The Computer We All Wish We’d Had In The 8-Bit Era

The 8-bit home computers of yore that we all know and love, without exception as far as we are aware, had an off the shelf microprocessor at heart. In 1983 you were either in the Z80 camp or the 6502 camp, with only a relatively few outliers using processors with other architectures.

But what if you could have both at once, without resorting to a machine such as the Commodore 128 with both on board? How about a machine with retargetable microcode? No, not the DEC Alpha, but the Isetta from [RoelH]— a novel and extremely clever machine based upon 74-series logic, than can not only be a 6502 or a Z80, but can also run both ZX Spectrum games, and Apple 1 BASIC. We would have done anything to own one of these back in 1983.

If retargetable microcode is new to you, imagine the instruction set of a microprocessor. If you take a look at the die you’ll find what is in effect a ROM on board, a look-up table defining what each instruction does. A machine with said capability can change this ROM, and not merely emulate a different instruction set, but be that instruction set. This is the Isetta’s trick, it’s not a machine with a novel RISC architecture like the Gigatron, but a fairy conventional one for the day with the ability to select different microcode ROMs.

It’s a beautifully designed circuit if you’re a lover of 74 logic, and it’s implemented in all surface mount on a surprisingly compact PCB. The interfaces are relatively modern too, with VGA and a PS/2 keyboard. The write-up is comprehensive and easy to understand, and we certainly enjoyed digging through it to understand this remarkable machine. We were lucky enough to see an Isetta prototype in the flesh over the summer, and we really hope he thinks about making a product from it, we know a lot of you would be interested.

IBM’s Latest Quantum Supercomputer Idea: The Hybrid Classical-Quantum System

Although quantum processors exist today, they are still a long way off from becoming practical replacements for classical computers. This is due to many practical considerations, not the least of which are factors such as the need for cryogenic cooling and external noise affecting the system necessitating a level of error-correction which does not exist yet. To somewhat work around these limitations, IBM has now pitched the idea of a hybrid quantum-classical computer (marketed as ‘quantum-centric supercomputing’), which as the name suggests combines the strengths of both to create a classical system with what is effectively a quantum co-processor.

IBM readily admits that nobody has yet demonstrated quantum advantage, i.e. that a quantum computer is actually better at tasks than a classical computer, but they figure that by aiming for quantum utility (i.e. co-processor level), it could conceivably accelerate certain tasks for a classical computer much like how a graphics processing unit (GPU) is used to offload everything from rendering graphics to massively parallel computing tasks courtesy of its beefy vector processing capacity. IBM’s System Two is purported to demonstrate this when it releases.

What the outcome here will be is hard to say, as the referenced 2023 quantum utility demonstration paper involving an Ising model was repeatedly destroyed by classical computers and even trolled by a Commodore 64-based version. Thus, at the very least IBM’s new quantum utility focus ought to keep providing us with more popcorn moments like those, and maybe a usable quantum system will roll out by the 2030s if IBM’s projected timeline holds up.

A man in glasses and a black sweatshirt sits in front of an orange and black computer screen just below eye level at the table in front of him. His keyboard sits on the table below. He appears to be in a park as there are trees and grass in the background.

Flying Lotus Is A Framework-Powered Portable All-in-One Computer

One of the things that we love about the modern era of computing is the increasing ease by which you can roll your own custom computer, as seen with the cyberdeck phenomenon. The Flying Lotus is another awesome build in this vein.

Built around the Framework ecosystem, this device was built to suit the very specific use case of its designer, [Carlos Aldana]. He found himself traveling a lot and that the ergonomics of a laptop left a lot to be desired, especially when in the air. Add to it the fact that he has trouble typing on typical laptop keyboards for any length of time, and you can see how an ergonomic keyboard plus a laptop just doesn’t really work on a tray table.

The Flying Lotus takes the screen, modular ports, and mainboard of a Framework laptop and puts them into a single computing block that can be hung from the clever tabs at the top or mounted on a stand that puts the screen at a more ergonomically ideal height from the work surface. [Aldana] describes it as an “iMac that’s portable.” Since it doesn’t have an integrated keyboard, you can run it with whatever keyboard you like from super duper ergo to a teeny game controller sized unit.

We’ve talked about why we like Framework so much before, and if you’d like another take on a modern portable computer, how about this portable Mac mini?

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A Game Of Snake On A LEGO Mechanical Computer

Really, [OzzieGerff] had us at “LEGO.” But then he took it to another place entirely and built a completely mechanical, nearly 100% LEGO version of Snake. And it’s just as cool as it sounds.

Mind you, it’s a little hard to grok how this whole contraption works, which has been in the works for a while, but we’ll try to summarize as best we can. The most important aspect of this build is that there are no electronics at all — everything is done with mechanical linkages, with some Technics pneumatic components and a couple of electric motors to provide the oomph. The three main components are the input section, which consists of a two-axis joystick, a tail buffer, which keeps track of the length of the snake’s tail as gameplay progresses, and the largest component, the 16×16 display.

