusual as today’s. If it’s wireframe construction you like, check out this eerie sound generator or this beautiful circuit sculpture clock. Continue reading “The Wonderfully Weird Wireframe Game Boy That Actually Works”

Astrophotography On The Game Boy Camera

The Game Boy Camera was the first digital camera that many of us ever interacted with. At the time it was fairly groundbreaking to take pictures without film, even though the resolution was extremely low by modern standards, and it could only shoot two-bit color. It’s been long enough since its release that it’s starting to become a popular classic with all kinds of hacks and modifications, like this one which adds modern SLR camera lenses which lets it take pictures of the Moon.

The limitations of the camera make for a fairly challenging build. Settings like exposure are automatic on the Game Boy Camera and can’t be changed, and the system only allows the user to change contrast and brightness. But the small sensor size means that astrophotography can be done with a lens that is also much smaller than a photographer would need with a modern DSLR. Once a mount was 3D printed to allow the lenses to be changed and a tripod mount was built, it was time to take some pictures of the moon.

Thanks to the interchangeability of the lenses with this build, the camera can also capture macro images as well. The build went into great detail on how to set all of this up, even going as far as giving tips for how to better 3D print interlocking threads, so it’s well worth a view. And, for other Game Boy Camera builds, take a look at this one which allows the platform to send its pictures over WiFi.

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A disassembled Game Boy-shaped Hackintosh

This Big 3D-Printed Game Boy Actually Runs MacOS

While mobile gaming has largely moved to smartphones these days, the classic Game Boy remains a hugely popular platform for retro enthusiasts, owing in no small part to its enormous library of quality games. The original Game Boy hardware is pretty much bulletproof, but feels a bit outdated today because it lacks modern conveniences like a large, backlit display or a rechargeable battery.

[iketsj] wanted to build a modern take on the Game Boy design and designed what’s in effect a 3D-printed, oversized copy of the classic handheld powered by a modern single-board computer. Most people would have gone for something obvious like a Raspberry Pi running Linux, but not [Ike]: he decided to go for a LattePanda Alpha board and run macOS Monterey on it. That makes this a Hackintosh, and probably one of the last ones as well since Apple is busy migrating all of its products onto its own proprietary CPUs.

The LattePanda also has an Arduino integrated on its board, which is used to read out the Game Boy’s buttons as well as the resistive touch screen. It communicates with the macOS system through a Python script that emulates mouse movements and keypresses. Sadly, the touch function is not working because [Ike] accidentally damaged the touch-sensitive system while trying to slim down the display module. Still, the seven pushbuttons are more than enough when running a Game Boy emulator, and there’s also a USB connector available to connect external peripherals like a keyboard, mouse or monitor.

We’ve seen several great Game Boy projects over the years: some made from brass, some very wide, and some that stuff modern computing platforms inside an original Game Boy case. Combining a Game Boy with a Hackintosh is definitely a new development, though it matches well with [Ike]’s history of unusual Hackintosh designs. Continue reading “This Big 3D-Printed Game Boy Actually Runs MacOS”

Squeezing A Wordle Clone Onto The Game Boy

The popular word game Wordle is both an addictive brain teaser for some and a perpetual social media annoyance for others. Its runaway success has spawned a host of clones, among them one created for the Nintendo Game Boy with a reduced vocabulary. [Alexander Pruss] took on the challenge of improving it by fitting the entire 12972-strong 5-letter-word vocabulary as well as the 2315-word answer list into a 32K cartridge along with the code. The challenge in compression on a platform of such meager resources is to devise an algorithm which does not require more computing power or memory than the device has at its disposal. His solution is both elegant and easy to understand.

Starting by dividing the words into lists by first letter such that he can ignore the letter, he can reduce each word to 20 bits as four 5-bit letters. The clever part comes when he organises the words alphabetically, meaning that the 20-bit numbers representing each word are in numerical order.

Thus instead of storing the full number he could store the difference between it and its predecessor. With a few extra tweaks he was able to get the full list down to an impressive 20186 bytes, but was still faced with not enough space. Turning to the Wordle code he found that a library function call could be switched to an alternative with a much more efficient footprint, resulting in a new ROM with all words in place and ready to play.

Of course our community have applied their minds to Wordle and we’ve featured more than one hack based upon it. Mostly they have involved automated solving, so this retro gaming version breaks new ground.

Header image: Sammlung der Medien und Wissenschaft, CC BY 4.0.