Surprisingly Stomp-able Soft Switches

Competition sure brings out the brute in people, doesn’t it? So what do you do when you need a bunch of switches you can let people fist-pound or stomp on repeatedly without them taking damage? You could look to the guitar pedal industry and their tough latching switches, or you could simply build your own smash-resistant buttons as [wannabemadsci] has done.

The main thing about these switches is that they aren’t easily destroyed by shoes or angry fists. That’s because the shiny red push-me part of the button is made by cutting a foam ball in half.

Not easily crush-able Styrofoam, mind you — squishy, coated foam like an indoor football. This is mounted to the top of a sandwich made of hardboard and a couple pieces of easily-compressible foam from craft paintbrushes.

A brass washer is mounted to the middle of both pieces of hardboard, and these have wires soldered to them to read button presses. Then it’s just a matter of hooking it to a microcontroller like any other momentary.

There are all kinds of things you could cut in half for the top, like maybe tennis balls. Or, do what [Sprite_TM] did and use inverted plastic bowls.

The LackRack Enterprise Edition in Revspace, Netherlands

Rackmount Hardware Placement Issues? IKEA LACK To The Rescue!

[hackbyte] reminds us about a classic hack that, even though we’ve seen floating around for over a decade, has somehow never quite graced our pages before. Many of us keep small home labs and even, at times, collections of servers that we’d be comfortable be calling mini-datacenters. However, if you use the ever-abundant 19″ switches, servers and other hardware, keeping these mounted and out of the way can be a thorny experience. Which leads us to, undoubtedly, unintentional – but exceptionally handy – compatibility between IKEA LACK table series and 19″ rackmount hardware.

The half-humorous half-informative wiki page on Eth0Wiki talks about this idea in depth, providing a myriad of examples and linking to pages of other hackerspaces and entities who implemented this idea and improved upon it. These tables look nice and fit anywhere, stack neatly when not in use, and you can put a bottle of Club-Mate on top. Aka, they’re the exact opposite of cheap clunky cabinets actually designed for rackmount you can buy, and cost a fraction of the price. What’s not to love?

You can buy a whole lot of cheap hardware in 19″, and arguably, that’s where you can get the best hardware for your dollar. Many a hackerspace has used these tables for makeshift infrastructure, permanent in all but intent. So, in case some of us missed the memo, now you are aware of yet another, underappreciated solution for mounting all these servers we get for cheap when yet another company replaces its equipment – or undergoes a liquidation. If LackRack hasn’t been on your radar – what have you been using for housing your rackmount hardware collection?

Wondering what to do with an old server? Building a powerful workstation is definitely on the list. Alternatively, you could discard the internals and stuff it full of Raspberry Pi!

A purple PCB with many DIP chips including a 6502

Hackaday Prize 2022: Reuse Those DIP Chips To Make A 1980s-Style Single-Board Computer

With the Great Chip Shortage still delaying deliveries of new components, now might be a good time to look around your lab and inspect those piles of chips that you thought “might come in handy one day”. Chances are you’ll find a good stack of 74xx series logic, once ubiquitous but today mostly obsolete thanks to powerful microcontrollers and FPGAs. It would be a shame to let them go to waste, so why not use them to make a neat 1980s-style computer?

With this idea in mind, [Anders Nielsen] designed the ABN6502: a single-board computer based on the venerable 6502 processor, but with relatively modern interfaces like a VGA monitor output, a PS/2 keyboard connector and even a wireless module to simplify firmware uploads from a PC. One design requirement was to minimize the number of new components needed; the average hacker interested in building the ABN6502 will probably have many of the chips lying around somewhere in their workshop.

The component list reads like a typical bill of materials for a 6502-based computer, but comes with a lot of flexibility to allow for part subsititution. For the CPU, both the classic NMOS 6502 as well as the modern CMOS-based 65C02 are supported, along with their 6522 companion chip that provides I/O ports and timers. A ROM socket can hold either modern, fast flash chips or traditional but slow UV-erasable EPROMs.

Instead of using DRAM chips with their complicated refresh requirements, [Anders] went for 32 KB of SRAM to implement the main memory; unaffordable in the ’80s but easily available today. Standard 74xx series logic chips glue all the components together, again with several options to add or remove features as the user prefers. Pin headers bring out the I/O ports for easy connection to external peripherals.

The ABN6502’s software library is currently limited to a bootloader, but a complete development toolchain based on the CC65 compiler should make it easy to develop all kinds of programs on this platform. We’ve already featured the clever wireless ROM flashing system, as well as a demonstration of the 6502 driving RGB LEDs.

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A multi-PCB setup to drive a CRT vector monitor

Color Vector Display Controller Brings Arcade Classics Back To Life

If you’ve been reading Hackaday long enough, you’ve probably come across a few hacks where someone made simple animations or even video games on an analog oscilloscope screen. Those hacks generally use vector graphics, where the cathode ray tube’s electron beam directly draws geometric shapes onto the screen. This gives the image a unique look that’s quite distinct from the pixel-based raster displays used on TVs and most computer monitors.

