Repairing An Obscure Apple II Clone

The Apple II was made in great numbers, as was the Commodore 64. But the Mimic Spartan? It was a weird Apple II clone that you needed a Commodore 64 to use. [ARC Javmaster] has found one of these obscure machines and has set about bringing it back to life. Check out the video below.

The story of the machine has been told online by one of the developers on the project, one [Brent Marykuca]. Basically, the Mimic Spartan was an Apple II clone that was intended to take advantage of a C64 as a host machine. It came in a beige box with a bunch of edge connectors and cables sticking out, and you were intended to nest it on the back of your C64 so it could hook up to all the ports. Then, you could use your machine as a C64 or an Apple II, or sort of… both… and even exchange data between both machines in some limited ways. There are also a few details of this obscure machine that have been collated by [Mike Naberezny], who is seeking the original disk that shipped with the machine when new.

It’s early days yet for [ARC Javmaster]’s efforts to restore the Mimic Spartan. Thus far, it’s had a clean and basic test. It was able to display a short line of text on a display before ceasing activity. A full boot hasn’t been achieved just yet, but we can’t wait to see where the resurrection efforts go next.

Back in the day, there were all kinds of Frankenstein computer cards that effectively put one kind of computer inside another. These days, you can condense an entire retro machine down to run on a single microcontroller.

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Commodore 64 On New FPGA

When it comes to getting retro hardware running again, there are many approaches. On one hand, the easiest path could be to emulate the hardware on something modern, using nothing but software to bring it back to life. On the other, many prefer to restore the original hardware itself and make sure everything is exactly as it was when it was new. A middle way exists, though, thanks to the widespread adoption of FPGAs which allow for programmable hardware emulation and [Jo] has come up with a new implementation of the Commodore 64 by taking this path.

The project is called the VIC64-T9K and is meant as a proof-of-concept that can run the Commodore 64’s VIC-II video chip alongside a 6502 CPU on the inexpensive Tang Nano 9k FPGA. Taking inspiration from the C64_MiSTer project, another FPGA implementation of the C64 based on the DE10-Nano FPGA, it doesn’t implement everything an original Commodore system would have had, but it does provide most of the core hardware needed to run a system. The project supports HDMI video with a custom kernel, and [Jo] has used it to get a few demos running including sprite animations.

Built with a mix of Verilog and VHDL, it was designed as a learning tool for [Jo] to experiment with the retro hardware, and also brings a more affordable FPGA board to the table for Commodore enthusiasts. If you’re in the market for something with more of the original look and feel of the Commodore 64, though, this project uses the original case and keyboard while still using an FPGA recreation for the core of the computer.

a Coleco Adams console on a desk

Coleco Adam: A Commodore 64 Competitor, Almost

For a brief, buzzing moment in 1983, the Coleco Adam looked like it might out-64 the Commodore 64. Announced with lots of ambition, this 8-bit marvel promised a complete computing package: a keyboard, digital storage, printer, and all for under $600. An important fact was that it could morph your ColecoVision into a full-fledged CP/M-compatible computer. So far this sounds like a hacker’s dream: modular, upgradeable, and… misunderstood.

The reality was glorious chaos. The Adam used a daisy-wheel printer as a power supply (yes, really), cassettes that demagnetized themselves, and a launch delayed into oblivion. Yet beneath the comedy of errors lurked something quite tempting: a Z80-based system with MSX-like architecture and just enough off-the-shelf parts to make clone fantasies plausible. Developers could have ported MSX software in weeks. Had Coleco shipped stable units on time, the Adam might well have eaten the C64’s lunch – while inspiring a new class of hybrid machines.

Instead, it became a collector’s oddball. But for the rest of us, it is a retro relic that invites us to ponder – or even start building: what if modular computing had gone mainstream in 1983?

Let’s Buy Commodore! Well, Somebody Is.

When a man wearing an Atari T-shirt tells you he’s buying Commodore it sounds like the plot for an improbable 1980s movie in which Nolan Bushnell and Jack Tramiel do battle before a neon synthwave sunset to a pulsating chiptune soundtrack. But here on the screen there’s that guy doing just that, It’s [Retro Recipes], and in the video below he’s assembling a licensing deal for the Commodore brand portfolio from the distant descendant of the Commodore of old.

It’s a fascinating story and we commend him for tracing a path through the mess that unfolded for Commodore in the 1990s. We tried the same research path with a friend a few years ago and ended up with an anonymous Dutch paper company that wouldn’t answer our calls, so we’re impressed. In conjunction with several other players in the Commodore retrocomputing world he’s trying to assemble a favourable percentage deal for manufacturers of new parts, computers, and other goodies, and we’re pleased to see that it’s for the smaller player as much as for the industry giant.

