PCB Design Review: DPI-LVDS Sony Vaio LCD Devboard

Ordering a PCB with mistakes sucks. We should help each other avoid such mistakes – especially newcomers. One of the best ways to avoid these mistakes, especially if it’s your first one, is to get a few other people to look at it. You deserve to get a PCB that is as functional and as helpful as humanly possible, so that you can be happy with your project, and feel ever so slightly more confident in yourself in whatever you shall set out to do next.

At the end of last year, I put out a call for design review submissions, and we’ve received enough projects to make me feel overwhelmed for a bit. A design review has always felt like a personal thing, and here we are doing them in public. But in that sense, we hope that everyone can learn from them, and we hope to push forward a healthy review culture.

What’s more, these articles won’t just be design review. Every project I’m highlighting is worthy of a Hackaday feature just on its own, so tune in and learn more about them!

Today’s Contestant

For this example, I will be walking through a review I’ve already given someone with a pretty cool board, for a pretty cool project I’ve already shown you. Remember the Sony Vaio remake project? A fair bit of people have reached out to me afterwards, and one of them, [Exentio] also had the same Sony Vaio rebuild idea in mind. We started chatting, and he decided to tackle one of the project’s milestones, and perhaps the most crucial one – adapting the LCD.

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On An Aging Space Station, Air Leaks Become Routine

Anyone who’s ever owned an older car will know the feeling: the nagging worry at the back of your mind that today might be the day that something important actually stops working. Oh, it’s not the little problems that bother you: the rips in the seats, the buzz out of the rear speakers, and that slow oil leak that might have annoyed you at first, but eventually just blend into the background. So long as the car starts and can get you from point A to B, you can accept the sub-optimal performance that inevitably comes with age. Someday the day will come when you can no longer ignore the mounting issues and you’ll have to get a new vehicle, but today isn’t that day.

Looking at developments over the last few years one could argue that the International Space Station, while quite a bit more advanced and costly than the old beater parked in your driveway, is entering a similar phase of its lifecycle. The first modules of the sprawling orbital complex were launched all the way back in 1998, and had a design lifetime of just 15 years. But with no major failures and the Station’s overall condition remaining stable, both NASA and Russia’s Roscosmos space agency have agreed to several mission extensions. The current agreement will see crews living and working aboard the Station until 2030, but as recently as January, NASA and Roscosmos officials were quoted as saying a further extension isn’t out of the question.

Still, there’s no debating that the ISS isn’t in the same shape it was when construction was formally completed in 2011. A perfect case in point: the fact that the rate of air leaking out of the Russian side of the complex has recently doubled is being treated as little more than a minor annoyance, as mission planners know what the problem is and how to minimize the impact is has on Station operations.

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Retro Gadgets: Pay TV In The 1960s

These days, paying for TV programming is a fact of life. You pay your cable company or some streaming service and the only question is do you want Apple TV and Hulu or would you rather switch one out for NetFlix? But back in the 1960s, paying for TV seemed unthinkable and was quite controversial. Cable TV systems were rare, and the airwaves were a public resource, so allowing someone to charge to watch TV on the public airwaves was hard to imagine. That was the backdrop behind the Telemeter — an early attempt to monetize TV programming that was more like a pay phone than a modern streaming service.

Rear view of the telemeter and coin box

[Lothar Stern] wrote about the device in the November 1959 issue of Popular Mechanics (see page 220). The device looked like a radio that sat on top of your TV. It added a whopping three pay-TV channels, and inside was a coin box, and — no kidding — a tape punch or recorder. These three channels were carried from a Telemeter studio over what appears to be a dedicated cable strung on existing phone poles.

Of course, TVs with coin boxes were nothing new. But those TVs were found in public places, airports, and hotels. The money was simply to turn the TV on for a set amount of time. This was different. A set-top box unscrambled channels delivered over a dedicated cable. Seems like old hat today, but a revolutionary idea in 1959.

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Stacking Solar Cells Is A Neat Trick To Maximise Efficiency

Solar power is already cheap and effective, and it’s taking on a larger role in supplying energy needs all over the world. The thing about humanity, though, is that we always want more! Too much, you say? It’s never enough!