Vector displays were also used in several arcade machines of the early 1980s, including classics like Tempest, Gravitar and Star Wars. In order to emulate these games more faithfully than would be possible on a raster monitor, [Robin Champion] designed the vstcm: a color vector monitor controller to easily drive RGB vector monitors.

Star Wars (1983) displayed on CRT monitorThe design is based on [Trammell Hudson] and [Adelle Lin]’s v.st system, and therefore features a Teensy microcontroller as well as a couple of digital-to-analog converters. While the v.st can only connect to monochrome X/Y systems like oscilloscopes, the vstcm can work with RGB monitors to allow near-perfect emulation of color vector-based games. A custom software interface connects the vstcm to AdvanceMAME, a special version of the well-known arcade emulator that facilitates the connection of unusual display systems.

The end result definitely looks the part, although [Robin] notes that performance is not at the level it could be and requests those familiar with the Teensy platform to help optimize the code. If you’d like to build the vstcm but can’t find a vector monitor, you can always modify the yoke of a conventional CRT. Want to learn more about vector displays? Check out this thorough introduction.

The 512 Gigabyte Floppy Disk

There are times when a technology goes almost overnight as if in a puff of smoke, and others when they fade away gradually over time to the point at which their passing is barely noticed. So it is with removable media, while we still have the occasional USB flash disk or SD card , they do not come anywhere near the floppies, Zip disks, and CD-ROMs of the past in their numbers or ubiquity. If the floppy disk is just a save icon to you there’s still the chance to experience their retro charm though, courtesy of [Franklinstein]. He’s made a 3.5″ floppy disk that eschews 720 k, 1.44 M, or even 2.88 Mb, and goes all the way with a claimed 512 Gb capacity. We’re sure we can’t remember these from back in the day!

Of course as we can see in the video below he’s achieved neither an astounding feat of data compression nor a bleeding-edge method of storing bits in individual iron oxide molecules. Instead the floppy hinges open, and there’s a holder for micro SD cards where the disk itself would be. It’s a bit of fun, and we have to agree with him that it makes a very handy holder for micro SDs that can carry that much data. This sets us wondering though, whether it would be possible to somehow multiplex 14 micro SDs to a microcontroller on a PCB that could fit in a floppy shell. Perhaps an ESP32 could be a slow file server through a web interface?

He makes the point that 512 Gb of floppies would comfortably exceed the height of the tallest buildings were they stacked together, so at the very least this represents a space saving. If you’re looking for something slightly more functional and don’t mind modifying the drive, there’s always this classic approach to marrying a floppy with an SD card.

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Slow Races On A Pinewood Derby Track Built From Scratch

Pinewood derby racing is a popular pastime for scouting groups and many others besides. [Mr Coster] whipped up his own track with the assistance of some 3D printed parts, and used it to run a competition with a fun twist on the usual theme.

The track starts with a pair of MDF panels, on to which some strips are placed to act as guides for the racers. There’s also a release mechanism built with hinges and a pair of dowels that ensures both racers start the competition at exactly the same time. To give the track a nice transition from the downward slope to the horizontal, a series of curved transition pieces were designed in Fusion 360, 3D printed, and added to the course.

As for the competition, [Mr Coster] decided to eschew the usual focus on outright speed. Instead, students were charged with building the slowest possible car that could still complete the course. Just for the fun of it, though, the kids were then given one day to modify their slowest cars to compete in a more typical fastest-wins event. It gives the students a great lesson in optimizing for different performance parameters.

You might be old-school, though, and want to ruin the fun by taking it all way too seriously. Those competitors may wish to consider some of the advanced equipment we’ve featured before. Alternatively, you could run a no-holds-barred cheater’s version of the contest. Video after the break.

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MiniDisc Player Supports Full Data Transfer

Between the era of the CD and the eventual rise and domination of streaming music platforms, there was a limbo period of random MP3 players mixed in with the ubiquitous (and now officially discontinued) iPod. In certain areas, though, the digital music player of choice was the MiniDisc, a miniature re-writable CD player with some extra digital features. Among them was the ability to transfer music to the discs over USB, but they did not feature the ability to transfer the songs back to a computer. At least until now, thanks to this impressive hack from [asivery].

Although it sounds straightforward, this trick has a lot of moving parts that needed to come together just right. The MiniDisc player uses a proprietary encoding format called ATRAC, so a codec is needed for that. The MiniDisc player stores data from the disc in a 40-second buffer when playing, so the code reads the data directly from DRAM in 40-second chunks, moves the read head, repeats the process as needed, then stitches the 40-second parts back together. It can work on any Sony NetMD portable, if you are lucky enough to still have one around.

The project is a tremendous asset to the MiniDisc community, especially since the only way to recover data from a MiniDisc player prior to this was to use a specific version known as the RH-1. As [asivery] reports, used RH-1 players are going for incredibly high prices partially because of this feature. Since this new method demonstrates that it’s possible to do with other devices, perhaps its reign in the MiniDisc world will come to a close. For those still outside the loop on this esoteric piece of technology, take a look at this MiniDisc teardown.

Thanks to [Maarten] for the tip!