JawnCon 0x0: A Strong Start With A Bright Future

Last month, I had the pleasure witnessing a birth. No, not of a child. What I’m talking about is something far rarer, though arguably, just as loud and danger fraught — the birth of a new hacker convention.

The very first JawnCon took place on October 19th and 20th at Arcadia University, just outside of Philadelphia. If you’re in the Northeast US and suddenly find yourself surprised to learn that a hacker con managed to slip under your radar, don’t be. The organizers, who previously helped launch the WOPR Summit back in 2019, wisely decided to keep the scale of this first outing in check. Just a single track of talks, a chill out room, and 130 or like-minded individuals.

Although, even if they’d hatched a more ambitious plan, it’s hard to imagine they’d have had enough time to pull it off. Due to various circumstances, JawnCon had to come together at a breakneck pace, with less than 100 days separating the con’s inception and kickoff. That an event such as this could not only be organized so quickly, but go off without a hitch, is a testament to the incredible folks behind the scenes.

As for what a Jawn is…well, that might take a bit more explaining. It’s regional slang that’s perhaps best described as a universal noun in that it can be used to refer to basically anything or anyone. Think “smurf” or “da kine”. According to organizer Russell Handorf, the all-encompassing nature of the word describes not only his personal ethos but the spirit of the event. Rather than focusing too closely on any one aspect of hacking, JawnCon set out to explore a diverse array of tech topics from both the new and old schools. It would be an event where you could listen to a talk on payphone remote management, try your hand at lock picking, and learn about the latest in anti-drone technology, all under the same roof.

To that end, the team did an incredible job. Everyone I spoke to, young or old, newbie or vet, had a fantastic time. What’s more, as revealed in the Closing Remarks, the con actually managed to stay in the black — no mean feat for a first attempt. With a little luck, it seems like JawnCon is well on its way to becoming one of the Northeast’s can’t-miss hacker events. Continue reading “JawnCon 0x0: A Strong Start With A Bright Future”

All About Cats, And What Ethernet Classifications Mean Beyond ‘Bigger Number Better’

Although it probably feels like forever to many of us since Category 5 Ethernet cabling became prevalent, now that 2.5 and even 5 Gbit Ethernet has trickled into the mainstream, a pertinent question that many probably end up asking, is when you should replace Cat-5e wiring with Cat-6, or even Cat-7. Since most of us are likely to use copper network wiring for the foreseeable future in our domiciles and offices, it is a good question that deserves a good answer. Although swapping a Cat-5e patch cable with a Cat-7 one between a network port and computer is easy enough, replacing all the network cable already pulled through the conduits of a ‘future-proofed’ home is not.

The good news is probably that Category 8 Class II (Cat-8.2) is all you need to run your 40 Gbit Ethernet network with standard twisted pair wiring. The bad news is that you’re limited to runs of only thirty meters before signal degradation begins to kick in. If you take things down a notch to Cat-6A or Cat-7 (ISO/IEC 11801 Class EA and F, respectively), you can do 100 meter runs at 10 Gbit/s just like 100 meters runs at 1 Gbit/s were possible with Cat-5e before. Yet what differentiates these categories exactly?

Continue reading “All About Cats, And What Ethernet Classifications Mean Beyond ‘Bigger Number Better’”

Black 4.0 Is The New Ultrablack

Vantablack is a special coating material, moreso than a paint. It’s well-known as one of the blackest possible coatings around, capable of absorbing almost all visible light in its nanotube complex structure. However, it’s complicated to apply, delicate, and not readily available, especially to those in the art world.

It was these drawbacks that led Stuart Semple to create his own incredibly black paint. Over the years, he’s refined the formula and improved its performance, steadily building a greater product available to all. His latest effort is Black 4.0, and it’s promising to be the black paint to dominate all others.

Continue reading “Black 4.0 Is The New Ultrablack”

How Framework Laptop Broke The Hacker Ceiling

We’ve been keeping an eye on the Framework laptop over the past two years – back in 2021, they announced a vision for a repairable and hacker-friendly laptop based on the x86 architecture. They’re not claiming to be either open-source or libre hardware, but despite that, they have very much delivered on repairability and fostered a hacker community around the laptop, while sticking to pretty ambitious standards for building upgradable hardware that lasts.

