A clock face is shown consisting of two rings of plastic, with backlighting behind one of the rings. There is red light at the one o’clock position, and blue light at the nine-thirty position. A black plastic arm is pointing to the three-thirty position.

A Concentric Clock With Multiple Modes

Most of us spend our lives within reach of a device that provides a clock, stopwatch, and a timer – you’re almost certainly reading this article on such a device – but there are fewer options if you want a screen-free clock. [Michael Suguitan]’s TOKIDOKI rectifies this situation by combining those three functions into a single, physical, analog clock face.

TOKIDOKI displays time by lighting the appropriate segments of two concentric rings of colored LEDs (Adafruit Neopixel rings); the inner ring indicates hours, while the outer ring displays minutes. There is one clock hand, and while it does indicate the passage of time in some situations, its main function is as a dial to control the clock’s different functions. The hand is connected to a Dynamixel XL-330 servo motor, which also serves as a position sensor. Winding the dial clockwise starts a countdown timer, with each successive full rotation switching to a larger unit of time (a fun/unsettling feature is that the largest chronometric unit is the user’s expected lifetime: 84 years). Winding counterclockwise either starts a stopwatch or sets an alarm, depending on how many full rotations you make.

A Raspberry Pi Pico running some MicroPython firmware manages the device and gets the current time from a local network. To soften the light’s quality, the LED rings are pointed backwards to provide back-lighting off of a recessed surface. The entire device is powered by USB-C, and is enclosed in a 3D-printed housing.

This project was designed as an experiment in minimal interfaces, and it certainly achieved that goal, though we imagine that it takes a bit of time to get used to using this clock. We always enjoy seeing innovative clocks here, from digital to analogue, and those that split the difference. Continue reading “A Concentric Clock With Multiple Modes”

Watkin’s Tower: London’s Failed Eiffel Tower

The city of London is no stranger to tall constructions today, but long before the first skyscrapers would loom above its streets, Watkin’s Tower was supposed to be the tallest structure in not only London but also the entirety of the UK. Inspired by France’s recently opened Eiffel tower, railway entrepreneur and Member of Parliament [Sir Edward Watkin] wanted to erect a structure that would rival the Eiffel tower, as part of a new attraction park to be constructed near the Middlesex hamlet of Wembley. In a retrospective, [Rob’s London] channel takes a look at what came to be known as Watkin’s Folly among other flattering names.

The first stage of Watkin's Tower at Wembley Park. The only to be ever completed. (Source: Wikimedia)
The first stage of Watkin’s Tower at Wembley Park. The only to be ever completed. (Source: Wikimedia)

After [Gustave Eiffel], the architect of the Eiffel tower recused himself, a design competition was held for a tower design, with the Illustrated Catalogue of the 68 designs submitted available for our perusal. The winner turned out to be #37, an eight-legged, 366 meter tall tower, much taller than the 312.2 meter tall Eiffel tower, along with multiple observation decks and various luxuries to be enjoyed by visitors to Wembley Park.

Naturally, [Watkin] commissioned a redesign to make it cheaper, which halved the number of legs, causing subsidence of the soil and other grievances later on. Before construction could finish, the responsible company went bankrupt and the one constructed section was demolished by 1907. Despite this, Wembley Park was a success and remains so to this day with Wembley Stadium built where Watkin’s Folly once stood.

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Open A Portal To An NES Emulator

The Portal games were revolutionary not only for their puzzle-based, narrative-driven gameplay, but also for their unique physics engine, which let players open portals anywhere and conserve momentum and direction through them. They’re widely regarded as some of the best video games ever made, but even beyond that they have some extra features that aren’t talked about as much. Namely, there are a number of level editors and mods that allow the in-game components to be used to build things like logic gates and computers, and this project goes even further by building a working NES emulator, all within Portal 2.

The main limitation here is that Portal 2 can only support a certain number of in-game objects without crashing, far lower than what would be needed to directly emulate NES hardware. The creator of the project, [PortalRunner], instead turned to Squirrel, the Portal 2 scripting language, and set about porting an existing NES emulator called smolnes to this scripting language. This is easier said than done, as everything in the code needs to be converted eight bits and then all of the pointers in smolnes need to be converted to use arrays, since Squirrel doesn’t support pointers at all. As can be easily imagined, this led to a number of bugs that needed to be sorted out before the game would run at all.