The problem is that the sun only outputs so much energy per unit of area on Earth, and solar cells can only be so efficient thanks to some fundamental physical limits. However, there’s a way to get around that—with the magic of tandem solar cells!

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Dial-Up Is Still, Just Barely, A Thing

In an era dominated by broadband and wireless cellular networks, it might come as a surprise to many that dial-up internet services still exist in the United States. This persistence is not a mere relic of nostalgia — but a testament to the diverse and uneven nature of internet infrastructure across the country.

Yes, dial-up internet, with those screechy, crackly tones, remains a useful tool in areas where modern, high-speed internet services are either unaffordable or unavailable. Subscriber numbers are tiny, but some plough on and access the Internet by the old ways, not the new.

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Walking And Talking Through The UK National Museum Of Computing

I found myself in Milton Keynes, UK, a little while ago, with a few hours to spare. What could I do but rock over to the National Museum of Computing and make a nuisance of myself? I have visited many times, but this time, I was armed with a voice recorder and a mission to talk to everybody who didn’t run away fast enough. There is so much to see and do, that what follows is a somewhat truncated whistle-stop tour to give you, the dear readers, a flavour of what other exhibits you can find once you’ve taken in the usual sights of the Colossus and the other famous early machines.

A VT01 terminal showing "the adventure" game running
Click this image to play in your browser.

We expect you’ve heard of the classic text adventure game Zork. Well before that, there was the ingeniously titled “Adventure”, which is reported to be the first ‘interactive fiction’ text adventure game. Created initially by [Will Crowther], who at the time was a keen cave explorer and D & D player, and also the guy responsible for the firmware of the original Arpanet routers, the game contains details of the cave systems of Mammoth and Flint Ridge in Kentucky.

The first version was a text-based simulation of moving around the cave system, and after a while of its release onto the fledgling internet, it was picked up and extended by [Don Woods], and the rest is history. If you want to read more, the excellent site by [Rick Adams] is a great resource that lets you play along in your browser. Just watch out for the dwarfs. (Editor’s note: “plugh“.) During my visit, I believe the software was running on the room-sized ICL2966 via a VT01 terminal, but feel free to correct me, as I can’t find any information to the contrary.

A little further around the same room as the ICL system, there is a real rarity: a Marconi TAC or Transistorised Automatic Computer. This four-cabinet minicomputer was designed in the late 1950s as a ‘fast real-time computer’, is one of only five made, and this example was initially installed at Wylfa nuclear power station in Anglesey, intended as a monitoring and alarm system controller. These two machines were spare units for the three built for the Swedish air defence system, which were no longer required. Commissioned in 1968, this TAC ran continuously until 2004, which could make it one the longest continuously running computers in the world. The TAC has 4 kwords of 20-bit core memory, a paper tape reader for program loading and a magnetic drum storage memory. Unusually, for this period, the TAC has a micro-coded CISC architecture, utilising a whole cabinet worth of diode-matrix ROM boards to code the instruction set. This enabled the TAC to have a customizable instruction set. As standard, the TAC  shipped with trigonometric and other transcendental functions as individual instructions. This strategy minimized the program size and allowed more complex programs to fit in the memory.

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Avi Loeb And The Interstellar Lottery

Except for rare occasions, I don’t play the lottery. Like many of you, I consider state-run lotteries to be a tax paid only by people who can’t do math. That’s kind of arrogant coming from a guy who chose to go into biology rather than engineering specifically because he’s bad at math, but I know enough to know that the odds are never in your favor, and that I’d rather spend my money on just about anything else.

But I’m beginning to get the feeling that, unlike myself and many others, Harvard professor Avi Loeb just might be a fan of playing the lottery. That’s not meant as a dig. Far from it. In fact, I readily concede that a physicist with an endowed chair at Harvard working in astrophysics knows a lot more about math than I do. But given his recent news splashes where he waxes on about the possibility that Earth has been treated to both near misses and direct hits from interstellar visitors, I’m beginning to think that maybe I’m looking at the lottery backward.

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