When looking at a story like this though, it’s important not to let your view become clouded by those rose tinted glasses. While it’s great that we’re likely to see a bunch of new Commodore-branded Commodore 64s and parts, there are many pitfalls in taking it beyond that. We’ve seen the Commodore logo on too many regrettable licensed products in the past, and we fear it might be too tempting for it to end up on yet another disappointing all-in-one video game or just another budget PC. If something new comes out under the Commodore brand we’d like it to be really special, exploiting new ground in the way the Amiga did back in the day. We can hope, because the alternative has dragged other famous brands through the mud in recent years.

If you want an insight into the roots of the original Commodore’s demise, have a read of our Hackaday colleague [Bil Herd]’s autobiography.

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The Commodore 64 Gets An HDMI Upgrade

The Commodore 64 may remain the best selling computer of all time, but it has one major flaw. It doesn’t have HDMI! That makes it a total pain to use with modern displays. Thankfully, [Side Projects Lab] has whipped up an HDMI output board to solve this concerning oversight from the original designers.

The project was inspired by work by [Copper Dragon], who whipped up a nifty RGB output board. This device worked by reading the inputs to the C64’s VIC II graphics chip, which it then used to recreate a pixel-perfect video frames to then produce a quality analog video output. [Side Projects Lab] figured the same interception technique would be useful for producing a quality HDMI output.

The result was the HD-64. It sits inside the C64 in place of the original RF modulator. It uses an interleaver socket to capture digital signals going to the VIC II. It then feeds these signals to an emulated VIC II running inside an FPGA, which creates the pixel-perfect screen representation and synthesizes the proper digital HDMI output. Meanwhile, the analog audio output from the SID chip is captured from the RF modulator’s original header, and sent out via the HDMI output as well. The default output is super-sharp, but the device can be configured to allow scanlines and anti-aliasing if that’s more to your tastes.

If you want to hook your C64 up to a modern screen, this is going to be one of the tidiest and sharpest ways to do it. We’ve seen similar hacks for other platforms before, too. Video after the break.

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C64 on desk with NFC TeensyROM and game token

TeensyROM NFC Game Loading On The C64

When retro computing nostalgia meets modern wireless wizardry, you get a near-magical tap-to-load experience. It’ll turn your Commodore 64 into a console-like system, complete with physical game cards. Inspired by TapTo for MiSTer, this latest hack brings NFC magic to real hardware using the TeensyROM. It’s been out there for a while, but it might not have caught your attention as of yet. Developed by [Sensorium] and showcased by YouTuber [StatMat], this project is a tactile, techie love letter to the past.

At the heart of it is the TeensyROM cartridge, which – thanks to some clever firmware modding – now supports reading NFC tags. These are writable NTag215 cards storing the path to game files on the Teensy’s SD card. Tap a tag to the NFC reader, and the TeensyROM boots your game. No need to fumble with LOAD “*”,8,1. That’s not only cool, it’s convenient – especially for retro demo setups.

What truly sets this apart is the reintroduction of physical tokens. Each game lives on its own custom-designed card, styled after PC Engine HuCards or printed with holographic vinyl. It’s a tangible, collectible gimmick that echoes the golden days of floppies and cartridges – but with 2020s tech underneath. Watch it here.

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LLM Ported To The C64, Kinda

“If there’s one thing the Commodore 64 is missing, it’s a large language model,” is a phrase nobody has uttered on this Earth. Yet, you could run one, if you so desired, thanks to [ytm] and the Llama2.c64 project!

[ytm] did the hard work of porting the Llama 2 model to the most popular computer ever made. Of course, as you might expect, the ancient 8-bit machine doesn’t really have the stones to run an LLM on its own. You will need one rather significant upgrade, in the form of 2 MB additional RAM via a C64 REU.

Now, don’t get ahead of things—this is no wide-ranging ChatGPT clone. It’s not going to do your homework, counsel you on your failed marriage, or solve the geopolitical crisis in your local region. Instead, you’re getting the 260 K tinystories model, which is a tad more limited. In [ytm]’s words… “Imagine prompting a 3-year-old child with the beginning of a story — they will continue it to the best of their vocabulary and abilities.”

It might not be supremely capable, but there’s something fun about seeing such a model talking back on an old-school C64 display. If you’ve been hacking away at your own C64 projects, don’t hesitate to let us know. We certainly can’t get enough of them!

Thanks to [ytm] for the tip!