Big Red Button Puts Toddler In Command Of Chromecast

Controversial position: the world needs more buttons. We’ve gotten so far away from physical interfaces like buttons, knobs, and switches in favor of sleek but sterile touch-screen “controls” that when we see something like this big red button so toddlers can start a TV show, we just have to latch onto the story and see what it’s all about.

As it turns out, the big red button itself is probably the least interesting part of [Mads Chr. Olesen] build. The real meat of the project is the reverse engineering effort needed to get Chromecast to start the show. As [Mads] explains, once upon a time a simple GET request to a URL was all it took to do so, but no more; Google has repeatedly nerfed the Chromecast API over the years, enough that [Mads] had some digging to do.

Luckily, pyChromecast is a thing, but using it for DRTV, a streaming service of the Danish Broadcasting Corporation, required figuring out the AppID of the DRTV app. It looks like [Mads] used Wireshark to sniff traffic to and from the Chromecast, and netlog-viewer to analyze the capture. That and a little Developer Tools action in Chrome led to all the information needed to modify pyChromecast to support DRTV. The rest of the project consisted of building a box for the huge red arcade button and wiring it up to a Wemos D1. A Raspberry Pi actually talks to the Chromecast, and now the toddler is able to call up his favorite show and pause and restart it at will, no parent required.

We appreciate the reverse engineering heroics [Mads] displays here, which provide good general lessons for other purposes. It’s been a while since we’ve seen a Chromecast physical interface build, too, so we appreciate the refresher.

Only One Hacker At The Keyboard? Amateurs!

We imagine many of you have seen the ridiculous scene from the TV series NCIS in which a network intrusion is combated by two people working at the same keyboard at once. It’s become a meme in our community, and it’s certainly quite funny.  But could there be a little truth behind the unintentional joke? [Tedu] presents some possibilities, and they’re not all either far-fetched or without application.

The first is called Duelmon, and it’s a split-screen process and network monitor worthy of two players, while the second is Mirrorkeys, a keyboard splitter which uses the Windows keys as modifiers to supply the missing half. As they say, the ability to use both at once would be the mark of the truly 1337.

Meanwhile here at Hackaday we’re evidently closer to 1336.5, as our pieces are written by single writers alone at the keyboard. We would be fascinated to see whether readers could name any other potential weapons in the dual-hacker arsenal though, and we’d like to remind you that as always, the comments are open below.

The intense hacking scene from NCIS can be found below the break. Be warned though, it contains the trauma of seeing a computer unplugged without shutting down first.

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2023 Halloween Hackfest: Quoth The Raven, “Caww!”

Sometimes, projects start in somewhat unlikely places. This one began when [Istvan Raduly] scored a fake raven at a neighbor’s garage sale and decided to turn it into a thunder-and-lightning decoration that would frighten even the bravest trick-or-treater.

Get close enough to this raven and you’ll set off the PIR sensor, which triggers lighting and sound effects, including some spooky glowing and blinking red eyes, general cawing, and of course, thunder. The light comes from a whopping 10-watt, 12-volt power LED. This bird’s brain is an Arduino Nano, which is protected from the 12V supply with a boost converter. As you might expect, the sounds are on an SD card and played through a DF Player Mini.

Spookiness aside, our favorite part might be the absolutely lovely job that [Istvan] did decorating the raven’s base. Hiding electronics and hot glue is one thing, but this is above and beyond. Be sure to check it out after the break, both in the safety of the house, and outside in the scary darkness.

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Chugging Along: A Steam-Powered Sawmill Still Makes Its Mark

[Rural Heritage TV] has video of a private tour of a working, two-story, steam-powered sawmill at Lake Itasca, Minnesota. This is believed to be one of the only working steam-powered band-sawmills in the country with a shotgun (or reciprocating) feed carriage. The carriage moves back and forth with a log while a monstrous 44-foot long bandsaw cuts pieces off on every stroke. There’s even a log turning mechanism, because if there’s one thing that never changes, it’s that time is money.

There is great footage of the whole thing in action, and also a serious tour of just how much work was needed to keep such a tool running. For example, in its heyday a machine like this would be swapping bands out for maintenance and sharpening every few hours.

Viewers unfamiliar with such machinery may notice the lack of rims or guard rails on the bandsaw and other belts and pulleys. How do bands stay centered on spinning wheels without falling off? The crowned pulley was the steam era’s solution, providing a means for belts to self-center without any need for rims or other additions.

