[Ben] has written all sorts of code and algorithms to filter, sort, and convolute images, and also a few gadgets that were meant to be photographed. One project that hasn’t added a notch to his soldering iron was a camera. The easiest way to go about resolving this problem would be to find some cardboard and duct tape and built a pinhole camera. [Ben] wanted a digital camera. Not any digital camera, but a color digital camera, and didn’t want to deal with pixel arrays or lenses. Impossible, you say? Not when you have a bunch of integral transforms in your tool belt.
[Ben] is only using a single light sensor that outputs RGB values for his camera – no lenses are found anywhere. If, however, you scan a scene multiple times with this sensor, each time blocking a portion of the sensor’s field of view, you could reconstruct a rudimentary, low-resolution image from just a single light sensor. If you scan and rotate this ‘blocking arm’ across the sensor’s field of view, reconstructing the image is called a Radon transform, something [Ben] has used a few times in his studies.
[Ben]’s camera consists of the Adafruit RGB light sensor, an Arduino, a microSD card, a few servos, and a bunch of printed parts. The servos are used to scan and rotate the ‘blocking arm’ across the sensor for each image. The output of the sensor is saved to the SD card and moved over to the computer for post-processing.
After getting all the pixel data to his laptop, [Ben] plotted the raw data. The first few pictures were of a point source of light – a lamp in his workspace. This resulted in exactly what he expected, a wave-like line on an otherwise blank field. The resulting transformation kinda looked like the reference picture, but for better results, [Ben] turned his camera to more natural scenes. Pointing his single pixel camera out the window resulted in an image that looked like it was taken underwater, through a piece of glass smeared with Vaseline. Still, it worked remarkably well for a single pixel camera. Taking his camera to the great outdoors provided an even better reconstructed scene, due in no small part to the great landscapes [Ben] has access to.


While the most common use for a Raspberry Pi is probably a media center PC or retro game emulator, the Pi was designed as an educational computer meant to be an easy-to-use system in the hands of millions of students. Team 28 at Imperial College London certainly living up to the Raspberry Pi Foundation’s expectations
While most homebrew video game development has focused on the original NES, Atari consoles, and has produced a few SNES games, there is another console out there that hasn’t seen much love. Sega’s classic console, the Genesis or Mega Drive, depending on where you’re from, was an extremely capable machine with amazing capabilities for its time. [Chris] figured the Mega Drive would make a good target for an all-in-one development kit, and with a lot of work 
