Suska Open Source Atari ST

Got a special place in your heart for Atari computing? Now you can quench that need using new hardware. The Suska project has achieved complete hardware emulation of the Atari ST using an FPGA. The project’s progress tracker shows implementation of the major chips at 100%. They are running EmuTOS, an Atari emulator, as the operating system because running the original would violate copyright. The chip used is an Altera Cyclone III. You could load up the code on your own hardware but judging from the number of connections needed it might be less of a headache to buy a board from these guys.

[Thanks Erik]

FPGA Keyboard Synthesizer

This synthesizer relies solely on an FPGA for key detection and sound synthesis. [Chris] and [Joe] built it for their final project at Cornell. The hardware implementation includes velocity sensing for the keys. While at rest, each key contacts a strip of copper foil. A matching strip of foil contacts the key when it is depressed. The velocity data is extrapolated by detecting when a key leaves the rest state and arrives at the depressed state. Sound synthesis is handled in hardware using the Karplus-Strong string synthesis method.  If you want to hear what it sounds like, they’ve posted a video (MP4) that shows off the creation. It sounds like an electric piano to us, so mission accomplished.

Pinball Build Throws Down The Gauntlet

[Jeri Ellsworth] is building her own pinball machine. Her build log is delivered in the form of daily videos that walk through the progress. In addition to seeing the intricate ramps, traps, and controllers she outlines her build techniques. These include reproducing parts based on old pinball machines and bending acrylic with a custom tool or a toaster oven.

The driver she’s planning to use is an Altera FPGA with a bunch of FETs to control the heavy-load components. There’s not a ton of info on the actual electronics but we had a heck of a fun time looking at the creative field components. Our favorite by far is the television from Day 7. The screen is translucent with a rear projected image. When the ramp in front of it is raised the pinball can be jumped right through the screen!

We couldn’t find a project page for this but we’ve embedded [Jeri’s] videos after the break. Continue reading “Pinball Build Throws Down The Gauntlet”

FPGA Driver For PSP Screen

Friends are constantly giving us their old electronics. We love it because our junk box is a never-ending pile of possibilities. We’re really starting to amass a collection of LCD screens that are not easily interfaced and this project gives us some hope for the future. [Philip] has been posting about using an FPGA as a driver for a replacement PSP LCD screen.

Many projects source cell phone LCD screens that have their own driver chip that can be addressed over SPI for use with a simple microcontroller. More complicated screens need a more involved control scheme and this is where the Field Programmable Gate Array takes over. [Philip] lays out the steps he’s using to implement his controller, from setting up the correct voltage levels, to planning for coordinate addressing, and even some of his follies with reverse current. We think this would be a great way to introduce yourself to FPGA projects.

DS Goes Full Size – Pockets Everywhere Rally In Protest

It’s hard to believe we missed this one from a couple of years back but we’re thankful that reader [Christian] tipped us off about it. This a Nintendo DS with two tablet pc screens being used as an external display. He’s using an FPGA but not to emulate the processor. It is translating the video data from the DS board into usable signal for the larger LCD screens. In the video after the break you can see that pen input has been implemented, with the FPGA sending location data back to the DS.

[Neal], the creator, priced the project out at around $580. It’s worth a lot more considering the know-how needed to get the video scaling and pen input right using the FPGA. It won’t fit in your pocket, but it doesn’t have a case either so it’s not going anywhere anytime soon.

Continue reading “DS Goes Full Size – Pockets Everywhere Rally In Protest”

AVR8 Virtual Processor On FPGA

[Jack] wrote in to let us know about a project that creates a virtual microprocessor core based on the ATmega103 by using a Field-Programmable Gate Array. Great, we thought. Here’s another rather esoteric project like the NES on a FPGA, but what’s the motivation behind it? We asked [Jack] and he provided several scenarios where this is quite useful.

Implementing the AVR core allows code already written for the chips to be easily ported to an FPGA without a code rewrite. This way, if your needs outpaced the capabilities of the microcontroller long after the project has started, you can keep the code and move forward from that point with the added capabilities of the gate array. Having the core already implemented, you then only need to work with HDL for the parts of the project the AVR was unable to handle. He also makes the point that having an open source AVR core implementation provides a great tool for people already familiar with AVR to study when learning VHDL.

With products like the Butterfly that this project is based around, or the Maple we’ve seen in the past, programmable logic for the recreational hacker is starting to get a little easier.

NES Processor Cloned On A FPGA

nes-on-an-fpga

[Bradley] decided to tackle the challenge to recreate the original Nintendo Entertainment System’s processor in a Field Programmable Gate Array. Say what? The original NES is a Legacy System, still used but no longer manufactured. If a system breaks, it becomes more and more difficult to repair or find replacements parts as time passes. By using a programmable integrated circuit such as a CPLD or a FPGA to clone the functionality of the original hardware, legacy systems can live on long after the original hardware has given up the ghost.

It took [Bradley] about a year to fully implement the NES processor as part of his Master’s project at Bradley University. He used what was known about the processor combined with some detective work with logic probes along the way. The programming was done in VHDL and those files are available for download (click on Documentation).

With the ubiquity of NES emulators on every device known to man you probably won’t be replicating this unless you want a reason to play with a FPGA. What interests us is the hardware solution this type of work provides for obsolete hardware that still serves a useful purpose. If you’ve used a FPGA or similar device to keep an old system running, let us know about it in the comments.