Pocket Radio Powered By Tiny Microcontroller

Before the days of MP3 players and smartphones, and even before portable CD players, those of us of a certain age remember that our cassette players were about the only way to take music on-the-go. If we were lucky, they also had a built-in radio for when the single tape exhausted both of its sides. Compared to then, it’s much easier to build a portable radio even though cassettes are largely forgotten, as [wagiminator] shows us with this radio design based on an ATtiny.

The build is about as compact as possible, with the aforementioned ATtiny 402/412 as its core, it also makes use of an integrated circuit FM tuner,  an integrated audio amplifier with its own single speaker, and a small OLED display. The unit also boasts its own lithium-polymer battery charger and its user interface consists of only three buttons, plenty for browsing radio stations and controlling volume.

The entire build fits easily in the palm of a hand and is quite capable for a mobile radio, plus all of the schematics and code is available on the project page. While it doesn’t include AM capability, just the fact that FM is this accessible nowadays when a few decades ago it was cutting-edge technology is quite remarkable. If you’re looking for an even smaller FM receiver without some of the bells and whistles of this one, take a look at this project too.

GGWave Sings The Songs Of Your Data

We’re suckers for alternative data transmission methods, and [Georgi Gerganov]’s ggwave made us smile. At its core, it’s doing what the phone modems of old used to do – sending data encoded as different audio tones. But GGwave does this with sophistication!

It splits the data into four-bit chunks, and uses 16 different frequency offsets to represent each possible value. But for each chunk, these offsets are added to one of six different base frequencies, which allows the receiving computer to tell which chunk it’s in. It’s like a simple framing concept, and it makes the resulting data sound charmingly like R2-D2. (It also uses begin and end markers to be double-sure of the framing.) The data is also sent with error correction, so small hiccups can get repaired automatically.

What really makes ggwave shine is that it’s ported to every platform you care about: ESP32, Arduino, Linux, Mac, Windows, Android, iOS, and anything that’ll run Python or JavaScript. So it’ll run in a browser. There’s even a GUI for playing around with alternative modulation schemes. Pshwew! This makes it easy for a minimalist microcontroller-based beeper button to control your desktop, or vice-versa. An ESP32 makes for an IoT-style WiFi-to-audio bridge. Write code on your cell phone, and you can broadcast it to any listening microcontroller. Whatever your use case, it’s probably covered.

Now the downside. The data rate is slow, around 64-160 bits per second, and the transmission is necessarily beepy-booopy, unless you pitch it up in to the ultrasound or use the radio-frequency HackRF demo. But maybe you want to hear when your devices are talking to each other? Or maybe you just think it’s cute? We do, but we wouldn’t want to have to transmit megabytes this way. But for a simple notification, a few bytes of data, a URL, or some configuration parameters, we can see this being a great software addition to any device that has a speaker and/or microphone.

Oh my god, check out this link from pre-history: a bootloader for the Arduino that runs on the line-in.

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Teensy Spectrum Analyzer Has 170 Channels

While high-fidelity audio has come a long way in the past several decades, a lot of modern stereo equipment is still missing out on some of the old analog meters that were common on amplifiers and receivers of the 60s through the 80s. Things like VU meters don’t tend to be common anymore, but it is possible to build them back in to your sound system with the help of some microcontrollers. [Mark] shows us exactly how to reclaim some of the old-school functionality with this twin audio visualizer display.

Not only does this build include two displays, but the microcontroller is keeping up with 170 channels in real-time in order to drive the display. What’s more impressive is that it’s being done all on a Teensy 4.1. To help manage all of the data and keep the speed as fast as possible it uses external RAM soldered to the board, and a second Teensy audio board is used to do the real time FFT analysis. Most of the channels are sent to the display hosting the spectrum analyzer but two are reserved for left and right stereo VU meters on the second display.

The project from [Mark] is originally based on this software from [DIYLAB] so everything is open-source. While it was originally built for a specific piece of hardware, [Mark] has it set up with a line in and line out plus a microphone input so it can be used for virtually any audio hardware now. For another take on the classic VU meter, take a look at this design based on an Arudino instead.

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Abacus Synthesizer Really Adds Up

The abacus has been around since antiquity, and takes similar forms over the hundreds of cultures that have embraced it. It may be one of the first devices to be considered as having a “user interface” in the modern context — at least for simple arithmetic calculations. But using an abacus as the UI for a music synthesizer seems like something entirely new.

Part art concept project and part musical instrument, the “Abacusynth” by [Elias Jarzombek] is a way to bring a more visual and tactile experience to controlling a synth, as opposed to the usual knobs and switches. The control portion of the synth consists of four horizontal rods spanning two plywood uprights. Each rod corresponds to a voice of the polyphonic synth, and holds a lozenge-shaped spinner mounted on a low-friction bearing. Each spinner can be moved left and right on its rod, which controls the presence of that voice; spinning the slotted knob controls the modulation of the channel via photosensors in the uprights. Each rod has a knob on one side that activates an encoder to control each voice’s waveform and its harmonics.

