Supercon 2024: Last Call For Display Tech Exhibit

During this year’s Hackaday Supercon, the Supplyframe DesignLab will be playing host to a unique exhibit that catalogs the evolution of display technology. That means showcasing the best and most interesting examples they can find, from the vintage to the ultra-modern. Where are all these wonderful toys coming from, you might ask? Why, the Hackaday community, of course.

This is a rare chance to show off your prized gadgetry to a captive audience of hackers and makers. Whether it’s a custom display you’ve created or some gonzo piece of hardware you’ve been holding onto for years, now’s the time to haul it out. However, there are only a few days left to submit your display for potential inclusion, so if you’ve got something you want the Hackaday community to see, make sure you fill out the form before the September 16th deadline. That’s Monday, if you were wondering.

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Supercon 2024: Show Off Your Unique Display Tech

If there’s a constant in the world of electronics, it’s change. Advancements and breakthroughs mean that what was once state-of-the-art all too soon finds itself collecting dust. But there are exceptions. Perhaps because they’re so much more visible to us than other types of components, many styles of displays have managed to carve out their own niche and stick around. Even for the display types that we no longer see used in consumer hardware, their unique aesthetic qualities often live on in media, art, and design.

This year, to coincide with Hackaday Supercon, the folks at Supplyframe’s DesignLab want to pay tribute to display technology past and present with a special exhibit — and they need your help to make it possible. If you have a display you’d like to show off, fill out this form and tell them what you’ve got. Just be sure to do it by September 16th.

For the larger specimens, it would be ideal if you’re somewhat local to Southern California, but otherwise, they’re looking for submissions from all over the world. The exhibit will open on the first day of Supercon and run throughout November.

Don’t worry. They’re only looking to raid your parts bin temporarily. Any hardware sent in to be part of the exhibit will be considered on loan, and they’ll make sure it gets back to where it belongs by January 31st, 2025. The goal is to show the displays on and operational, so in most cases, that’s going to mean sending over a complete device. But if it’s possible to isolate the display itself and still demonstrate what it would look like in operation, sending along just the bare display is an option. Continue reading “Supercon 2024: Show Off Your Unique Display Tech”

Clever E-Ink Driver Does 32 Levels Of Grey, Avoids Update Flicker, And More

There’s a lot to like about E-Ink displays, and you might be about to like them even more with [antirez]’s MicroPython driver for the Badger 2040 (or any display based on the UC8151 / IL0373) because it brings all kinds of useful features to your next project.

E-Ink displays are great. They are high contrast, daylight-readable, and require zero power to maintain a displayed image. But a few things come with the territory: displays have slow refresh rates compared to other display types, expect flickering during screen changes, and the displays are monochrome. [Antirez]’s new driver not only provides a MicroPython interface but goes in some fantastic directions that challenge those usual drawbacks.

Probably the most striking is the ability to display greyscale images without relying on dithering, which means the results avoid the charmingly gritty look of old-school dithering. Dithering has its place, but it’s not always the best choice, so options are great.

Similarly, display flicker may be a small price to pay for some, but if the obvious flicker is too boorish and crude-looking one can use an anti-flicker refresh mode that greatly limits flickering at the cost of update speed. Over time some image ghosting will accumulate which necessitates an occasional whole-screen refresh, but the effect is overall much nicer when updating something like a clock face.

How is this all done? It turns out that the controller chips for these displays are highly configurable, and it’s possible to do much more than simply drive the display in known-good and completely approved modes. It’s also entirely possible to permanently damage one’s display by doing so. Part of what makes [antirez]’s work so appealing is that he has already done the work finding workable configurations.

His driver is designed using computed LUTs (look-up tables) that make using and exploring alternative refresh modes easy and efficient, invaluable for exploring the capabilities of a patented, poorly documented technology like E-Paper displays.

We’ve seen the Badger 2040 E-Ink display in a teapot timer and a custom macropad, and [antirez]’s uc8151_micropython project is a fantastic step forward. And don’t miss another of [antirez]’s clever microcontroller hacks: playing audio without a DAC.

Displays We Love Hacking: Parallel RGB

You might have seen old display panels, from 3″ to 10″, with 40-pin FFC connectors where every pin seems to be used for some data signal. We call these displays parallel RGB, or TTL RGB, or DPI, and you can find them in higher-power MCU, Raspberry Pi, and other Linux SBC projects. You deserve to know what to do with those – let’s take a look.

