Arduino Wire Bender Probably Won’t Kill All Humans

Do you want to make your own springs? Yeah, that’s what we thought. Well, blow the dust off of that spare Arduino and keep reading. A few months ago, we let you know that renowned circuit sculptor [Jiří Praus] was working on a precision wire-bending machine to help him hone his craft. Now it’s real, it’s spectacular, and it’s completely open source.

Along with that ‘duino you’ll need a CNC shield and a couple of NEMA 17 steppers — one to feed the wire and one to help bend it. Before being bent or coiled into springs, the wire must be super straight, so the wire coming off the spool holder runs through two sets of rollers before being fed into the bender.

[Jiří]’s main goal for this build was precision, which we can totally get behind. If you’re going to build a machine to do something for you, ideally, it should also do a better job than you alone. It’s his secondary goal that makes this build so extraordinary. [Jiří] wanted it to be easy to build with commonly-available hardware and a 3D printer. Every part is designed to be printed without supports. Bounce past the break to watch the build video.

You can also make your own springs on a lathe, or print them with hacked g-code.

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Review: OSEPP STEM Kit 1, A Beginner’s All-in-One Board Found In The Discount Aisle

As the name implies, the OSEP STEM board is an embedded project board primarily aimed at education. You use jumper wires to connect components and a visual block coding language to make it go.

I have fond memories of kits from companies like Radio Shack that had dozens of parts on a board, with spring terminals to connect them with jumper wires. Advertised with clickbait titles like “200 in 1”, you’d get a book showing how to wire the parts to make a radio, or an alarm, or a light blinker, or whatever.

The STEM Kit 1 is sort of a modern arduino-powered version of these kits. The board hosts a stand-alone Arduino UNO clone (included with the kit) and also has a host of things you might want to hook to it. Things like the speakers and stepper motors have drivers on board so you can easily drive them from the arduino. You get a bunch of jumper wires to make the connections, too. Most things that need to be connected to something permanently (like ground) are prewired on the PCB. The other connections use a single pin. You can see this arrangement with the three rotary pots which have a single pin next to the label (“POT1”, etc.).

I’m a sucker for a sale, so when I saw a local store had OSEPP’s STEM board for about $30, I had to pick one up. The suggested price for these boards is $150, but most of the time I see them listed for about $100. At the deeply discounted price I couldn’t resist checking it out.

So does an embedded many-in-one project kit like this one live up to that legacy? I spent some time with the board. Bottom line, if you can find a deal on the price I think it’s worth it. At full price, perhaps not. Join me after the break as I walk through what the OSEPP has to offer.

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IoT Safe Keeps Latchkey Kids’ Phones On Lockdown

Phones are pretty great. Used as telephones, they can save us from bad situations and let us communicate while roaming freely, for the most part. Used as computers, they often become time-sucking black holes that can twist our sense of self and reality. Assuming they pick up when you call, phones are arguably a good thing for kids to have, especially since you can hardly find a payphone these days. But how do you teach kids to use them responsibly, so they can still become functioning adults and move out someday? [Jaychouu] believes the answer is inside of a specialized lockbox.

This slick-looking box has a solenoid lock inside that can be unlocked via a keypad, or remotely via the OBLOQ IoT module. [Jaychouu] added a few features that drive it out of Arduino lockbox territory. To prevent latchkey children from cheating the system and putting rocks (or nothing at all) in the box, there’s a digital weight sensor and an ultrasonic sensor that validate the credentials of the contents and compare them with known values.

Want a basic lockbox to keep your phone out of reach while you work? Here’s one with a countdown timer.

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Custom Game Pad Can Reprogram Itself

In the heat of the moment, gamers live and die by the speed and user-friendliness of their input mechanisms. If you’re team PC, you have two controllers to worry about. Lots of times, players will choose a separate gaming keyboard over the all-purpose 104-banger type.

