Hardware hacking can be extremely multidisciplinary. If you only know bits and bytes, but not solder and electrons, you’re limited in what you can build. The same is true for mechanical design, where the forces of stress and strain suddenly apply to your project and the pile of code and PCBs comes crashing to the ground.
In the first half of his workshop, Naman Pushp walks you through some of the important first concepts in mechanical engineering — how to think about the forces in the world that act on physical objects. And he brings along a great range of home-built Jugaad props that include a gravity-defying tensegrity string sculpture and some fancy origami that help hammer the topics home.
In the second half of the workshop, Naman takes these concepts into computer simulation, and gives us good insight into the way that finite-element analysis simulation packages model these same forces on tiny chunks of your project’s geometry to see if it’ll hold up under real world load. The software he uses isn’t free by any definition — it’s not even cheap unless you have a student license — but it’s nonetheless illuminating to watch him work through the flow of roughly designing an object, putting simulated stresses and strains on it, and interpreting the results. If you’ve never used FEA tools before, or are looking for a compressed introduction to first-semester mechanical engineering, this talk might be right up your alley. Continue reading “Remoticon Video: The Mechanics Of Finite Element Analysis”→
Designing your own integrated circuits as a one-person operation from your home workshop sounds like science fiction. But 20 years ago, so did rolling your own circuit boards to host a 600 MHz microcontroller with firmware you wrote yourself. Turns out silicon design isn’t nearly as out of reach as it used to be and Matt Venn shows us the ropes in his Zero to ASIC workshop.
Held during the 2020 Hackaday Remoticon, this is a guided tour of the tools used in the Skywater PDK — the Process Design Kit that is an open-source ASIC toolkit produced in a partnership between Google and SkyWater Technology. We covered the news when first announced back in June, but this the most comprehensive look we’ve seen into the actual design process.
Matt builds up the demo starting from the very simple design of an N-channel MOSFET with click-and-drag tools similar to graphics editing software. The good news it that although you can draw your own structures like this, for digital designs you won’t have to. A wide variety of IP has been contributed to the open source project allowing basic building blocks to be pulled in using HDL. However, the power of drawing structures will certainly be the playground for those needing analog design as part of their projects.
As with EDA software used for circuit boards, the PDK includes design rule checks to ensure you aren’t violating the limits of the 130 nm chip fab. There’s some other black magic in there too, as Matt specifically mentions an antenna rules check to safeguard your design from being fried by induced current on “large” (microscopically so) metalized runs during the fabrication process.
The current workflow involves grinding through a large number of configuration files, something Matt admits took him a long time to wrap his head around. However, what’s available for proofing your design is very impressing. He demonstrates SPICE simulation to calculate timings, and shows numerous examples of verification drawings generated by the compilation process, either in the form of seeing the structures as they will be laid out, or as logical flow charts. This is crucial as a single run will take 2-3 months to come back from fab — you want to get things right before buttoning up the project. Incidentally, that’s know as “tapeout”, a term you’ve likely heard before and he says it comes from reels of magnetic tape containing the design being removed from the computer and sent to production. Who knew? (This tidbit in strikethrough appears to be incorrect).
But wait, there’s more to this than just designing the things. Part of the intrigue of the Skywater-PDK project is that Google bought into covering a group run about once per quarter so that open-source designs can be ganged onto a multi-project wafer free of charge to the people submitting them. That’s pretty awesome and we’re giddy to hear news of people getting their wafer-level chip scale devices — also known as flip chips — back for testing. Matt is planning a more in-depth paid course on the topic. For now, get a taste of what’s involved from this excellent workshop found after the break.
We seem to want our PCB design software to do everything these days, and it almost delivers. You can not only lay it all out, check electrical and design rules, and even spit out a bill of materials, but many PCB tools produce 3D models that are good enough to check parts clearance or are useful in designing enclosures. But when it comes to producing photorealistic output, whether for advertising or just for eye-candy, you might want to turn to 3D design tools.
