Shared libraries are our best friends to extend the functionality of C programs without reinventing the wheel. They offer a collection of exported functions, variables, and other symbols that we can use inside our own program as if the content of the shared library was a direct part of our code. The usual way to use such libraries is to simply link against them at compile time, and let the linker resolve all external symbols and make sure everything is in place when creating our executable file. Whenever we then run our executable, the loader, a part of the operating system, will try to resolve again all the symbols, and load every required library into memory, along with our executable itself.
But what if we didn’t want to add libraries at compile time, but instead load them ourselves as needed during runtime? Instead of a predefined dependency on a library, we could make its presence optional and adjust our program’s functionality accordingly. Well, we can do just that with the concept of dynamic loading. In this article, we will look into dynamic loading, how to use it, and what to do with it — including building our own plugin system. But first, we will have a closer look at shared libraries and create one ourselves.
Continue reading “It’s All In The Libs – Building A Plugin System Using Dynamic Loading”






You’ll need a few hundred images of your objects. These can either be scraped from an online source like Google’s images or you get take your own photos. If you use the latter approach, make sure to shoot from various angles, rotations, and with different lighting conditions. Fill your background with various other things and even have some things partially obscuring your objects. This may sound like a long, tedious task, but it can be done efficiently. [Edje Electronics] is working on recognizing playing cards so he first sprinkled them around his living room, added some clutter, and walked around, taking pictures using his phone. Once uploaded, some easy-to-use software helped him to label them all in around an hour. Note that he trained on 24 different objects, which are the number of different cards you get in a 

