Open Compute Project Hosts Hackathon

OCP Summit

The folks at Open Compute Project are running their annual summit in January, but this year they’ll be adding a hardware hackathon to the program. The hackathon’s goal is to build open source hardware that can be applied to data centers to increase efficiency and reduce costs.

The Open Compute Project (OCP) is a foundation that develops open hardware for data centers. This includes power supplies, motherboards, and storage disk arrays. The project started up at Facebook, but it’s now an independent foundation.

The hackathon will take place over the two day summit on January 16th and 17th, 2013 in Santa Clara. The registration is now open, and it’s free but limited to the first 100 people.

The hackathon is being put on with collaboration from Upverter, Github, and GrabCAD, who will be providing tools for the event. If you’re in the Santa Clara area and looking to do some hacking early in the new year, you might want to check this out.

Retrotechtacular: A 1983 Walking Robot Called ODEX-1

odex-1

ODEX-1 is called the first commercial walking robot in this video from 1983. Of course you will quickly recognize this as a hexapod. It’s hard to get over the fact that what was so advanced at the time can now be built at home relatively inexpensively.

As with most of these retrotectacular posts the presentation is a big part of the fun. The audio track right at the beginning of the video expresses the shock at seeing such an advanced robot walking through the building (it’s coming right for us?!). The trends in engineer garb are also on display. ODEX-1 is being heralded as the solution to mechanized travel in an environment full of ladders and stairways. Apparently it can get traverse the stairs, but you’d better be ready to wait a while for it to get anywhere. See for yourself in the video after the break.

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Arduino Esplora Makes A Great Controller

duino

The folks at Arduino seem to be stepping up their game. With the new Arduino Leonardo board able to emulate USB keyboards and mice right out of the box, it seems the perfect time for Arduino designers to come up with a proper video game controller. This new board is called the Arduino Esplora and packs enough buttons and sensors inside to capture just about any user input you can imagine.

On board the Esplora is the same ATMega 32U4 microcontroller found in the newest Arduino boards. For input, the designers included an analog joystick, four tact switches, a linear pot, a microphone, and light sensor. The Esplora also includes a three-axis accelerometer, RGB LED, buzzer, and a breakout for an SPI-controlled TFT LCD display, lest you would want to recreate something like the new Wii U controller on your own.

You can check out everything the Esplora can do over on the official Arduino site for the Esplora library.

Rolling Your Own Furnace Controller

replacement-thermostat

[Viktor’s] found an opportunity to put his embedded design skills to use when the furnace controller in his building went out. He admits it would have been much easier to just purchase a replacement, but not nearly as fun. Instead he built this furnace controller based on a PIC 18F4550.

First off, you may find it strange that we’re calling this a furnace controller and not a thermostat. But a study of the hardware schematic reveals that the device doesn’t have the ability to sense temperature. It merely switches the furnace on and off based on a time schedule. We guess this is for an apartment building where measuring the temperature at one central point doesn’t suffice?

At any rate, the build is clean and the UI looks quite easy to use. Inside there’s a board-mounted 12V relay which controls the furnace. The schedule is saved to the EEPROM of the microcontroller and time is kept by a battery-backed DS1307.

We’d love to see this extended in the future. Some possibilities would be adding internet connectivity and implementing a mesh network of temperature sensors which would give feedback to the main unit.

Building A Tiny Arcade Cabinet From A Game Boy Advance

[Jani ‘Japala’ Pönkkö] found a way to make his old Game Boy Advance exciting again. He poured a ton of time and craftsmanship into building a miniature arcade cabinet. He did such a good job it’s easy to think this is a commercial product. But when you open the back of the case to switch games one look at what’s crammed inside let’s you know this is custom work.

What’s most surprising to us is that he didn’t draw out a full set of plans before beginning. He simply measured the circuit board and LCD screen from the Game Boy and went with his gut for everything else. The case itself is crafted from baltic birch plywood, which was primed and painted before applying the decals. There is also a screen bezel made of acrylic with its own decal like you’d find on coin-op machines. These were made using printable sticker paper. The electronic part of the build involves no more than extending contacts from the circuit board to buttons mounted on the case. But he did also replace the stock speaker for one that produces better audio.

An Interview With The Creator Of Slic3r

[youtube=https://www.youtube.com/watch?v=vA6jmg_zcQo&w=580]

When in Rome, most people visit great works of art, see masterpieces of architecture, or simply try to convince random tourists that a modern recreation of naval battles in the Colosseum would be really cool and somebody should really get on that. [Andrew] had a different idea, though. He thought meeting up with Slic3r developer [Alessandro Ranellucci] would be just as educational and entertaining as visiting a basilica and thoughtfully decided to film his interview for all to see.

Whenever a file of a 3D object is sent to a 3D printer, the object must first be converted into GCode – the language of lines, circles, and computer aided design that all 3D printers speak. To convert 3D objects to GCode, every piece of 3D printer software from Pronterface, ReplicatorG, and Repetier must first ‘slice’ the file up so the object can be printed one layer at a time.

As the lead dev for Slic3r, [Alessandro], a.k.a. [Sound] goes over the current happenings of his STL to GCode converter – he’s even getting a little support from the very cool people at LulzBot – and the future of Slic3r. There’s still a lot of work to be done optimizing the current software, improving the user interface, and getting rid of all those nasty edge-case bugs.

For as much as we at Hackaday focus on the hardware half of 3D printers, it must be said the current state of the art in desktop manufacturing wouldn’t be where it is without [Alessandro] and other software devs. There’s still a lot of room for improvement – try printing a single wall thickness cylinder without a seam, for example – but without software projects like Slic3r, 3D printing wouldn’t be where it is today.

Breadboard Friendly FPGAs

Regular Hackaday readers will be familiar with all the cool things you can do with FPGAs; emulating old video game consoles, cracking encryption protocols, and DIY logic analyzers become relatively simple projects with even a modest FPGA dev board on your workbench. Many FPGA boards aren’t geared towards prototyping, though, and breadboard friendly devices are hard to come by. Here’s a pair of breadboardable FPGAs we’ve found while searching for some related hardware over the past few days

First up is the Mercury FPGA Module. Packaged in a DIP-64 format, the Mercury features a Spartan-3A FPGA with the equivalent of 200k logic gates. Elsewhere on the board is 512kB of RAM and 128kB of Flash storage. There are enough GPIO pins for nearly any project, but sadly only a 10-bit ADC – the same resolution you’d find in an AVR or PIC ‘micro.

Of course the Mercury isn’t the only breadboard-friendly FPGA dev board out there. There’s also the slightly more capable XuLA2 board powered by a Spartan-6 with 32 MB of RAM, 1MB of Flash. Unlike the Mercury, the XuLA2 can also fit in one of those ‘half-sized’ solderless breadboards.

Yes, it’s a different form factor than the commonly recommended Papilio One or the DE0. If you can suggest any other ‘beginners’ (i.e. doesn’t cost an arm and a leg) FPGA boards, leave a note in the comments and we’ll summarize them in another post.