The Commodore 64 Gets An HDMI Upgrade

The Commodore 64 may remain the best selling computer of all time, but it has one major flaw. It doesn’t have HDMI! That makes it a total pain to use with modern displays. Thankfully, [Side Projects Lab] has whipped up an HDMI output board to solve this concerning oversight from the original designers.

The project was inspired by work by [Copper Dragon], who whipped up a nifty RGB output board. This device worked by reading the inputs to the C64’s VIC II graphics chip, which it then used to recreate a pixel-perfect video frames to then produce a quality analog video output. [Side Projects Lab] figured the same interception technique would be useful for producing a quality HDMI output.

The result was the HD-64. It sits inside the C64 in place of the original RF modulator. It uses an interleaver socket to capture digital signals going to the VIC II. It then feeds these signals to an emulated VIC II running inside an FPGA, which creates the pixel-perfect screen representation and synthesizes the proper digital HDMI output. Meanwhile, the analog audio output from the SID chip is captured from the RF modulator’s original header, and sent out via the HDMI output as well. The default output is super-sharp, but the device can be configured to allow scanlines and anti-aliasing if that’s more to your tastes.

If you want to hook your C64 up to a modern screen, this is going to be one of the tidiest and sharpest ways to do it. We’ve seen similar hacks for other platforms before, too. Video after the break.

Continue reading “The Commodore 64 Gets An HDMI Upgrade”

C64 on desk with NFC TeensyROM and game token

TeensyROM NFC Game Loading On The C64

When retro computing nostalgia meets modern wireless wizardry, you get a near-magical tap-to-load experience. It’ll turn your Commodore 64 into a console-like system, complete with physical game cards. Inspired by TapTo for MiSTer, this latest hack brings NFC magic to real hardware using the TeensyROM. It’s been out there for a while, but it might not have caught your attention as of yet. Developed by [Sensorium] and showcased by YouTuber [StatMat], this project is a tactile, techie love letter to the past.

At the heart of it is the TeensyROM cartridge, which – thanks to some clever firmware modding – now supports reading NFC tags. These are writable NTag215 cards storing the path to game files on the Teensy’s SD card. Tap a tag to the NFC reader, and the TeensyROM boots your game. No need to fumble with LOAD “*”,8,1. That’s not only cool, it’s convenient – especially for retro demo setups.

What truly sets this apart is the reintroduction of physical tokens. Each game lives on its own custom-designed card, styled after PC Engine HuCards or printed with holographic vinyl. It’s a tangible, collectible gimmick that echoes the golden days of floppies and cartridges – but with 2020s tech underneath. Watch it here.

Continue reading “TeensyROM NFC Game Loading On The C64”

Atari ST desktop with Doom shortcut

Running DOOM On An Atari ST

If you grew up with a beige Atari ST on your desk and a faint feeling of being left out once Doom dropped in 1993, brace yourself — the ST strikes back. Thanks to [indyjonas]’s incredible hack, the world now has a working port of DOOM for the Atari STe, and yes — it runs. It’s called STDOOM, and even though it needs a bit of acceleration or emulation to perform, it’s still an astonishing feat of retro-software necromancy.

[indyjonas] did more than just recompile and run: he stripped out chunks of PC-centric code, bent GCC to his will (cheers to Thorsten Otto’s port), and shoehorned Doom into a machine never meant to handle it. That brings us a version that runs on a stock machine with 4MB RAM, in native ST graphics modes, including a dithered 16-colour mode that looks way cooler than it should. The emotional punch? This is a love letter to the 13-year-old Jonas who watched Doom from the sidelines while his ST chugged along faithfully. A lot of us were that kid.

Sound is still missing, and original 8MHz hardware won’t give you fluid gameplay just yet — but hey, it’s a start. Want to dive in deeper? Read [indyjonas]’ thread on X.

A New Mac Plus Motherboard, No Special Chips Required

The Macintosh Plus was Apple’s third version on the all-in-one Mac, and for its time it was a veritable powerhouse. If you don’t have one here in 2025 there are a variety of ways to emulate it, but should you wish for something closer to the silicon there’s now [max1zzz]’s all-new Mac Plus motherboard in a mini-ITX form factor to look forward to.

As with other retrocomputing communities, the classic Mac world has seen quite a few projects replacing custom parts with modern equivalents. Thus it has reverse engineered Apple PALs, a replacement for the Sony sound chip, an ATtiny based take on the Mac real-time clock, and a Pi Pico that does VGA conversion. It’s all surface mount save for the connectors and the 68000, purely because a socketed processor allows for one of the gold-and-ceramic packages to be used. The memory is soldered, but with 4 megabytes, this is well-specced for a Mac Plus.

At the moment it’s still in the prototype spin phase, but plenty of work is being done and it shows meaningful progress towards an eventual release to the world. We are impressed, and look forward to the modern takes on a Mac Plus which will inevitably come from it. While you’re waiting, amuse yourself with a lower-spec take on an early Mac.

Thanks [DosFox] for the tip.

