Inside Raiders Of The Lost Ark (Atari Style)

It’s a bit ironic that an Atari 2600 game based on Raiders of the Lost Ark — a movie about archaeology — is now the subject of its own archaeological expedition as [Dennis Debro] and [Halkun] spent time reverse-engineering the game. Luckily, they shared their findings, so you can enjoy it the same way you can visit a king’s tomb without having to discover it and dig for it. If you don’t remember the game, you might enjoy the demo from [Speedy Walkthroughs] in the video below.

If you are only used to modern software, you might think this is little more than someone dumping the program code and commenting it. However, on these old, limited systems, you have to really understand the actual architecture because there are so many things you have to manage that are specific to the hardware.

For example, the game has two 4K ROM banks that use a strange switching mechanism. The entire game is built around the NTSC television signal. Everything is oriented toward generating the 60 Hz frame rate. Game logic runs during the vertical blanking and over-scan sections to prevent strange visible artifacts due to software running.

This is a fascinating look inside game coding as it existed around 1982. Of course, you can also run everything using emulation. Usually, our reverse engineering is more hardware-related. But we do love these old games, too.

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Randomly Generating Atari Games

They say that if you let a million monkeys type on a million typewriters, they will eventually write the works of Shakespeare. While not quite the same thing [bbenchoff] (why does that sound familiar?), spent some computing cycles to generate random data and, via heuristics, find valid Atari 2600 “games” in the data.

As you might expect, the games aren’t going to be things you want to play all day long. In fact, they are more like demos. However, there are a number of interesting programs, considering they were just randomly generated.

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Atari’s Pac-Man Flop: How A Classic Went Off-Course

For fans of retro games, Pac-Man is nothing short of iconic—a game so loved it’s been ported to nearly every console imaginable. But the Atari 2600 version, released in 1982, left players scratching their heads – as laid out in a video by [Almost Something]. Atari had licensed Pac-Man to ride the wave of its arcade success, but the home version, programmed solely by [Todd Fry], missed the mark, turning an arcade icon into a surprising lesson in over-ambitious marketing.

Despite the hype, [Fry] faced an almost impossible task: translating Pac-Man’s detailed graphics and complex gameplay to the Atari’s limited 4 K cartridge with only 128 bytes of RAM. Atari’s strict limitations on black backgrounds and its choice to cut costs by sticking with a 4 K cartridge left the game barely recognizable. The famous pellet-chomping maze became simpler, colors were changed, and the iconic ghosts—reduced to single colors—flickered constantly. And then, Atari went all in, producing twelve million copies, betting on the success of universal appeal. In a twist, Pac-Man did sell in record numbers (over seven million copies) but still fell short of Atari’s expectations, leaving millions of unsold cartridges eventually dumped in a New Mexico landfill.

This debacle even kind of marked Atari’s 1983 decline. Still, Pac-Man survived the hiccup, evolving and outlasting its flawed adaptation on the 2600. If you’re interested in learning more about the ins and outs of game ports, check out the fantastic talk [Bob Hickman] gave during Supercon 2023.

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Atari Announces The Atari 7800+ Nostalgia Console

Following the trend of re-releasing every single game console as some kind of modern re-imagining or merely an ARM-SBC-with-emulator slapped into a nice looking enclosure, we now got the announcement from Atari that they will soon be releasing the Atari 7800+.

It’s now up for pre-order for a cool $130 USD or a mega bundle with wired controllers for $170 and shipping by Winter 2024. Rather than it being a cute-but-non-functional facsimile like recent miniature Nintendo and Commodore-themed releases, this particular console is 80% of the size of the original 7800 console, and accepts 2600 and 7800 cartridges, including a range of newly released cartridges.

On the outside you find the cartridge slot, an HDMI video/audio output, a USB-C port (for power) and DE-9 (incorrectly listed as DB-9) controller ports, with wireless controllers also being an option. Inside you find a (2014-vintage) Rockchip RK3128 SoC with a quad core Cortex-A7 that runs presumably some flavor of Linux with the Stella 2600 emulator and ProSystem 7800 emulator. This very likely means that compatibility with 2600 and 7800 titles is the same as for these emulators.

Bundled with the console is a new 7800 cartridge for the game Bentley Bear’s Crystal Quest, and a number of other new games are also up for pre-order at the Atari site. These games are claimed to be compatible with original Atari consoles, which might make it the biggest game release year for the 7800 since its launch, as it only had 59 official games released for it.

Given the backwards compatibility of this new system, you have to wonder how folks who purchased the 2600+ last year are feeling right about now. Then again, the iconic faux-wood trim of the earlier console might be worth the price of admission alone.

Tarzan, Lost Since 1983, Swings Back Onto The Atari 2600

Computer gaming history is littered with tales of fabled lost hardware and software. Some of them are very famous such as the E.T. cartridges buried in a desert landfill or the few prototype SNES/CD-ROM hybrid that Nintendo was developing with Sony before the introduction of the PlayStation, but others have faded somewhat into obscurity. Among these is Tarzan for the Atari 2600, a game which was never released due to the 1983 console crash, and which the [Video Game History Foundation] have a report on its rediscovery and preservation.

The game was to be published by Coleco for their ColecoVision console as well as the 2600. The ColecoVision version was released and was apparently even fairly well reviewed, but the Atari port was canceled and its very existence eventually faded into obscurity.

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PicoNtrol Brings Modern Controllers To Atari 2600

While there’s an argument to be made that retro games should be experienced with whatever input device they were designed around, there’s no debating that modern game controllers are a lot more ergonomic and enjoyable to use than some of those early 8-bit entries.

Now, thanks to the PicoNtrol project from [Reogen], you can use the latest Xbox and PlayStation controllers with the Atari 2600 via Bluetooth. Looking a bit farther down the road the project is aiming to support the Nintendo Entertainment System, and there’s work being done to bring the Switch Pro Controller into the fold as well.

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MovieCart Plays Videos On The Atari 2600

The original Xbox and PlayStation 2 both let you watch DVD movies in addition to playing games. Seldom few consoles before or since offered much in the way of media, least of all the Atari 2600, which was too weedy to even imagine such feats. And yet, as covered by TechEBlog[Lodef Mode] built a cartridge that lets it play video.

It’s pretty poor quality video, but it is video! The MovieCart, as it is known, is able to play footage at 80×192 resolution, with a color palette limited by the capabilities of the Atari 2600 hardware. It’s not some sneaky video pass-through, either—the Atari really is processing the frames.

To play a video using the MovieCart, you first have to prepare it using a special utility that converts video into the right format for the cart. The generated video file is then loaded on a microSD card which is then inserted into the MovieCart. All you then have to do is put the MovieCart into the Atari’s cartridge slot and boot it up.  Sound is present too, in a pleasingly lo-fi quality. Control of picture brightness and sound volume is via joystick. You could genuinely watch a movie this way if you really wanted to. I’d put on House of Gucci.

Thanks to the prodigious storage available on microSD cards, you can actually play a whole feature length movie on the hardware this way. You can order a MovieCart of your very own from Tindie, and it even comes with a public domain copy of Night of the Living Dead preloaded on a microSD card.

We don’t see a big market for Atari 2600 movies, but it’s neat to see it done. Somehow it reminds us of the hacked HitClips carts from a while ago. Video after the break.

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