In this workshop, Anool Mahidharia takes the output of KiCad’s VRML export, gets it rendering in Blender, and then starts tweaking the result until you’re almost not sure if it’s the real thing or a 3D model. He starts off with a board in KiCad, included in the project’s GitHub repo, and you can follow along through the basic import, or go all the way to copying the graphics off the top of an ATtiny85 and making sure that the insides of the through-plated holes match the tops.
If you don’t know Blender, maybe you don’t know how comprehensive a 3D modelling and animation tool it is. And with the incredible power comes a notoriously steep learning curve up a high mountain. Anool doesn’t even try to turn you into a Blender expert, but focuses on the tweaks and tricks that you’ll need to make good looking PCB renders. You’ll find general purpose Blender tutorials everywhere on the net, but if you want something PCB-specific, you’ve come to the right place.
Hacking is about pushing the envelope to discover new and clever ways to use things in ways their original designers never envisioned. [Charlyn Gonda]’s Hackaday Remoticon workshop “Making Glowly Origami” was exactly that; a combination of the art of origami with the one of LEDs. Check out the full course embedded below, and read on for a summary of what you’ll find. Continue reading “Remoticon Video: Making Glowy Origami With Charlyn Gonda”→
We’re impressed to see the continued flow of new and interesting ways to utilize 3D printing despite its years in the hacker limelight. At the 2020 Hackaday Remoticon [Billie Ruben] came to us from across the sea to demonstrate how to use 3D printing and fabric, or other flexible materials, to fabricate new and interesting creations. Check out her workshop below, and read on for more detail about what you’ll find.
The workshop is divided into two parts, a hands-on portion where participants execute a fabric print at home on their own printer, and a lecture while the printers whirr away describing ways this technique can be used to produce strong, flexible structures.
The technique described in the hands on portion can be clumsily summarized as “print a few layers, add the flexible material, then resume the printing process”. Of course the actual explanation and discussion of how to know when to insert the material, configure your slicer, and select material is significantly more complex! For the entire process make sure to follow along with [Billie]’s clear instructions in the video.
The lecture portion of the workshop was a whirlwind tour of the ways which embedded materials can be used to enhance your prints. The most glamourous examples might be printing scales, spikes, and other accoutrement for cosplay, but beyond that it has a variety of other uses both practical and fashionable. Embedded fabric can add composite strength to large structural elements, durable flexibility to a living hinge, or a substrate for new kinds of jewelry. [Billie] has deep experience in this realm and she brings it to bear in a comprehensive exposition of the possibilities. We’re looking forward to seeing a flurry of new composite prints!
When you want to quickly pull together a combination of media and user interaction, looking to some building blocks for the heavy lifting can be a lifesaver. That’s the idea behind Max, a graphical programming language that’s gained a loyal following among anyone building art installations, technology demos (think children’s museum), and user Kiosks.
Guy Dupont gets us up to speed with a how to get started with Max workshop that was held during the 2020 Hackaday Remoticon. His crash course goes through the basics of the program, and provides a set of sixteen demos that you can play with to get your feet under you. As he puts it, if you need sound, video, images, buttons, knobs, sensors, and Internet data for both input and output, then Max is worth a look. Video of the workshop can be found below.
Modular synthesizers, with their profusion of knobs and switches and their seemingly insatiable appetite for patch cables, are wonderful examples of over-complexity — the best kind of complexity, in our view. Play with a synthesizer long enough and you start thinking that any kind of sound is possible, limited only by your imagination in hooking up the various oscillators, filters, and envelope generators. And the aforementioned patch cables, of course, which are always in short supply.
Luckily, though, patch cables and the modules they connect can be virtualized, and in his 2020 Remoticon workshop, Jonathan Foote showed us all the ways VCV Rack can emulate modular synthesizers right on your computer’s desktop. The workshop focused on VCV Rack, where Eurorack-style synthesizer modules are graphically presented in a configurable rack and patched together just like physical synth modules would be.