I’ve long had a passion for laptop hardware, and when Hackaday covered Framework announcing the motherboards-for-makers program, I submitted my application, then dove into the ecosystem and started poking at the hardware internals every now and then. A year has passed since then, and I’ve been using a Framework as a daily driver, reading the forums on the regular, hanging out in the Discord server, and even developed a few Framework accessories along the way. I’d like to talk about what I’ve seen unfold in this ecosystem, both from Framework and the hackers that joined their effort, because I feel like we have something to learn from it.

If you have a hacker mindset, you might be wondering – just how much is there to hack on? And, if you have a business mindset, you might be wondering – how much can a consumer-oriented tech company achieve by creating a hacker-friendly environment? Today, I’d like to give you some insights and show cool things I’ve seen happen as an involved observer, as well as highlight the path that Framework is embarking upon with its new Framework 16.

Continue reading “How Framework Laptop Broke The Hacker Ceiling”

African man hunched over a small robot car chassis

The Dar Es Salaam Hacker Scene And Gamut Detection

We’re on a sort of vacation in Tanzania at the moment and staying in a modest hotel away from the tourist and government district. It’s a district of small shops selling the same things and guys repairing washing machines out on the sidewalk. The guys repairing washing machines are more than happy to talk. Everybody’s amazingly friendly here, the hotel guy grilled us for an hour about our home state. But I really didn’t expect to end up in a conversation about computer vision.

In search of some yogurt and maybe something cooler to wear, we went on a little walk away from the hotel. With incredible luck we found a robotics shop a few blocks away. Mecktonix is a shop about two meters each way, stuffed full of Arduinos, robots, electronics components, servos, and random computer gear, overseen by [Yohanna “Joe” Harembo]. Nearby is another space with a laser engraver and 3D printer. The tiny space doesn’t stop them from being busy. A constant stream of automotive tech students from the nearby National Institute of Transport shuffle in for advice and parts for class assigned projects.

In between students, Joe demos an autonomous car he’s working on. In classic hacker fashion, he first has to reattach the motor driver board and various sensors, but then he demos the car and its problem –  the video frame rate is very slow. We dive in with him and try to get some profiling using time.monotonic_ns(). He’s never done profiling before, so this is a big eye opener. He’s only processing one video frame every 4.3 seconds, using YOLO on a Pi 3, and yup, that’s the problem.  I suggest he change to gamut detection or a Pi 4. Continue reading “The Dar Es Salaam Hacker Scene And Gamut Detection”

The Simulated Universe Thought Experiment And Information Entropy

Do we live in a simulation? This is one of those questions which has kept at least part of humanity awake at night, and which has led to a number of successful books and movies being made on the subject, topped perhaps by the blockbuster  movie The Matrix. Yet the traditional interpretation of the ‘simulated universe’ thought experiment is one in which we – including our brains and bodies – are just data zipping about in a hyper-advanced simulation rather than physical brains jacked into a computer. This simulation would have been set up by (presumably) a hyper-advanced species who seem to like to run their own version of The Sims on a Universe-sized scale.

Regardless of the ‘why’, the aspect of this question where at least some scientific inquiry is possible concerns whether or not it would be possible to distinguish anything uniquely simulation-like in our environment that’d give the game away, like a sudden feeling of déjà vu in the world of The Matrix where you can suddenly perceive the fabric of the simulation. However, the major problem which we have to consider when trying to catch a simulation in the act is that to this point we cannot ourselves create even a miniature galaxy and intelligent beings inside it to provide a testable hypothesis.

Beyond popular media like movies and series like Rick & Morty, what do science and philosophy have to say about this oddly controversial subject? According to some, we have already found the smoking gun, while others are decidedly more skeptical.

Continue reading “The Simulated Universe Thought Experiment And Information Entropy”

Game Graphics: Racing The Beam

Have you ever wondered how the graphics in your favorite video games worked? This is the start of a series on game graphics, and what better place to start than how exactly the original Mario Bros. got those glorious pixely pixels onto the screen. Buckle in, because we’re “racing the beam” with systems like the NES, Commodore 64, and many other classics from the 1980s.

And to understand the 1980’s, it’s important to understand how the televisions of the time worked. Cathode Ray Tube (CRT) televisions work by precisely bombarding a phosphor layer with electrons, which excites the phosphor, which then releases visible light. The beam scans from left to right then top to bottom, giving each pixel a small fraction of a second of time. All of this effectively means that pixel data needs be sent at the same time as when the pixels are being lit up, which is why this type of graphics is often dubbed “racing the beam”.

Continue reading “Game Graphics: Racing The Beam”