Plug And Play Portable Console Saves Space So You Don’t Have To!

Plug and Play console

Remember all those fun plug and play consoles they used to make? Usually just one offs with a few games here and there, typically designed to get poor old grandmothers to try buying them instead of the official Nintendo or SEGA systems for their grandchildren…

Anyway, some of the games were actually pretty good! But who wants to store a system for every individual game? [Sharon] decided to make the ultimate portable console — and jammed every plug and play console… into cartridges for safe keeping!

Wait what? [Sharon] took 12 of the plug and play consoles, hacked them to pieces, and managed to stuff the guts into custom game cartridges she made herself. She then made the HandyPNP, a “base console” with buttons and controls, video output and an LCD screen. She meticulously mapped out every consoles’ controls, and wired them accordingly, so when you plug the cartridge into the HandyPNP, it’s like your playing the original system.

It’s probably one of the most impressive handheld console hacks we’ve seen in a while, just considering the amount of work required to convert one console, let alone 12, to a standard connection for the HandyPNP to communicate with. Stick around after the break to hear [Sharon] explain the project herself!

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Tell Time And Blink An LED On Your Wrist With WatchDuino

Watchduino Open Source Watch

Is your hipster wrist having a hard time waiting for the debut of the iWatch? There’s a new open hardware/software project out that could help calm your nerves. The WatchDuino is exactly what it sounds like, an Arduino-based wrist watch.

The component list is short and inexpensive. The meat and potatoes consist of an ATMega328, crystal, Nokia LCD screen and LiPo battery. The USB-rechargeable battery lasts about a week before needing to be such. Besides presenting the Time and Date in both analog or digital formats (as you would expect) there is an alarm and timer. Additionally, there are 2 games, Pong and Snake. Any lack of features is made up for the fact that the software is open and can be modified and added to by the community. We’re sure the development of this watch will be quick and significant.

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Hands-on With The FlexyDualie 3D Printer Extruder

Flexydualie Extruder

Ever heard of the FlexyDualie extruder? It’s a new opensource dual extruder from Aleph Objects (makers of the Lulzbot and TAZ), specifically designed for printing in a hard material — and a flexible one!

[James Bruton] of XRobots just got his hands on one and a new TAZ printer, and he’s shared his thoughts. He’s using ABS plastic and Ninjaflex rubber filament to test it out. Sure you can sometimes print with Ninjaflex using a regular extruder… but get ready for headaches as it jams in your extruder guide. The FlexyDualie is specifically designed for extruding flexible filaments which results in a lot less headaches, and a lot more productivity!

In the following demonstration video, [James] shows us the awesome possibilities of printing parts in both a hard and soft material. He even goes into detail on how to setup Slic3r for multi-material STL files.

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Dual Port RAM Teaches An Old NES New Tricks

nesDPR

[Andrew] is developing a game for the Nintendo Entertainment System (NES). Emulators are great for this, but [Andy] loves running on the real iron. To help, he’s created a dual port RAM interface for his NES. As the name implies, a dual port RAM is a memory with two separate data and address buses. The Cypress Semiconductor CY7C136 [Andy] used also includes arbitration logic to ensure that both ports don’t attempt to access the same memory cell and cause data corruption. In [Andy’s] case the NES was on one side, oblivious to the new hardware. On the other side of the dual port RAM, [Andy] installed an ATmega164 running his own custom firmware.

The new hardware gives [Andy] a live view of what’s going on in the NES’s memory. He added a live memory view/edit screen similar to the FCEUX emulator. The window runs on a PC while the game itself is running on an NES. [Andy] was even able to add rudimentary break and step features by connecting his circuit to the Non Maskable Interrupt (NMI) line of the NES. By holding the NMI asserted, the ATmega can essentially freeze the game in progress.

[Andy] has even used his circuit to teach the NES some new tricks. By reading the timer and score memory locations on Ice Hockey, he was able to create a scoreboard and goal light. Similar techniques were used to give Contra a muzzle flash light which puts Ambilight systems to shame.

We don’t know what [Andy] is planning next, but we hope it’s a source release so we can start hacking some some games ourselves!

Click past the break to see a couple of [Andy’s] Vine videos.

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Wood Sphere made with circular saw

Circular Saw Cuts Balls… Wooden Balls, Don’t Worry

Ever wonder how wood spheres are made? Normally they are made on a wood lathe with some fancy jigs and fixtures. [Izzy Swan] set out to bring wood sphere manufacturing to the masses by designing an inexpensive machine that uses a standard circular saw to carve a block of wood into a sphere.

Here’s how it works: a piece of wood is held in a wood fixture and spun using a hand drill. The fixture and drill are mounted to a wooden ring that rotates about a perpendicular axis. The user manually moves the entire assembly back and forth about that second axis while spinning the drill. Meanwhile, a circular saw is moved closer and closer to the soon-to-be-sphere, nibbling away little by little. After most of the material has been cut from the block of wood, it is removed from the fixture and spun 90 degrees to cut the two remaining nubs. The end result is a pretty nice looking sphere.

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Retrotechtacular: ROTOPARK Is A Futuristic Parking Structure From 40 Years Ago

retrotechtacular-rotopark

Pictured above is a functioning model of an automated underground parking structure which was built and used, but obviously it never caught on widely. That makes us a bit sad, as it removes the need to find an empty parking spot every time you use the garage; and having a robot park your car for you seems very future-y.

The gist of the ROTOPARK system is a carousel and elevator system for parking cars. just drive into a single-stall garage at ground level, take your ticket, and walk out the people-hole. The garage stall floor is a sled which moves down an elevator (shown as blue stalls on the left half of the image) to be stored away in the rotating carousels of cars.

Obviously mechanical failure is a huge issue here. What if the elevator breaks? Also, at times of high traffic we think getting your vehicle back out of the system would be quite a bit slower than the “static” parking garages we’re used to. Oh well, maybe some day. Check out the classic marketing video after the break which shows off the concept, construction, and use of the system.

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