[Mellow_Labs] was asked to create a GPS speedometer. It seems simple, but of course, the devil is in the details. You can see the process and the result in the video below.
We have to admit that he does things step-by-step. The first step was to test the GPS module’s interface. Then, he tried computing the speed from it and putting the result on a display. However, testing in the field showed that the display was not suitable for outdoor use.
That prompted another version with an OLED screen. Picking the right components is critical. It struck us that you probably need a fast update rate from the GPS, too, but that doesn’t seem to be a problem. Continue reading “GPS At Any Speed”→
The solderless breadboard is perhaps the electronic hobbyist’s most commonly used tool, but let’s be honest, it isn’t exactly anyone’s favorite piece of gear. Even if you’ve got an infinite supply of jumpers in just the right size, any mildly complex circuit quickly becomes a nightmare to plan out and assemble. To say nothing of the annoyance of trying to track down an intermittent glitch, only to find you’ve got a loose wire someplace…
The Sandwizz Breadboard hopes to address those problems, and more, by turning the classic breadboard into a high-tech electronics prototyping platform. The Sandwizz not only includes an integrated power supply capable of providing between 1.8 and 5 volts DC, but also features an array of integrated digital and analog components. What’s more, the programmable connection system lets you virtually “wire” the internal and external components instead of wresting with jumper wires.
To configure the Sandwizz, you just need to connect to the device’s serial interface with your favorite terminal emulator and work your way through its text-based menus. You can also export a netlist file from your KiCad schematic and upload it into the board to make all the necessary connections automatically. This lets you make the leap from concept to physical prototype in literally seconds.
Here at Hackaday, we writers strive to bring you the freshest hacks and the best news from the world of engineering and science. When we miss the mark and make technical errors or stake out a controversial position on something, our readers will certainly let us know in the comments section. It’s a love-hate thing.
While we don’t always see eye to eye, there’s one thing that everyone seems to agree on: Hackaday’s art is amazing! Our unique look comes down to one man: art director Joe Kim. Joe’s creations have graced Hackaday’s pages for years, and his ability to come up with just the right art to illustrate subject matter that’s often complicated and abstract never ceases to amaze.
A lot of you have asked about Hackaday’s art over the years, so we asked Joe to come on the Hack Chat to talk about the process of creating these mini masterpieces. If you’ve ever wondered about the art of Hackaday, or just wanted to say thanks for the visual feast, here’s your chance.
Making a quadcopter go fast would seem to be quite simple: just strap on powerful motors, aim the quadcopter roughly at where you want it to go fast, and let ‘er rip. Because of aerodynamics and other pesky physical laws there are a few complications to this, of course, but this didn’t deter [Luke Bell] and his father [Mike Bell] from nailing the Guinness World Record for remote-controlled quadcopters on April 21, 2024. During the official run, a top speed of 480.23 km/h was recorded, making it considerably faster than the first version they made, which hit a measly 400 km/h.
For this second iteration of the ‘got to go fast’ quadcopter, the design was scaled up, with more powerful motors and associated electronics added. Naturally, when you’re pushing brushless motors and their ESCs to their limits, stuff can get a bit hot due to the immense currents flowing through the system. This resulted in a number of battery, wire and other fires. Fortunately, the worrying aspect of in-flight stability got addressed pretty well courtesy of a professional drone trainer, and ultimately the world record attempt went off without a hitch.
An endurance test was also attempted, which reached 7.5 km at 180 km/h, and with the clear canopy in from of the camera removed, visual performance was pretty stunning, while still easily reaching 400 km/h. This might make it the perfect high-speed chase camera system.
There have been all kinds of wild ideas to get spacecraft into orbit. Everything from firing huge cannons to spinning craft at rapid speed has been posited, explored, or in some cases, even tested to some degree. And yet, good ol’ flaming rockets continue to dominate all, because they actually get the job done.
Rockets, fuel, and all their supporting infrastructure remain expensive, so the search for an alternative goes on. One daring idea involves using airships to loft payloads into orbit. What if you could simply float up into space?
Back in 2021, [stacksmashing] found that it took little more than a Raspberry Pi Pico and some level-shifters to create a USB connection with the Game Boy’s link port. Add in the proper software, and suddenly you’ve got online multiplayer for the classic handheld. The hardware was cheap, the software open source, and a good time was had by all.
The big change from the original design is that this is using the far smaller, but equally capable, RP2040-Zero development board. This is mated with a SparkFun logic level converter board (or a clone of one from AliExpress) by way of a custom PCB that also includes the necessary edge connectors to connect directly to a Game Boy Link Cable.
Once the PCB is assembled, it’s dropped into the 3D printed Game Boy shell. [weiman] really worked some nice details into the case, such as aligning the d-pad and buttons in such a way that pressing them engages either the RESET or BOOTSEL buttons on RP2040-Zero. The screen of the printed handheld also lines up with the RGB LED on the top of the dev board, which can produce some cool lighting effects.
How many lines do you need on a CP/M terminal? More is usually better, of course, but the MicroOffice RoadRunner managed with an 8-row, 80-column LCD screen. That may sound anemic, but in 1983, it was high-tech, as was the RoadRunner, and [Tech Time Traveller] tells us about them in a recent video you can see below.
The intro to the video shows some really strange old laptops before it gets to the RoadRunner. The machine used a Z80 work-alike CPU and a form of CP/M with some organizer functions. The machine didn’t have floppies or other disk storage, but did have four cartridge slots that could hold more memory, a spreadsheet, BASIC, or a text editor. The memory cartridges were static RAM with battery backup, so they retained data when you pulled them from the slot. Assuming the battery didn’t die.
Inside a RoadRunner cartridge.
Unfortunately, this particular machine suffered some shipping damage. In addition to the cartridges, it also had a removable battery and modem. At around the eight-minute mark, the case comes off, and inside are — surprise — more internal cartridges.
While MicroOffice isn’t a household name today, it was founded by a former Exxon executive and tapped a CEO and investor from Timex. It was funded by the likes of Olivetti. The computer rolled out in late 1983 and lived until Telxon bought MicroOffice in 1985.
Attempts to run Zork were not fruitful. There really wasn’t enough memory, and file transfer was a bit wonky. If you want a modern Z80 laptop, we know of one with 16 cores. As clunky as the RoadRunner looks, it still beats the old suitcase computers.