This tour of the sawmill is a nifty peek at a technology that, at one point, ruled the roost. Watch it in action in the video, just under the page break. If that leaves you hungry to know more, there’s a second video that goes into added detail about saw sharpening and more.

One last tip: if you’re hungry to know more about the history of the steam engine, The Perfectionists is absolutely a book you should read because it goes into fascinating detail about that, and more.

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Building Penny’s Computer Watch From Inspector Gadget

When you help your bumbling Uncle Gadget with all kinds of missions, you definitely need a watch that can do it all. Penny’s video watch from Inspector Gadget has a ton of features including video communication with Brain and Chief Quimby, a laser, a magnet, a flashlight, a sonar signal, and much more.

To round out her Penny costume, [Becky Stern] has created a 3D printed version of Penny’s incredibly smart watch. It listens for Penny’s iconic phrase — come in, Brain! — and then loads a new picture of Brain on the rounded rectangle TFT display. Inside the watch is an Arduino Nicla Voice, which has to be one of the tinier machine learning-capable boards out there.

[Becky] created the watch case in Tinkercad and modified a watch band from Printables to fit her wrist. With such a small enclosure to work with, [Becky] ended up using that really flexible 30 AWG silicone-jacketed wire for all the fiddly connections between the Arduino and the screen.

After getting it all wired up to test, she found that the screen was broken, either from pressing it into the enclosure, or having a too-close encounter with a helping hands. Let that be a lesson to you, and check out the build video after the break.

More interested in Uncle Gadget’s goodies? Check out these go-go-Gadget shoes and this propeller backpack for skiers.

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Real NES Plays Frame-Perfect For You On Twitch

Have you ever wanted to be the best Super Mario Brothers speedrunner, but you just couldn’t do the frame-perfect inputs? Fear not, because [Gregory Strike] is here to save the day with his automatic NES controller!

In his previous video, [Greg] already made an automatic controller that plays a sequence of inputs at the perfect time, but it still failed some of the frame-perfect tricks. So what gives? Deviation in the timing of the NES itself gives, as he shows how the NES doesn’t sample inputs at exactly the same time every frame. To account for this, he used the latch signal, which starts the controller reading process as a time reference, and replaced his digital “mixtape” with a more time-flexible Arduino. After the modification, he shows it pulling off frame-perfect inputs every time he plays Super Mario Brothers.

But if you have a controller that can do frame-perfect inputs and it can be connected to a computer, you can connect the controller to the internet! That’s right, [Greg] created a Twitch bot that tells the Arduino exactly what inputs to send, which then relays it to the NES. It accepts simple sequences of inputs via chat, and you can try it out right now on [Greg]’s Twitch stream.

This project shows promising results, and we think it’s possible to do much more with its internet connection. We’re certainly looking forward to what [Greg] decides to make next.

Video after the break.
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Light Guns Aren’t Just For CRTs Anymore

For how much of a cultural phenomenon light gun games like Duck Hunt were, they didn’t survive the transition from CRT televisions to LCDs particularly well because of all of the technological quirks the light guns exploited in older technology that simply disappeared with modern TVs. But it’s not impossible to get a similar gameplay from modern technology as evidenced by the success of the Wii and its revolutionary Wiimote, and there are plenty of modern games that use similar devices. There are a few paths to getting older light guns working again, though.

The first system to note, called SAMCO, uses a system of LEDs and a camera to synchronize the game’s flashes to the new technology and translate the input back into the game. Gun4ir uses a similar technique, and boasts extremely high accuracy and low latency largely due to being programmed in assembly. Both systems can use either an infrared tracking sensor or a Wiimote sensor as the LEDs and while the SAMCO system can run on a Raspberry Pi Pico, Gun4ir exclusively uses ATmega32U4 boards with the optimized assembly programming.

Both SAMCO and Gun4ir offer PCBs for anyone looking to try them out without designing their own circuit boards, and once the electronics are assembled they can either be put in an original NES-era light gun, put in a custom printed enclosure, or even stuffed into a Nerf gun. For others looking for a more turnkey solution, there are also offerings from companies like Sinden which make complete system. You can always build your own system to restore the functionality of original light guns from scratch if that’s more your style.

Thanks to [LookAtDaShinyShiny] for tipping us off to the latest happenings in the light gun community!

Photo courtesy of Wikimedia Commons