For those interested in code golfing, porting, or cross-compatibility, this project is a master class not only in the intricacies of the Portal 2 scripting language but in the way the NES behaves as well, not to mention the coding skill needed to recognize unique behaviors of the C language and the Squirrel scripting language. But eventually [PortalRunner] is able to get Super Mario Bros. running in Portal 2, albeit with low resolution and frame rate. Since we heard you like games within games, someone else put DOOM inside DOOM so you can DOOM while you DOOM.

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How A DIY Chicken Coop Door Opener Went From Simple To Complex

How hard could it be to make a chicken coop door that can be configured to open and close automatically using a straightforward interface? That’s the question that [Jeff Sandberg] set out with, after three years of using a more basic off-the-shelf unit that offered no remote access nor a convenient user interface. The use case for [Jeff] was rather straightforward: the door would be open during the day and closed at night to keep the hens safely inside the coop.

The commercial solution offered an RTC-backed programmable interface as well as a light sensor, but the latter wasn’t always reliable in inclement weather and making simple changes to the programming when e.g. the hens had to stay inside a day due to work on the yard, was much more complicated than needed, plus had to be done on the spot. The new system would solve all these ills.

That said, the existing door mechanism was doing a fine job and could be kept. This just left making a new box with electronics to control it, starting with an ESP32C3 with the ESPHome firmware that is hooked into the local Home Assistant system, along with a motor to lift and lower the door and with magnetic contact sensors.

So far so easy. The hard part came with the installation, which involved trenching to the hen house for mains power, repairing the damage from this, and troubleshooting a power issue that turned out to be due to a dodgy power adapter. The payoff is that now the chicken coop is also part of the smart home and their owner never has to trudge through a soggy garden again to adjust the programming on a dim LC display with far too few buttons.

Mousa rotary dial and circuit

Adapting An Old Rotary Dial For Digital Applications

Today in old school nostalgia our tipster [Clint Jay] wrote in to let us know about this rotary dial.

If you’re a young whippersnapper you might never have seen a rotary dial. These things were commonly used on telephones back in the day, and they were notoriously slow to use. The way they work is that they generate a number of pulses corresponding to the number you want to dial in. One pulse for 1, two pulses for 2, and so on, up to nine pulses for 9, then ten pulses for 0.

We see circuits like this here at Hackaday from time to time. In fact, commonly we see them implemented as USB keyboards, such as in Rotary Dial Becomes USB Keyboard and Rotary Dialer Becomes Numeric Keypad.

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Taking A One Handed Keyboard To The Next Level

When a wrist mounted keyboard floated past in the Hackaday feed, a mental image surfaced, perhaps something like a Blackberry keyboard mounted on a wrist cuff, maybe with some kind of display. It’s impressive indeed then to open the link and see [AdamLeBlanc]’s Schist01. It’s a wrist mounted keyboard, but with its bracket curving in front of the had to support a custom ergonomic chording keyboard, it’s definitely a break from the norm.

The wrist mount has clearly taken a lot of thought, and despite looking something like the arm of a Star Trek Borg, appears comfortable. It’s extremely adjustable, and can be demounted into several different parts. Meanwhile the keyboard itself has been formed to his hand by a trial and error process involving keycaps and a clay model. there’s even a thumb-operable touchpad.

We like this peripheral a lot, for the huge attention to detail that has gone into its design, for its boldness, and because we can’t help seeing ourselves using it as the input device for a futuristic head-mounted display. For now though we don’t have any futuristic silver clothing in the wardrobe, so that will have to wait. If you’d like to see more, there’s a video.

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Attack Of The Beepy Clones

In the Blackberry-keyboard-based project lineage story last week, I covered how a series of open-source projects turned into Beepy, a cool Linux PDA with a lively community. To me, it’s yet another demonstration of power that open-source holds, and more importantly, it shows how even a small pet project of yours could cause big moves in the hardware world, provided you publish it – just ask [JoeN], [WoodWorkeR] and [arturo182].

The journey didn’t end there. For all its benefits, Beepy had some flaws to take care of, some board-killing flaws, even. The 5 V boost regulator was never intended for 4.7 V input it gets when charger is connected, and would occasionally cook itself. A charging current resistor was undersized, leading people to either bodge resistors onto their Beepy boards, or have their battery charge for 30 hours until full. A power path diode was undersized, too, and has burned out on more than a few devices. Also, Beepy’s feature package left things to be desired.

Beepy never made it beyond v1. If I had to guess, partially because of BB Q20 keyboard sourcing troubles, but also definitely some sort of loss of interest. Which is a shame, as the plans v1.5 of the hardware were pretty exciting. In the meantime, other players decided to take up the mantle – here’s a tale of three projects.

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