The demo toot screenshot, showing a text-only message sent from the ESP32 using the library.

Moved Off Twitter? Make Your ESP32 Toot

Since Twitter was officially taken over by Elon Musk a few days ago, there’s been significant staff cuts, a stream of questionable decisions, and uncertainty about the social media platform’s future. So it’s little surprise that a notable number of people, those in the tech and hacker scenes in particular, have decided to move over to (or at least bridge their accounts with) the distributed and open source Mastodon service.

Of course, the hacks would follow closely, and [Toby] shares a simple ESP32-based Mastodon client library for us to start with. Instead of “tweets”, messages on Mastodon instances are called “toots”, in line with the platform’s mammoth-like mascot. The library, called Luyba, is able to send toots and includes a demo firmware. Built using C++ and with support for Platform.IO, it should fit into quite a few projects out there, letting you easily send toots to whichever instance you find your home, as the library-aided demo toot shows.

What could you do with such a library on your MCU? Turns out, quite a few fun things – a home automation interface, a critter trap, an online BBC Basic interpreter, or, given image support, a camera that tweets whatever it’s pointed at. There’s quite a bit of fun hackers can have given a micro-blogging service API access and a bit of code that works with it. That said, for all the good that Twitter brought us over the years, there’s a lot that Mastodon can easily do better, between easily game-able “Trending” sidebar, bias found in auto-cropping algorithms and disarrayed internal security policies.

C23 Programming For Everyone

Here’s a history quiz: What architecture did the first C++ compiler target? Of course, it is a trick question. The original C++ — known then as C with classes — compiler wrote out standard C code that you then compiled for whatever your target was. This has a lot of advantages since C compilers are everywhere. Now we are seeing a similar approach to bring C23 to the world with Cake. Cake can translate C23 or other versions to C99 which you can then compile with normal compilers.

While the old C++ compiler, cfront, needed special steps to compile (since it was built using C++), you can build cake for Windows or Linux easily. However, it can also be built with emscripten and you can try it yourself in your web browser.

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Arduino Drum Platform Is Fast

Drums are an exciting instrument to learn to play, but often prohibitive if there are housemates or close neighbors involved. For that problem there are still electronic drums which can be played much more quietly, but then the problem becomes one of price. To solve at least part of that one, [Jeremy] turned to using an Arduino to build a drum module on his own, but he still had to solve yet a third problem: how to make the Arduino fast enough for the drums to sound natural.

Playing music in real life requires precise timing, so the choice of C++ as a language poses some problems as it’s not typically as fast as lower-level languages. It is much easier to work with though, and [Jeremy] explains this in great detail over a series of blog posts detailing his drum kit’s design. Some of the solutions to the software timing are made up for with the hardware on the specific Arduino he chose to use, including an even system, a speedy EEPROM, hardware timers, and an ADC that can sample at 150k samples per second.

With that being said, the hardware isn’t the only thing standing out on this build. [Jeremy] has released the source code on his GitHub page for those curious about the build, and is planning on releasing several more blog posts about the drum kit build in the near future as well. This isn’t the only path to electronic drums, though, as we’ve seen with this build which converts an analog drumset into a digital one.

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Building Faster Rsync From Scratch In Go

For a quick file transfer between two computers, SCP is a fine program to use. For more complex, large, or regular backups, however, the go-to tool is rsync. It’s faster, more efficient, and usable in a wider range of circumstances. For all its perks, [Michael Stapelberg] felt that it had one major weakness: it is a tool written in C. [Michael] is philosophically opposed to programs written in C, so he set out to implement rsync from scratch in Go instead.

[Michael]’s path to deciding to tackle this project is a complicated one. His ISP upgraded his internet connection to 25 Gbit/s recently, which means that his custom router was the bottleneck in his network. To solve that problem he migrated his router to a PC with several 25 Gbit/s network cards. To take full advantage of the speed now theoretically available, he began using a tool called gokrazy, which turns applications written in Go into their own appliance. That means that instead of installing a full Linux distribution to handle specific tasks (like a router, for example), the only thing loaded on the computer is essentially the Linux kernel, the Go compiler and libraries, and then the Go application itself.

With a new router with hardware capable of supporting these fast speeds and only running software written in Go, the last step was finally to build rsync to support his tasks on his network. This meant that rsync itself needed to be built from scratch in Go. Once [Michael] completed this final task, he found that his implementation of rsync is actually much faster than the version built in C, thanks to the modernization found in the Go language and the fact that his router isn’t running all of the cruft associated with a standard Linux distribution.

For a software project of this scope, we find [Michael]’s step-by-step process worth taking note of for any problem any of us attempt to tackle. Not only that, refactoring a foundational tool like rsync is an involved task on its own, let alone its creation simply to increase network speeds beyond what most of us would already consider blazingly fast. We’re leaving out a ton of details on this build so we definitely recommend checking out his talk in the video below.

Thanks to [sarinkhan] for the tip!

