A common criticism we hear of cyberdecks is that functionality too often takes a backseat to aesthetics — in other words, they might look awesome, but they aren’t the kind of thing you’re likely to use a daily driver. It’s not an assessment that we necessarily disagree with, though we also don’t hold it against anyone if they’re more interested in honing their build’s retro-futuristic looks than its computational potential.
That said, when a build comes along that manages to strike a balance between style and function, we certainly take notice. The vecdec, built by [svenscore] is a perfect example. We actually came across this one in the Desert of the Real, also known as the outskirts of Philadelphia, while we stalked the chillout room at JawnCon 0x1. When everyone else in the room is using a gleaming MacBook or a beat-up ThinkPad, its wildly unconventional design certainly grabs your attention. But spend a bit of time checking the hardware out and chatting with its creator, and you realize it’s not just some cyberpunk prop.
Ceci n’est pas unekeyboard, sure. But it’s keyboard-adjacent, and how. [Joshua Bemenderfer]’s wrists are tired of moving off the keyboard in order to mouse, and he decided to create a trackball that can sit just below the Space bar. The idea is to get rid of the regular mouse entirely if this works out.
And sure, the Ploopy family of open-source mice would welcome him with open arms, but they don’t come cheap. [Joshua]’s plan here is to make something for under $10. Ideally, less than $5.
Starting with an off-the-shelf trackball, the first BOM came in around $25 if you throw in $5 for the 3D printing of the case. [Joshua] added some cheap ceramic bearings to make it better. Since this was still too high, he turned to the internals of cheap mice.
Trial and error has resulted in a 99-cent special from Ali being the idea candidate. There are even cheaper mice to be had, but this one has an ideal layout for doing a bit of surgery. It also requires remapping since [Joshua] is flipping the sensor upside down and using a POM ball on top of it. Now he just needs to figure out how to add buttons and make them split keyboard-friendly.
[Ziddy Makes] describes this cute little guy as a biblically-accurate keyboard. For the unfamiliar, that’s a reference to biblically-accurate angels, which have wings (and sometimes eyes) all over the place. They’re usually pretty scary to behold. Don’t say I didn’t warn you.
But this? This is the opposite of scary. Sure, there are keys everywhere. But it’s just so darn adorable. You know what? It’s those keycaps.
This 16-key macro cube uses a Pro Micro and a system of PH2 5p ribbon cables to connect the four four-key sisterboards to the main board. A 3D-printed base holds all the boards in place. Out of all the switches in the world, [Ziddy] chose Otemu Blues. Clack!
Although it may take some getting used to, this seems like it would be a fun way to input macros. I can see the case for putting some rubber feet on the bottom, otherwise it might scoot around on the desk. That might be cute, but only the first couple of times, you know?
Retro computing enthusiasts, rejoice! HIDman, [rasteri]’s latest open source creation, bridges the gap between modern USB input devices and vintage PCs, from the IBM 5150 to machines with PS/2 ports. Frustrated by the struggle to find functioning retro peripherals, [rasteri] developed HIDman as an affordable, compact, and plug-and-play solution that even non-techies can appreciate.
The heart of HIDman is the CH559 microcontroller, chosen for its dual USB host ports and an ideal balance of power and cost-efficiency. This chip enables HIDman’s versatility, supporting serial mice and various keyboard protocols. Building a custom parser for the tricky USB HID protocol posed challenges, but [rasteri]’s perseverance paid off, ensuring smooth communication between modern devices and older systems.
Design-wise, the project includes a thoughtful circuit board layout that fits snugly in its case, marrying functionality with aesthetics. Retro computing fans can jump in by building HIDman themselves using the files in the GitHub repository, or by opting for the ready-made unit.
Keyboards! They’ve been almost universally made out of plastic since the dawn of the microcomputer era. Meanwhile, wood is a rather desirable material and it lends itself rather well to touch-heavy human interface devices. As [ProcessX] shows us, though, it can take quite a bit of work to fabricate a keyboard entirely out of this material.
The video shows us the construction of a Japanese wooden keyboard from Hacoa, which retails for around $1000 USD. The video shows us how the wooden housing is produced from start to finish, beginning with the selection of some fine walnut. From there, we get to see how the frame is routed out and machined, along with the more delicate work to create all the keycaps out of wood, too. They’re laser engraved to give them high-quality markings that will last the test of time. What we don’t see is the construction of the electronics—it appears that’s handled separately, and the wooden frame and keycaps are then assembled around the otherwise complete existing keyboard.
Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about low-cost, accessible tech, try this yourself – not much else is needed but a webcam and a browser!
The magic of the project lies in using MediaPipe Hands to track key points on your hand, such as the middle finger and wrist, to calculate depth and positioning. Using clever Three.js tricks, the elements can be controlled on a 3D axis. This setup creates a responsive virtual controller, interpreting hand gestures for intuitive movement in the 3D space. The hack also implements a closed-fist gesture to grab and drag objects and detects collisions to add interactivity. It’s a simple, practical build and it performs reliably in most browsers.
For more on this innovation or other exciting DIY hand-tracking projects, browse our archive on gesture control projects, or check out the full article on Codrops. With tools such as MediaPipe and Three.js, turning ideas into reality gets more accessible than ever.
[Jeremy Weatherford] clearly has a knack for explaining projects well enough for easy reproduction but goes way further than most and has created a four-part YouTube series detailing every step from project inception to the final assembly, covering all aspects of 3D modelling and PCB design for a custom MacroPad design. Many tools are introduced along the way, all of which help reduce complexity and, by extension, the scope for errors. As every beginner hacker knows, early successes breed confidence and make for better and more ambitious projects.
Part 1 covers the project motivation and scope and introduces a keyboard layout editor tool. This tool allows one to take a layout idea and generate a JSON file, which is then used to drive keyboard tools. XYZ to produce a usable KiCAD project. The tool only generates a PCB project and an associated netlist file. No schematic is created; you don’t need one for a simple layout.
Part 2 is a walkthrough of the design process in KiCAD, culminating in ordering the PCB from JLCPCB and assembling the surface-mount parts. This particular design uses a controller based on the Sea-Picro RP2040 module, but there are many options if you have other preferences. [Jeremy] shows what’s possible with the selected suppliers, but you need not follow this step precisely if you have other ideas or want to use someone local.
Part 3 covers exporting the mechanical aspects of the PCB out of KiCAD and into a 3D CAD program, specifically OnShape. [Jeremy] covers some crucial details, such as how to read the mechanical drawing of the keys to work out where to place the top plate. It’s very easy to plough straight in at this stage and make a design which cannot be assembled! The plan is to use a simple laser-cut box with a bottom plate with mounting holes lining up with those on the PCB. A Top plate is created by taking the outline of the PCB and adding a little margin. An array of rectangular cutouts are designed for the keys to protrude, lining up perfectly with where the keys would be when mounted on the PCB below. The sides of the case are formed from laser-cut sections that lock into each other and the laser-cut base—using the laser joint feature-script addon tool from the OnShape community channel. A second feature script addon is used to auto-layout the laser-cut components onto a single sheet. A CAM application called Kiri Moto is used to export for laser cutting and is available on the OnShape store.