In use, the synthesizer is a nice blend of electronic music and kinetic sculpture. The knobs seem to spin forever, so Abacusynth combines a little of the fidget spinner experience with the exploration of new sounds from the built-in speaker. The synth also has a MIDI interface, so it works and plays well with other instruments. The video below shows the hardware version of Abacusynth in action; there’s also a web-based emulation to try before you build.

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A Lab-Grade Measurement Microphone For Not A Lot

The quality of any measurement can only be as good as the instrument used to gather it, and for acoustic measurements, finding a good enough instrument can be surprisingly difficult. Commonly available microphones can be of good quality, but since they are invariably designed for speech or music, they need not have the flat or wide enough response and low noise figure demanded of an instrumentation microphone.

Microphones for measurement purposes can be had for a very large outlay, but here’s [Peter Riccardi] with a unit designed around an array of MEMS capsules that delivers comparable performance for a fraction of the cost.

The result is both an extremely interesting project for those of us with an interest in audio, and a thorough delve into some aspects of its design for those who are merely curious. It uses four capsules in an effort to cancel out induced electrical noise, and boasts some impressive comparative measurements when tested against a commercial measurement microphone. We could almost see ourselves building this project.

Interested in audio technology? Try our Know Audio series.

picture of finished mp3 player that uses a cartridge to select songs

An MP3 Player That Gives Off Nintendo Vibez

We’re definitely pretty fond of the DIY MP3 players here at Hackaday, but we don’t think we’ve seen one like CartridgeMP3 from [jpet26] before.

All the electrical components are what we’ve come to expect. [jpet26] uses the popular VS1053 decoder to read MP3 files stored on an SD card. He also includes a potentiometer for adjusting volume, a USB C port for power and programming, a headphone jack for the audio output, a general-purpose status LED, and an on/off switch.

But what really caught our attention is the form factor [jpet26] selected for his MP3 player. Though the MP3 files are stored on an SD card, he uses a cartridge interface, similar to that of a Nintendo 64 or Game Boy of yesteryear, to choose which MP3 to play from the SD card. The cartridge interface is tied to a few GPIO pins and by reading the status of each pin, the device determines which MP3 to select.

You could say that the cartridge is a little unnecessary, and we wouldn’t argue with you. The cartridge doesn’t actually store the MP3 files, the SD card does. It might make a bit more sense if the cartridge housed the SD card itself with a few select MP3s stored on the card. That would be a quirky way of sharing your favorite playlists with your friends. So, yeah some clumsy handshaking there, but who isn’t guilty of that from time to time? We like it and thought you might appreciate it as well.

Cool MP3 player, [jpet26]! May we suggest a speaker for V2? And maybe some flex cables.

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Vintage Pro Audio Hack Chat Gets In The Groove

Despite the fact that we’ve been doing them for years now, it’s still hard to predict how a Hack Chat will go. There’s no question it will be an hour of interesting discussion of course, that much is a given. But the dynamics of the conversation can range from a rigid Q&A, which isn’t exactly unexpected when you’ve only got a limited amount of time with a subject matter expert, to a freewheeling hangout with a group of people who all happen to be interested in the same thing.

This week’s Vintage Pro Audio Hack Chat with Frank Olson definitely took the latter approach. The allotted hour flew by in a blink, with so many anecdotes and ideas flying back and forth that at times it was tricky to follow. But no worries, with the Chat transcript to pore over, we can make sure none of that accrued first-hand knowledge goes to waste.

So what did we learn during this Chat? Well, it probably won’t come as much of a surprise to find that those who have an opinion on audio gear tend to have a strong opinion on it. Folks were painting with some fairly broad brushes, with particular manufacturers and even whole fields of technology receiving a bit of good-natured ribbing. If your favorite brand or piece of gear gets a specific shout-out, try not to take it too personally — at the end of the day, most in the Chat seemed to agree that sound is so subjective that the right choice is more often than not whatever sounds best to you at the moment.

Which leads directly into Frank’s work with custom microphones. As a musician he knew the sound he was looking for better than anyone, so rather than spend the money on big-name gear, he prefers to build it himself. But the real hook here is their unique construction, with pieces that reimagine design concepts from mid-century commercial equipment using unexpected materials such as thin pieces of walnut cut with a vinyl cutter. Frank explains that the structure of the microphone isn’t as critical these days thanks to the availability of powerful neodymium magnets, which gives the builder more freedom in terms of materials and tools. He says the goal is to inspire others to try building gear from what’s available to them rather than assuming it won’t work because it’s unconventional.

We appreciate Frank, and everyone else, stopping by this week for such a lively and friendly discussion. Let’s be honest, a Chat specifically for folks who want to discuss concepts as personal and nebulous as how they perceive the warmth of sound could have gotten a little heated. But the fact that everyone was able to express their opinions or ask for advice constructively is a real credit to the community.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.