The idea is simple – this interface requires you to constantly send a stream of pixels to the display, and you need to send those pixels through a parallel bus. You can send up to 8 bits per color channel per pixel, which makes for 24 bits, and the 24-bit mode is indeed the standard, but in practice, many parallel RGB implementations don’t bother with more than 5-6 bits of color – two common kinds of parallel RGB links are RGB565 and RGB666. The parallel RGB interface is a very straightforward approach to sending pixels to your display, and in many cases, you can also convert parallel RGB to LVDS or VGA interfaces relatively easily!

If you’re new to it, the easiest way you can drive a parallel RGB display is from a Raspberry Pi, where the parallel RGB interface is known as DPI. This is how 800 x 480 display Pi HATs like the Pimoroni HyperPixel work – they use up almost all of the GPIOs on your Pi, but you get a reasonably high-resolution display with a low power footprint, and you don’t need any intermediate ICs either. FPGAs and some higher-grade MCUs also often have parallel RGB output capability, and surely, someone could even use the RP2040 PIO as well!

Throughout the last decade, parallel RGB has been used less and less, but you will still encounter it – maybe you’re working with an old game console like the PSP and would like to put new guts into it, maybe you’re playing with some tasty display that uses parallel RGB, or maybe you’d like to convert parallel RGB into something else while treating it with respect! Let’s go through what makes parallel RGB tick, what tools you have got to work with it, and a few tips and tricks. Continue reading “Displays We Love Hacking: Parallel RGB”

A Handy Reference For Display Drivers And LCD Controllers

Ever tried to find the data on a mysterious LCD controller that’s kicking around in your parts bin? Well check out this list of various LCD controllers that [Achim] has put together. He summarizes the basic specifications for each controller and includes data sheet links if available (note — the website is in German, although most of the data itself is in English). All in all, he has collected 72 controllers from five different manufacturers, and 46 of them have data sheets. For each controller, he tabulates maximum resolution, color depth, type of interface, and the targeted display technology. For example, here is the entry for the Ilitech ILI9341 TFT controller commonly found in embedded projects:

Furthermore, many of the controllers also have a short video clip showing them in operation posted over on [Achim]’s YouTube channel, where he also has a bunch of quick (less than one minute) videos of all sorts of embedded goodies. We do find this table of controllers to be a little dated — for example, another popular controller used on small color OLED displays, the Solomon Systech SDS1351, is not included. But it is certainly a good resource to bookmark.

We suspect that [Achim] made this table as a result of developing µGUI, a small (only three files) C-language graphics library (see the GitHub repository) he released back in 2015. Do you have any good resources for tracking down unknown LCD controllers? If so, share in the comments below. And thanks to [Dmitry] for sending in this tip.

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Fast LED Matrix Graphics For The ESP32

Many of you will have experimented with driving displays from your microcontroller projects, and for most people that will mean pretty simple status information for which you’d use standard libraries and not care much about their performance. If however any of you have had the need for quickly-updating graphics such as video or game content, you may have found that simpler software solutions aren’t fast enough. If you are an ESP32 user then, [Louis Beaudoin] may have some good news for you, because he has ported the SmartMatrix library to that platform. We’ve seen his demo in action, and the results as can be seen in the video below the break are certainly impressive.

In case you are wondering what the SmartMatrix library is, it’s an LED matrix library for the Teensy. [Louis]’s port can be found on GitHub, and as he was explaining to us over a beer at our Cambridge bring-a-hack, it takes extensive advantage of the ESP32’s DMA capabilities. Making microcontrollers talk with any sort of speed to a display is evidently a hot topic at the moment, [Radomir Dopieralski]’s talk at our Dublin Unconference a few weeks ago addressed the same topic.

We have to admit a soft spot for LED panels here at Hackaday, and given the ESP32’s power we look forward to writing up the expected projects that will come our way using this library.

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Six Monitors, One Video Card

6 displays 1 videocard

With most of us utilizing at least two monitors these days in our day to day operations, six monitors, while an awesome thought, might seem a little too excessive. After all, do we really have space for multiple video cards?

AMD has a new setup in their testing lab that is running six Dell 30inch displays at 7680×3200 through a video card holding six DisplayPort connectors.

Maximum PC has the scoop on the setup, and they say that this single GPU will be coming out on AMD’s DirectX 11 capable chips. Details are slim with the amount of video RAM, speeds and cost not known at present.

Think of the possibilities! Trade shows are one thing, but how about a video wall at home for gaming and movies? How would you use the six monitors shown above? Be sure to leave your ideas in the comments.