TagTinker Lets You Hack Electronic Shelf Labels

Was there ever anything wrong with simple paper price labels? Absolutely not. And yet, the world invented the electronic price tag anyway. If you happen to come across some of these devices and want to hack them, you might like TagTinker from [i12bp8].

TagTinker is a Flipper Zero application specifically built for talking to infrared electronic shelf labels (ESLs). These are e-paper devices that receive commands and updates via an infrared interface, and they’re relatively simple to talk to. [i12bp8] built upon previous work from [furrtek] which revealed the protocols used to update these devices, and implemented it into an app that runs on the Flipper. It can do neat things like scan the NFC tags built into ESLs to ID them, deploy bitmap images to the tags, or run live-updated dashboards on the devices with the aid of a Flipper WiFi devboard.

If you’ve always wanted to play with these tags but didn’t want to do the grunt work yourself, it just got a whole lot easier to mess around. Though, it’s worth noting, [i12bp8] has strictly prohibited any illegal uses of this app, so be good out there. We’ve seen these tags repurposed before, too – who knew they could make such good conference badges? 

ReactOS Gets Unified Installer Image And A New Storage Stack

Although the ReactOS project is in no rush to dethrone Windows as the desktop operating system of choice, this doesn’t mean that some real changes aren’t happening. Most recently two big changes got merged, the first pertaining to the separate boot- and live CD images that are now merged into a single image, and the second being a new PnP-aware ATA storage stack for ATA and AHCI devices, with NT6+ compatibility.

Although there is still a separate live CD for now, this first change means that testing and installing ReactOS becomes easier, and that the old-school text-based installer may soon be on its way out as well.

Having the new ATA storage stack in place will translate into much better compatibility with real hardware, including the ability to use more hardware to install on and boot from compared to the old UniATA driver.

Combined, these two changes should bring the ReactOS installation and usage experience a lot closer to that of Windows, as well as many Linux distros. If you had issues with the OS on real hardware, this might be just the right time to give it another shake and provide detailed feedback to the developers if any remaining issues are encountered.

Thanks to [jeditobe] for the tip.

A Tool For Testing CANopen Networks

If you find yourself working with CANopen CC networks, you might find yourself in need of a tool for monitoring what’s happening on the wire. [Michael Fitzmayer] whipped up a piece of software to fulfil just that role. 

CANopenTerm might be named after the CANopen standard, but it’s really a terminal-driven tool for working with CAN buses in general. The software is built for real-time use, allowing sniffing raw frames on the wire, tracing, and probing of nodes, all from within the console. It’s also possible to add scripting via Lua or Python for more advanced work, as well as do protocol-aware inspection if that’s relevant to your use case. The key idea of the software is to be fast and scriptable to suit a given need, rather than bogging everything down with a heavy GUI interface that’s slower to work with.

If you aren’t afraid of getting into the nitty gritty with CAN and like lightweight text-based interfaces, this might be the tool for you. We’ve also explored some other CAN visualization tools lately, as well. Ultimately, there is a lot of machinery out there running on some variant of CAN or other, so it pays to know how to work with it. If you’ve got your own projects cooking up in this space, don’t hesitate to let us know on the tipsline!

New Slicer Enables Horizontal Overhangs Without Support

There’s a rule of thumb when it comes to FDM printing that overhangs are really only possible to an angle of around 45 degrees or so. If you try to squirt out plastic with nothing supporting it, it just goes everywhere. However, a new slicer hopes to enable printing up to 90-degree overhangs with some creative techniques.

The software that enables this is called WaveOverhangs, and currently exists as a fork of OrcaSlicer. The idea is straightforward enough — using unique toolpathing to create rings of deposited material that fasten to those laid down before them in the same layer. Thus as the printer lays down a layer into bare space, the deposited plastic is, ideally, able to fix on to the supported edge. As the next ring is laid down, it grabs on to the cooled ring laid down before it, and so on. The idea is inspired by wave propagation, hence the name. You can see a demonstration of the software in the video below by [Cocoanix 3D Printing].

It’s still a very new technique. The slicer has a whole bunch of knobs to turn and two different algorithms. Get the settings just right and you can print horizontal overhangs successfully. There aren’t exactly presets yet, this is something to explore with trial and error. If you test it out, don’t forget to upload your results to the Community Gallery so the developers can see what works and what doesn’t.

We’ve explored how smart slicers can do amazing things before, too, particularly when it comes to things like bridging.

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Rack Cage Generator Gets Your Gear Mounted

Sometimes, as hackers and makers, we can end up with messy lashed-together gear that is neither reliable nor tidy. Rackmounting your stuff can be a great way to improve the robustness and liveability of your setup. If you find this appealing, you might like CageMaker by [WebMaka].

This parametric OpenSCAD script can generate mounts for all kinds of stuff. Maybe you have a little network switch that’s just a tangle of wires on your desk, or a few pieces of audio gear that are loosely stacked on top of each other and looking rather unkempt. It would be trivial with this tool to create some 3D printed adapters to get all that stuff laced up nice and neat in a rack instead.

If you’re eager to get tinkering, you can try out the browser-based version quite easily. We’ve featured similar work before, too—many a maker has trod the path of rackmounting, as it turns out.

PSX Development With Unity And LUA

The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash. 

Yes, it really is possible to design games for the original PlayStation using Unity and Lua. Using a tool called SplashEdit, you can whip up scenes, handle scripting, loading screens, create UIs, and do all the other little bits required to lash a game together. You can then run your creation via the psxsplash engine, deploying to emulator or even real hardware with a single click. Currently, development requires a Windows or Linux machine and Unity 6000.0+, but other than that, it’s pretty straightforward to start making games with a modern toolset for one of the most popular consoles of all time. Just remember, you’ve only got 33 MHz and 2MB of RAM to play with.

We still love to see the legendary grey machine get used and hacked in new and inventive ways, so many decades after release.

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Three-Monitor Ridge Racer Machine Emulated In MAME

When Ridge Racer hit the arcades in the early 1990s, it came in a few different versions. The last variant used three large CRTs to create a wraparound display for the player. Incredibly rare, it’s believed that only a single-digit number of machines remain in existence. [beaumotplage] has secured a remaining example, and been working to preserve this historical artifact.

The first mission when it comes to this machine was to dump the ROMs, which have thus far not been preserved in any major archive. With that done, [beaumotplage] worked to hack a version of MAME that could emulate the Three Monitor Version’s unique mode of operation. As it turns out, each screen is driven by its own arcade board, with the three boards linked via C139 serial links. To emulate this, the trick was simply to write some C139 linkup code and run three versions of MAME all at once, letting them communicate with each other as the original boards would have. It’s a little janky in operation right now, but it does work!

You can download the hacked version of MAME for three-monitor operation here, though note that this does not include the ROM dumps from the machine itself. We look forward to seeing if the hardware ends up getting a full restoration back to operational standard, too.

Overall, this work goes to show that arcade preservation and archival work sometimes requires getting deep into the nitty-gritty technical stuff.

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