Stuffing An NES Into An FPGA

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When the developer of the µTorrent torrent client and the ScummVM  LucasArts adventure game interpreter gets bored, something cool is bound to happen. Luckily for us, [Ludde] was a bit listless over Christmas, and with more time than energy to burn, implemented a Nintendo Entertainment System on an FPGA dev board.

The NES was powered by a Ricoh 2A03 CPU, a chip nearly identical to the 6502 found in the Commodore 64s and Apple IIs of the early 1980s. There are a few differences between the two, though: the NES CPU includes an Audio Processing Unit on the chip and is connected to a very cool Picture Processing unit elsewhere on the NES. [Ludde] put all these chips in his Spartan-6 FPGA with a lot of Verilog code.

The rest of the system – the RAM, display output, and controller input comes from the peripherals attached to the FPGA dev board. [Ludde]’s specific board didn’t have a good digital to analog converter, so the composite output was traded for a VGA output. It’s not a completely accurate color pallet, but it’s still an amazing piece of work for someone who was simply bored.

Raspi-controlled RGB LED Strip Display

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[4RM4] over at the Stuttgart hackerspace Shackspace ran into a guy selling individually addressable RGB LED strips when he attended the 29th Chaos Communication Congress last December. He had a Raspberry Pi with him, and after a little bit of work he rigged up an LED display that wrapped around a trash can. A respectable hack, but not quite ready for prime time.

After getting back to the Shackspace, [4RM4] decided to go in a more classic direction by building an RGB Snake clone. A few neat features were implemented like a high score list, a free play bot, and a clock.

To control his pixel-munching snake, [4RM4] used a Wii Nunchuck controller hooked up to the Raspberry Pi’s GPIO pins. It looks like a whole lot of fun, and given the absurdly high scores shown in the video after the break, it looks like this build is getting a lot of use at the Shackspace.

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Retrotechtacular: How A Watch Works

how-a-mechanical-watch-works

Anyone who has ever tried to keep time with an electronic project will have respect for a timepiece that stays accurate over the span of months or more. We think it’s even more respectable when it comes to mechanical watches. This video was made by the Hamilton watch company back in 1949 to explain the basic processes behind a precision mechanical timepiece.

It takes several minutes to get to the meat of the presentation, but we think you’ll find the introduction just as entertaining as the explanation itself. When it does come time to look inside the watch a set of large pieces is used to help illustrate the workings of each part. The clip (which is also embedded after the break) does a great job with these demonstrations, but almost immediately you’ll come to realize the complexity wrapped up in an incredibly tiny package. It goes on to explain the low-friction properties that are brought to the table by the jewel bearings. Enjoy!

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XBMC Workaround For Android Hardware Video Acceleration

An unofficial, but fully functional release of XBMC should make the uber-popular media center software work with almost all Android devices. About six months ago the developers of XBMC announced that it had been ported for Android. That was true, but there was one caveat. The port was made functional on one specific Android device. The hardware company Pivos paid for the devs to add support for their Xios DS device. Although that build could be run on other Android devices, the hardware video acceleration could only be use if it was the same as the Xios. When not using the hardware acceleration many common video formats would only play at a few frames per second, if at all.

This build is a workaround and is not officially supported. What it brings to the table is the ability to use an external media player with XBMC. This way any video format which your Android device is capable of playing (with hardware acceleration) can be launched from XBMC but will be played by the native video application. We haven’t tried it for ourselves. If you have we’d love to hear about your experience in the comments.

[via Ars Technica]

Faceless Child’s Engineer Father Builds Him A Breathtaking Ride

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Okay, the kid does have a face, but it looks like Dad blurred it for his protection. The real story here is the killer ride built by his engineer father. It’s far nicer than the cars driven by the Hackaday team, but then again, since it cost more than a BMW 3 series that’s no surprise.

[Lingzi] lives in China and does custom car work for a living. So to take on this project for his son was more of a stretch of the pocketbook than of his skill set. The car features a custom frame with rack and pinion steering, disc brakes, a rear differential, and a reputable suspension system. The body of the vehicle is crafted from carbon fiber. The lights all work and there’s an electric motor and transmission mounted just behind the driver’s seat. Unfortunately there’s no video of this in action (China blocks YouTube). But do take a look at the album above for pictures of the final paint job. There is also a little bit more information to be found in [Lingzi’s] Reddit discussion.

Gaming System Inside An Atari Joystick

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This original Atari controller is pretty small (take a look at that RCA cable for a sense of scale). Despite it’s size, [Kyle Brinkerhoff] managed to fit a complete gaming system inside the controller. This Pocket Sized Atari is a follow-up to another project he did called ArduPong which let him play Pong using a joystick and an Arduino. This rendition takes the external project box from that build and moves everything into one tight little package.

In the video after the break [Kyle] gives us a tour of the internals. The Arduino board he went with is an Ardweeny which is no bigger than the ATmega328 footprint so it can be easily mounted off to one side. The joystick internals have been replaced with the analog stick module from a PlayStation controller. That is where the button came from as well. Just connect this to a 9V battery and the composite video input of a TV and you’re ready to do some gaming!

Now if you just want that retro look for your Xbox Live games check out this Xbox 360 controller in an Atari joystick.

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21st Century Light Bulbs Using 3D Printer And Chemistry Equipment

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[Andreas Hölldorfer] brings his light fixtures into this century by using a couple of modern technologies. The fixtures combine LED modules, 3D printed pieces, and laboratory glassware to give his room a unique look.

The glass enclosure is something he’s had on hand for quite some time but they never actually got used. There is an opening at one end which is meant to receive a stopper. He modeled one including holes for the wires and printed the piece with a 3D printer. Also fabricated in the same way is a bracket that is used for mounting the fixture to the wall. The blossom of components inside the glass are each made up of five LED modules. There’s no word on what he’s using for a power supply or how he managed the cable runs, but he did post an image of two of the fixtures installed in his living room.