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AI Attempts Converting Python Code To C++

[Alexander] created codex_py2cpp as a way of experimenting with Codex, an AI intended to translate natural language into code. [Alexander] had slightly different ideas, however, and created codex_py2cpp as a way to play with the idea of automagically converting Python into C++. It’s not really intended to create robust code conversions, but as far as experiments go, it’s pretty neat.

The program works by reading a Python script as an input file, setting up a few parameters, then making a request to OpenAI’s Codex API for the conversion. It then attempts to compile the result. If compilation is successful, then hopefully the resulting executable actually works the same way the input file did. If not? Well, learning is fun, too. If you give it a shot, maybe start simple and don’t throw it too many curveballs.

Codex is an interesting idea, and this isn’t the first experiment we’ve seen that plays with the concept of using machine learning in this way. We’ve seen a project that generates Linux commands based on a verbal description, and our own [Maya Posch] took a close look at GitHub Copilot, a project high on promise and concept, but — at least at the time — considerably less so when it came to actual practicality or usefulness.

Things Are Getting Rusty In Kernel Land

There is gathering momentum around the idea of adding Rust to the Linux kernel. Why exactly is that a big deal, and what does this mean for the rest of us? The Linux kernel has been just C and assembly for its entire lifetime. A big project like the kernel has a great deal of shared tooling around making its languages work, so adding another one is quite an undertaking. There’s also the project culture developed around the language choice. So why exactly are the grey-beards of kernel development even entertaining the idea of adding Rust? To answer in a single line, it’s because C was designed in 1971, to run on the minicomputers at Bell Labs. If you want to shoot yourself in the foot, C will hand you the loaded firearm.

On the other hand, if you want to write a kernel, C is a great language for doing low-level coding. Direct memory access? Yep. Inline assembly? Sure. Runs directly on the metal, with no garbage collection or virtual machines in the way? Absolutely. But all the things that make C great for kernel programming also make C dangerous for kernel programming.

Now I hear your collective keyboards clacking in consternation: “It’s possible to write safe C code!” Yes, yes it is possible. It’s just very easy to mess up, and when you mess up in a kernel, you have security vulnerabilities. There’s also some things that are objectively terrible about C, like undefined behavior. C compilers do their best to do the right thing with cursed code like i++ + i++; or a[i] = i++;. But that’s almost certainly not going to do what you want it to, and even worse, it may sometimes do the right thing.

Rust seems to be gaining popularity. There are some ambitious projects out there, like rewriting coreutils in Rust. Many other standard applications are getting a Rust rewrite. It’s fairly inevitable that the collection of Rust developers started to ask, could we invade the kernel next? This was pitched for a Linux Plumbers Conference, and the mailing list response was cautiously optimistic. If Rust could be added without breaking things, and without losing the very things that makes Rust useful, then yes it would be interesting. Continue reading “Things Are Getting Rusty In Kernel Land”

An ATTiny board that one of the students developed for this project, etched on single-sided FR4.

Electronics And C++ Education With An ATTiny13

When [Adam, HA8KDA] is not busy with his PhD studies, he mentors a group of students interested in engineering. To teach them a wide range of topics, he set out to build a small and entertaining embedded project as they watch and participate along the way. With this LED-adorned ATTiny13A project, [Adam] demonstrated schematic and PCB design, then taught C++ basics and intricacies – especially when it comes to building low-footprint software – and tied it all together into a real-world device students could take home after the project. His course went way beyond the “Hello world”s we typically expect, and some of us can only wish for a university experience like this.

He shares the PCB files and software with us, but also talks about the C++20 framework he’s developed for this ATTiny. The ATTiny13A is very cheap, and also very limited – you get 1K of ROM and 64 bytes of RAM. This framework lets you make good use of it, providing the basics like GPIO wiggling, but also things like low-power operation hooks, soft PWM with optional multi-phase operation support and EEPROM access. Students could write their own animations for this device, and he includes them in the repo, too!

In educational projects, it pays to keep code direct and clean, cruft-less and accessible to students. These are the things you can only achieve when you truly understand the tools you’re working with, which is the perfect position for teaching about them! [Adam] intends to show that C++ is more than suitable for low-resource devices, and tells us about the EEPROM class code he wrote – compiling into the same amount of instructions as an Assembly implementation and consuming the same amount of RAM, while providing compile-time checks and fail-safe syntax.

We’ve talked about using C++ on microcontrollers before, getting extra compile-time features without overhead, and this project illustrates the concept well. [Adam] asks us all, and especially our fellow C++ wizards, for our opinions on the framework he designed. Could you achieve even more with this simple hardware – make the code more robust, clean, have it do more within the limited resources?

What could you build with an ATTiny13, especially with such a framework? A flashy hairclip wearable, perhaps, or a code-learning RF-remote-controlled outlet. We’ve also seen a tiny camera trigger for endurance races,, a handheld Flappy Bird-like console, and many more!