The story of Linux so far, as short as it may be in the grand scheme of things, is one of constant forward momentum. There’s always another feature to implement, an optimization to make, and of course, another device to support. With developer’s eyes always on the horizon ahead of them, it should come as no surprise to find that support for older hardware or protocols occasionally falls to the wayside. When maintaining antiquated code monopolizes developer time, or even directly conflicts with new code, a difficult decision needs to be made.
Of course, some decisions are easier to make than others. Back in 2012 when Linus Torvalds officially ended kernel support for legacy 386 processors, he famously closed the commit message with “Good riddance.” Maintaining support for such old hardware had been complicating things behind the scenes for years while offering very little practical benefit, so removing all that legacy code was like taking a weight off the developer’s shoulders.
The rationale was the same a few years ago when distributions like Arch Linux decided to drop support for 32-bit hardware entirely. Maintainers had noticed the drop-off in downloads for the 32-bit versions of their distributions and decided it didn’t make sense to keep producing them. In an era where even budget smartphones are shipping with 64-bit processors, many Linux distributions have at this point decided 32-bit CPUs weren’t worth their time.
Given this trend, you’d think Ubuntu announcing last month that they’d no longer be providing 32-bit versions of packages in their repository would hardly be newsworthy. But as it turns out, the threat of ending 32-bit packages caused the sort of uproar that we don’t traditionally see in the Linux community. But why?
Continue reading “The Saga Of 32-Bit Linux: Why Going 64-Bit Raises Concerns Over Multilib”
Numbers are wonderful things when applied to technical specifications. Take [Bobricius]’ handheld Arduino-based game console. With an 8×8 LED matrix for a display it’s not going to win any prizes, but while he’s pushing the boundaries of dubious specification claims he’s not strictly telling any lies with his tongue-in-cheek statement that the graphics are 64-bit.
Jokes aside, it’s a neatly done build using a DIP version of the Arduino MCU and all through-hole components on a custom PCB. Power comes from a CR2032 cell, and it includes three buttons and a small piezoelectric speaker. He’s implemented a whole slew of games, including clones of Pong, Breakout, and Tetris, and judging by the video below it’s surprisingly playable.
Now you might look at this console and wonder what the big deal is. After all, there are plenty of similar designs to be found, and it’s nothing new. Of course, it’s a neat project for any hacker or maker, but we can see that this would make a great starter project for the younger person in your life who wants to try their hands at building something electronic. All through-hole construction for easy soldering, and a neat game at the end of it all.
He’s posted a full write-up of the design process as well as the hackaday.io page linked above, so if you fancy building one yourself there’s nothing to stop you too squeezing 64 bits of graphical goodness from an Arduino.
Continue reading “This Arduino Console Has 64 Bit Graphics”
[Matthias Wandel], also known as the genius/demigod that can make anything out of wood, put together a mount for a Raspberry Pi and a camera. Yes, it’s just a holder for a Raspi, but some of our readers who aren’t up to speed with [Matthias] might want to check out his Youtube channel. There are hundreds of awesome videos. Report back in a month.
[Evan], the guy working his butt off for the MidAtlantic Retro Computing Hobbyists, and the organizer for the Vintage Computer Festival East (we’re going, April 17-19, Wall, NJ) has been working on a book. It’s about mobile computing, and he’s crowdfunding it.
Your keyboard has buttons, and so does and Akai MPC. Daft PunKonsole! Press the space bar for instrumental part. There is, as yet, no video of someone doing this correctly.
Valentine’s Day was yesterday, and that means Valentine’s Day builds started rolling in on the tip line. Here’s something that’s actually a very simple circuit that’s inspired from an old ‘Electronic Games and Toys’ book by [Len Buckwalter]. Here’s a video of it in action.
A few years ago the name of the game was tiny, credit card-sized ARM boards. It had to come to this: a 64-bit board. ARM Cortex A53 running at 1.2GHz. It also costs $120 and only has a gig of RAM, but there you go.