When [John Silvia]’s beloved Fang game pad went to that LAN party in the sky, he saw the opportunity to create a custom replacement exactly as he wanted it. Also, he couldn’t find one with his desired layout. Mechanical switches were a must, and he went with those Cherry MX-like Gaterons we keep seeing lately.

This 37-key game pad, which [John] named Eyetooth in homage to the Fang, has a couple of standout features. For one, any key can be reprogrammed key directly from the keypad itself, thanks to built-in macro commands. It’s keyboard-ception!

One of the macros toggles an optional auto-repeat feature. [John] says this is not for cheating, though you could totally use it for that if you were so inclined. He is physically unable to spam keys fast enough to satisfy some single-player games, so he designed this as a workaround. The auto-repeat’s frequency is adjustable in 5-millisecond increments using the up /down macros. There’s a lot more information about the macros on the project’s GitHub.

Eyetooth runs on an Arduino Pro Micro, so you can either use [John]’s code or something like QMK firmware. This baby is so open source that [John] even has a hot tip for getting quality grippy feet on the cheap: go to the dollar store and look for rubber heel grippers meant to keep feet from sliding around inside shoes.

If [John] finds himself doing a lot of reprogramming, adding a screen with a layout map could help him keep track of the key assignments.

Homemade Wall Stops Roomba And Other Vacuum Tricks

If you have a Roomba, you know they are handy. However, they do have a habit of getting into places you’d rather they avoid. You can get virtual walls which are just little IR beacons, but it is certainly possible to roll your own. That’s what [MKme] did and it was surprisingly simple, although it could be the springboard to something more complicated. You can see a video about the build below.

As Arduino projects go, this could hardly be more simple. An IR LED, a resistor and a handfull of code that calls into an IR remote library. If that’s all you wanted, the Arduino is a bit overkill, although it is certainly easy enough and cheap.

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Superbly Synchronized Servos Swaying Softly

LEDs and blinky projects are great, and will likely never fade from our favor. But would you look at this sweeping beauty? This mesmerizing display is made from 36 micro servos with partial Popsicle sticks pasted on the arms. After seeing a huge display with 450 servos at an art museum, [Doug Domke] was inspired to make a scaled-down version.

What [Doug] didn’t scale down is the delightful visuals that simple servo motion can produce. The code produces a three-minute looping show that gets progressively more awesome, and you can stare at that after the break. Behind the pegboard, a single, hardworking Arduino Uno controls three 16-channel PWM controllers that sweep the servos. We like to imagine things other than Popsicle sticks swirling around, like little paper pinwheels, or maybe optical illusion wheels for people with strong stomachs.

You won’t see these in the video, but there are five ultrasonic sensors mounted face-up on the back of the pegboard. [Doug] has optional code built in to allow the servo sticks to follow hand movement. We hope he’ll upload a demo of that feature soon.

Servos can be hypnotic as well as helpful, as we saw in this 114-servo word clock.

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Arduino, Accelerometer, And TensorFlow Make You A Real-World Street Fighter

A question: if you’re controlling the classic video game Street Fighter with gestures, aren’t you just, you know, street fighting?

That’s a question [Charlie Gerard] is going to have to tackle should her AI gesture-recognition controller experiments take off. [Charlie] put together the game controller to learn more about the dark arts of machine learning in a fun and engaging way.

The controller consists of a battery-powered Arduino MKR1000 with WiFi and an MPU6050 accelerometer. Held in the hand, the controller streams accelerometer data to an external PC, capturing the characteristics of the motion. [Charlie] trained three different moves – a punch, an uppercut, and the dreaded Hadouken – and captured hundreds of examples of each. The raw data was massaged, converted to Tensors, and used to train a model for the three moves. Initial tests seem to work well. [Charlie] also made an online version that captures motion from your smartphone. The demo is explained in the video below; sadly, we couldn’t get more than three Hadoukens in before crashing it.

With most machine learning project seeming to concentrate on telling cats from dogs, this is a refreshing change. We’re seeing lots of offbeat machine learning projects these days, from cryptocurrency wallet attacks to a semi-creepy workout-monitoring gym camera.

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