MiSTER Multisystem 2 on a wooden table

MiSTer For Mortals: Meet The Multisystem 2

If you’ve ever squinted at a DE10-Nano wondering where the fun part begins, you’re not alone. This review of the Mr. MultiSystem 2 by [Lee] lifts the veil on a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room. Developed by Heber, the same UK wizards behind the original MultiSystem, this follow-up console dares to blend flexibility with simplicity. No stack required.

It comes in two varieties, to be precise: with, or without analog ports. The analog edition features a 10-layer PCB with both HDMI and native RGB out, Meanwell PSU support, internal USB headers, and even space for an OLED or NFC reader. The latter can be used to “load” physical cards cartridge-style, which is just ridiculously charming. Even the 3D-printed enclosure is open-source and customisable – drill it, print it, or just colour it neon green. And for once, you don’t need to be a soldering wizard to use the thing. The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti. Just add some ROMs (legally, of course), and you’re off.

Despite its plug-and-play aspirations, there are some quirks – for example, the usual display inconsistencies and that eternal jungle of controller mappings. But hey, if that’s the price for versatility, it’s one you’d gladly pay. And if you ever get stuck, the MiSTer crowd will eat your question and spit out 12 solutions. It remains 100% compatible with the MiSTer software, but allows some additional future features, should developers wish to support them.

Want to learn more? This could be your entrance to the MiSTer scene without having to first earn a master’s in embedded systems. Will this become an alternative to the Taki Udon announced Playstation inspired all-in-one FPGA console? Check the video here and let us know in the comments. Continue reading “MiSTer For Mortals: Meet The Multisystem 2”

Mainboard with the two 128 kB EPROMs containing the special MacIntosh Plus ROM image. (Credit: Pierre Dandumont)

The Lost 256 KB Japanese ROM For The Macintosh Plus Has Been Found

The Apple Macintosh Plus was one of the most long-lived Apple computers and saw three revisions of its 128 kB-sized ROMs during its life time, at least officially. There’s a fourth ROM, sized 256 kB, that merges the Western ROMs with Japanese fonts. This would save a user of a Western MacIntosh Plus precious start-up time & RAM when starting software using these fonts. Unfortunately, this particular ROM existed mostly as a kind of myth, until [Pierre Dandumont] uncovered one (machine-translated, French original).

The two 128 kB EPROMs containing the special MacIntosh Plus ROM image. (Credit: Pierre Dandumont)
The two 128 kB EPROMs containing the special MacIntosh Plus ROM image. (Credit: Pierre Dandumont)

Since this particular ROM was rumored to exist somewhere in the Japanese market, [Pierre] went hunting for Japanese Macintosh Plus mainboards, hoping to find a board with this ROM. After finally getting lucky, the next task was to dump the two 128 kB EPROMs. An interesting sidenote here is that the MacIntosh Plus’ two ROM sockets use the typical programming voltage pin (Vpp) as an extra address line, enabling 256 kB of capacity across the two sockets.

This detail probably is why this special ROM wasn’t verified before, as people tried to dump them without using that extra address line, i.e. as a typical 27C512 64 kB EPROM instead of this proprietary pinout, which would have resulted in the same 64 kB dump as from a standard ROM. Thanks to [Doc TB]’s help and his UCA device it was possible to dump the whole image, with the images available for download.

Using this ROM image was the next interesting part, as [Pierre] initially didn’t have a system to test it with, and emulators assume the 128 kB ROM format. Fortunately these are all problems that can be solved, allowing the ROM images to be validated on real hardware as well as a modified MAME build. We were informed by [Pierre] that MAME releases will soon be getting support for this ROM as well.

Remembering More Memory: XMS And A Real Hack

Last time we talked about how the original PC has a limit of 640 kB for your programs and 1 MB in total. But of course those restrictions chafed. People demanded more memory, and there were workarounds to provide it.

However, the workarounds were made to primarily work with the old 8088 CPU. Expanded memory (EMS) swapped pages of memory into page frames that lived above the 640 kB line (but below 1 MB). The system would work with newer CPUs, but those newer CPUs could already address more memory. That led to new standards, workarounds, and even a classic hack.

XMS

If you had an 80286 or above, you might be better off using extended memory (XMS). This took advantage of the fact that the CPU could address more memory. You didn’t need a special board to load 4MB of RAM into an 80286-based PC. You just couldn’t get to with MSDOS. In particular, the memory above 1 MB was — in theory — inaccessible to real-mode programs like MSDOS.

Well, that’s not strictly true in two cases. One, you’ll see in a minute. The other case is because of the overlapping memory segments on an 8088, or in real mode on later processors. Address FFFF:000F was the top of the 1 MB range.

PCs with more than 20 bits of address space ran into problems since some programs “knew” that memory access above that would wrap around. That is FFFF:0010, on an 8088, is the same as 0000:0000. They would block A20, the 21st address bit, by default. However, you could turn that block off in software, although exactly how that worked varied by the type of motherboard — yet another complication.

XMS allowed MSDOS programs to allocate and free blocks of memory that were above the 1 MB line and map them into that special area above FFFF:0010, the so-called high memory area (HMA). Continue reading “Remembering More Memory: XMS And A Real Hack”