The joystick translates user inputs into pneumatic signals which pass through a mechanical filtering unit that prevents the head of the snake from doubling back on itself. The filtered inputs then pass into the screen reader, a complex device that probes the status of a given pixel on the display and determines the status of the snake’s head. If it touches a snake pixel, the game’s over. Hitting a blank pixel moves the head of the snake by one and takes one pixel off the end, while a food pixel extends the snake’s length.

Keeping track of the length of the snake is the job of the buffer, which uses Technics tank tracks and levers. Setting a one is done by flipping the lever to one side as it passes under the write head; a read head further down the track senses which way the lever is flipped and translates it into a pneumatic signal. The buffer has four channels, one for each possible direction the snake’s head could be moving. The signals drive a screen writer, which moves a pyramidal follower across a series of push-rods that flip the corresponding pixel on the display to show the proper icon. Simplicity itself? No, but the video below will make things a lot clearer.

It doesn’t look like [Ozzie] is quite done with this game, as he doesn’t show any actual gameplay yet. We’d love to see and hear that — we suspect it’ll make quite a racket. We’ll be keeping an eye out for this one, but while we wait, check out this rope braiding machine or watch Lego break steel.

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The Famous Computer Cafe Has Now Been Archived Online

You might think that TV stations or production houses would be great at archiving, but it’s not always the case. Particularly from the public access perspective. However, if you’re a fan of The Famous Computer Cafe, you’re in luck! The beloved series has now been preserved on The Internet Archive!

If you’re not familiar with the show, it was a radio program broadcast from 1983 to 1986. It was pumped out of a variety of radio stations in southern and central California in the period. The creators making sure to keep a copy of each episode in reel-to-reel tape format. For years, these tapes were tragically lost, until archivist [Kay Savetz] was able to recover some of them from a recent property sale. From there, a GoFundMe paid for digitization, and the show has been placed on The Internet Archive with the blessings of the original creators.

This is quite the cultural victory, particularly when you observe the list of guests on the show. Timothy Leary, Bill Gates, Jack Tramiel, and even Douglas Adams made appearances in the recovered recordings. Sadly, though, not all the tapes have been recovered. Episodes with Gene Roddenberry, Robert Moog, and Ray Bradbury are still lost to time.

If you fancy a listen, 53 episodes presently exist on the archive. Take a trip back in time and hear from some technological visionaries—and futurists—speaking their minds at the very beginning of the microcomputer era! If you find any particularly salient gems, don’t hesitate to drop them on the tip line.

Happy Birthday To Dad, Retrocomputer Style

For those of us who lived through the early 8-bit computing revolution — the tail end, in our case — it’s hard to believe that there’s a second wave of retrocomputing nostalgia underway. But as this bit-banged TRS-80 birthday bonus pack shows, the first generation did a pretty good job passing the retro torch.

With his father’s 70th birthday coming up and full of “borrowed nostalgia” for the good old days, [Josh Sucher] scored a TRS-80 off eBay and experimented with what could be possible. After 50-odd years, the machine needed a bit of TLC, including a new power supply, some keyboard repairs, and the usual recapping. He also had to soup the machine up a bit, given that its original capabilities were so limited.

Chief among these mods was a rudimentary IP stack thanks to a TRS-IO card, which emulates a lot of functionality of the original TRS-80 Expansion Module and adds an ESP-32 for WiFi capability. This allowed [Josh] to get a neat “Dadbot” chatbot going on the machine, using years of his dad’s text messages to train the model. There’s also a game of Go, an RPG based on his parents’ lives, and a local news and weather app. Most impressive, though, is the bit-banged audio app that uses the TRS-80’s cassette interface to play a passable rendition of “Happy Birthday to You.” The video below has the full demo.

It’s clear that this lengthy project was a labor of love, and we approve of the results. It’s been a long, long time since we first caught wind of the TRS-80 through the Radio Shack catalog, and projects like this make us feel like scratching up one for ourselves to play with.

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Historical Microsoft And Apple Artifacts Among First Christie’s Auction Of Living Computers Museum

Recently the Christie’s auction house released the list of items that would be going up for sale as part of the first lot of Living Computer Museum items, under the banner “Gen One: Innovations from the Paul G. Allen Collection”. One auction covers many ‘firsts’ in the history of computing,  including a range of computers like an Apple 1, and a PDP-10, as well as early Microsoft memos and code printouts. The other auctions include such items like a Gemini Spacesuit as worn by [Ed White] and a signed 1939 letter from [Albert Einstein] to [US President Roosevelt] on the discovery by the Germans of a fissionable form of uranium from which a nuclear weapon could be constructed.

We previously reported on this auction when it was first announced in June of this year. At the time many were saddened at seeing the only computer history and its related educational facilities vanish, and there were worries among those who had donated items to the museum what would happen to these now that the museum’s inventory was being put up for sale. As these donations tend to be unconditional, the museum is free to do with the item as they see fit, but ‘being sold at auction’ to probably a private collector was likely not on their mind when filling in the donation form.

As the first auctions kick off in a few days we will just have to wait and see where the museum’s inventory ends up at, but it seems likely that many of these items which were publicly viewable will now be scattered across the globe in private collections.

Top image: A roughly 180° panorama of the “conditioned” room of the Living Computer Museum, Seattle, Washington, USA. Taken in 2014. (Credit: Joe Mabel)