The PDP-1: The Machine That Started Hacker Culture

One of my bucket list destinations is the Computer History Museum in Mountain View, California — I know, I aim high. I’d be chagrined to realize that my life has spanned a fair fraction of the Information Age, but I think I’d get a kick out of seeing the old machines, some of which I’ve actually laid hands on. But the machines I’d most like to see are the ones that predate me, and the ones that contributed to the birth of the hacker culture in which I and a lot of Hackaday regulars came of age.

If you were to trace hacker culture back to its beginning, chances are pretty good that the machine you’d find at the root of it all is the Digital Equipment Corporation’s PDP-1. That’s a tall claim for a machine that was introduced in 1959 and only sold 53 units, compared to contemporary offerings from IBM that sold tens of thousands of units. And it’s true that the leading edge of the explosion of digital computing in the late 50s and early 60s was mainly occupied by “big iron” machines, and that mainframes did a lot to establish the foundations for all the advances that were to come.

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MEMS: The Biggest Word In Small

What’s tiny and on track to be worth $22 billion dollars by 2018? MEMS (Micro Electrical Mechanical Systems). That’s a catch-all phrase for microscopic devices that have moving parts. Usually, the component sizes range from 0.1 mm to 0.001 mm, which is tiny, indeed. There are some researchers working with even smaller components, sometimes referenced as NEMS (Nano Electrical Mechanical Systems).

Resonant Cantilever by [Pcflet01], CC BY-SA 3.0
MEMS have a wide range of applications including ink jet printers, accelerometers, gyroscopes, microphones, pressure sensors, displays, and more. Many of the sensors in a typical cell phone would not be possible without MEMS. There are many ways that MEMS devices are built, but just to get a flavor, consider the cantilever (see right), one of the most common MEMS constructions.

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Hacking An Inspection Microscope

Sometimes I need to be able to take photographs of very small things, and the so-called macro mode on my point-and-shoot camera just won’t cut it. And it never hurts to have an inspection scope on hand for tiny soldering jobs, either, though I prefer a simple jeweler’s loupe in one eye for most tasks. So I sent just over $40 off to my close friend Alibaba, and a few weeks later was the proud owner of a halfway usable inspection scope that records stills or video to an SD card.

Unfortunately, it’s only halfway useable because of chintzy interface design and a wobbly mount. So I spent an afternoon, took the microscope apart, and got it under microcontroller control, complete with WiFi and a scripting language. Much better! Now I can make microscope time-lapses, but much more importantly I can take blur-free photos without touching the wiggly rig. It was a fun hack, so I thought I’d share. Read on!

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Catastrophic Forgetting: Learning’s Effect On Machine Minds

What if every time you learned something new, you forgot a little of what you knew before? That sort of overwriting doesn’t happen in the human brain, but it does in artificial neural networks. It’s appropriately called catastrophic forgetting. So why are neural networks so successful despite this? How does this affect the future of things like self-driving cars? Just what limit does this put on what neural networks will be able to do, and what’s being done about it?

The way a neural network stores knowledge is by setting the values of weights (the lines in between the neurons in the diagram). That’s what those lines literally are, just numbers assigned to pairs of neurons. They’re analogous to the axons in our brain, the long tendrils that reach out from one neuron to the dendrites of another neuron, where they meet at microscopic gaps called synapses. The value of the weight between two artificial neurons is roughly like the number of axons between biological neurons in the brain.

To understand the problem, and the solutions below, you need to know a little more detail.

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Go Small, Get Big: The Hack That Revolutionized Bioscience

Few people outside the field know just how big bioscience can get. The public tends to think of fields like physics and astronomy, with their huge particle accelerators and massive telescopes, as the natural expressions of big science. But for decades, biology has been getting bigger, especially in the pharmaceutical industry. Specialized labs built around the automation equipment that enables modern pharmaceutical research would dazzle even the most jaded CERN physicist, with fleets of robot arms moving labware around in an attempt to find the Next Big Drug.

I’ve written before on big biology and how to get more visibility for the field into STEM programs. But how exactly did biology get big? What enabled biology to grow beyond a rack of test tubes to the point where experiments with millions of test occasions are not only possible but practically required? Was it advances in robots, or better detection methodologies? Perhaps it was a breakthrough in genetic engineering?

Nope. Believe it or not, it was a small block of plastic with some holes drilled in it. This is the story of how the microtiter plate allowed bioscience experiments to be miniaturized to the point where hundreds or thousands of tests can be done at a time.

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You’re The Only One Not Playing With Unity

It wasn’t too long ago that one could conjecture that most hackers are not avid video game players. We spend most of our free time taking things apart, tinkering with microcontrollers and reading the latest [Jenny List] article on Hackaday.com. When we do think of video games, our neurons generally fire in the direction of emulating a console on a single board computer, such as a Raspberry Pi or a Beaglebone. Or even emulating the actual console processor on an FPGA. Rarely do we venture off into 3D programs meant to make modern video games. If we can’t export an .STL with it, we’re not interested. It’s just not our bag.

Oculus Rift changed this. The VR headset was originally invented for 3D video games, but quickly became a darling to hackers the world over. Virtual Reality technology is far bigger than just video games, and brings opportunity to many fields such as real estate, construction, product visualization, education, social interaction… the list goes on and on.

The Oculus team got together with the folks over at Unity in the early days to make it easy for video game makers to make content for the Rift. Unity is a game engine designed with a shallow learning curve and is available for free for non-commercial use. The Oculus Rift can be integrated into a Unity environment with the check of a setting and importing a small package, available on the Oculus site. This makes it easy for anyone interested in VR technology to get a Rift and start pumping out content.

Hackers have taken things a step further and have written scripts that allow Unity to communicate with an Arduino. VR is fun. But VR plus physical reality is just down right exciting! In this article, we’re going to walk you through setting up your Oculus Rift and Unity game engine to communicate with the outside world via an Arduino.

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Practical IoT Cryptography On The Espressif ESP8266

The Espressif ESP8266 chipset makes three-dollar ‘Internet of Things’ development boards an economic reality. According to the popular automatic firmware-building site nodeMCU-builds, in the last 60 days there have been 13,341 custom firmware builds for that platform. Of those, only 19% have SSL support, and 10% include the cryptography module.

We’re often critical of the lack of security in the IoT sector, and frequently cover botnets and other attacks, but will we hold our projects to the same standards we demand? Will we stop at identifying the problem, or can we be part of the solution?

This article will focus on applying AES encryption and hash authorization functions to the MQTT protocol using the popular ESP8266 chip running NodeMCU firmware. Our purpose is not to provide a copy/paste panacea, but to go through the process step by step, identifying challenges and solutions along the way. The result is a system that’s end-to-end encrypted and authenticated, preventing eavesdropping along the way, and spoofing of valid data, without relying on SSL.

We’re aware that there are also more powerful platforms that can easily support SSL (e.g. Raspberry Pi, Orange Pi, FriendlyARM), but let’s start with the cheapest hardware most of us have lying around, and a protocol suitable for many of our projects. AES is something you could implement on an AVR if you needed to.

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