Gaze Upon The Swimming Mechanical Stingray, Made With LEGO

Stingrays have an elegant, undulating swimming motion that can be hypnotic. [Vimal Patel] re-created this harmony with his fantastic mechanical mechanical stingray using LEGO pieces and a LEGO Technics Power Functions motor. The motor is set in a clever arrangement that drives the motion remotely, so that it and electrical elements can stay dry.

The mechanical stingray sits at the end of a sort of rigid umbilical shaft. This shaft connects the moving parts to the electrical elements, which float safely on the surface. This leaves only the stingray itself with its complex linkages free to move in the water, while everything else stays above the waterline.

We’ve seen some impressive LEGO creations before, like this race car simulator and pneumatic engine, and the mechanical action in this stingray is no exception. Interested in making your own? The part list and build directions are available online, and you can see it in action in the video embedded below.

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Building A LEGO Pneumatic Engine

Pneumatic engines aren’t something we use every day, but they’re compelling things to see working in practice. [Nico71] built an eye-catching example out of LEGO Technic, and it’s remarkably fully-featured.

The build relies on a single pneumatic cylinder driving a flywheel. Flow to the cylinder is determined by camshaft-controlled valves. The valves themselves are custom-built, composed of hose loops that are kinked to shut off flow. In addition to the basic operating components, the engine also features a throttle valve which uses the same kinked-hose principle. The main control valves are installed in a housing that can be rotated relative to the engine’s frame to vary the timing of the valves relative to the flywheel’s rotation. A gear system allows fine adjustment of the timing. The throttle and timing controls are accessible on a tidy control panel complete with a idle-adjust mechanism.

Those wishing to build one themselves can rejoice, for [Nico71] provides instructions for a small fee. We’ve seen other air engines before, too, often of the 3D-printed variety.

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Blender Builds LEGO Models

Blender is a free and open source computer graphics package that’s used in the production of everything from video games to feature films. Now, as demonstrated by [Joey Carlino], the popular program can even be used to convert models into LEGO.

This new feature available in Blender 3.4 allows for the use of instance attributes in a way that a large number of points on a model can be created without causing undue strain on (and possible crashing of) the software. Essentially, an existing model is split into discrete points at specific intervals. The spacing of the intervals is set to be exactly that of LEGO bricks, which gives the model the low-resolution look of a real LEGO set. From there, a model brick is created and placed at each of these points, and then colors can be transferred to the bricks individually.

The demonstration that [Joey] uses is converting a beach ball model to LEGO, but using these tools on other models delivers some striking results. He goes over a lot of the details on how to create these, and it would only be a short step from there to ordering the bricks themselves. Or, using these models and sending them over to a 3D printer straight from Blender itself. Not bad for free software!

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LEGO Race Car Simulator Is Like A Mechanical Arcade Game

We’ve all played some variant of that simple old racing video game. It’s the one that involves swerving around cars in front without crashing, as the pace steadily increases further. [Dr. Engine] has recreated that very game in the physical world, with the help of LEGO Technic.

The design uses what appears to be a LEGO tank tread to create a treadmill for a LEGO car. The initial design is hand-cranked, but [Dr. Engine] soon upgrades this with a motor. The wide treadmill is then fitted with a steering wheel. This steers the car laterally along the treadmill via a simple pulley system. From there, it was a simple job of adding gearbox to change the speed of the treadmill, and obstacles for the car to dodge. Double-sided table affixed small die-cast cars to the track to fit the theme of the build.

It’s great fun watching the car buck and weave over the undulating track, and we’d certainly love to compete with friends for the high score. We’ve seen similar builds before, too, like this all-LEGO suspension dyno. Video after the break.

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Hackaday Links: October 30, 2022

Sad news for kids and adults alike as Lego announces the end of the Mindstorms line. The much-wish-listed line of robotics construction toys will be discontinued by the end of this year, nearly a quarter-century after its 1998 introduction, while support for the mobile apps will continue for another couple of years. It’s probably fair to say that Mindstorms launched an entire generation of engineering careers, as it provided a way to quickly prototype ideas that would have been difficult to realize without the snap-fit parts and easily programmed controllers. For our money, that ability to rapidly move from idea to working model was perhaps the strongest argument for using Mindstorms, since it prevented that loss of momentum that so often kills projects. That was before the maker movement, though, and now that servos and microcontrollers are only an Amazon order away and custom plastic structural elements can pop off a 3D printer in a couple of hours, we can see how Mindstorms might no longer be profitable. So maybe it’s a good day to drag out the Mindstorms, or even just that big box of Lego parts, and just sit on the carpet and make something.

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Lego Plays Electronic Drums

The ability to quickly try out an idea, and then expand and develop it, is what rapid prototyping is all about. Although we tend to think of 3D printing when rapid prototyping is mentioned, [Brick Technology] reminds us of the power of Lego, as he rapidly builds and improves an electromechanical drum machine.

Using Lego Technic pieces, he starts with a simple music box-style drum with moveable pins that pluck on spring-loaded levers, which in turn hit piezoelectric discs. The electronics side is simple, with the discs wired to a Roland sound module from an existing electronic drum kit. With the ability to instantly adjust, add and remove pieces, he quickly finds and fixes the problem of getting eleven hammer mechanisms together and working smoothly.

To get around the limited pin space on the drum and increase the length and variation potential of the rhythms, [Brick Technology] moved to a belt design that can accommodate significantly more pins. He also added an electric motor and various gearbox ratios for consistent and adjustable tempo. Together with his water vortex ball machine, he makes us think our workshops probably need a few hundred Lego Technic pieces.

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Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Hexagonal Keyboard

Well, I didn’t mean to take the whole summer off from Keebin’, it just kind of happened that way. You’d think it would have been #13 that tripped me up, but we ain’t even there yet — this is only the twelfth edition. I kept thinking I should write one and it just wasn’t happening, until I got a tip from [s.ol bekic] about their stunning hexagonal keycaps and the journey toward making an open-source 12-key macropad featuring same.

But let’s back up a bit. Originally, [s.ol] designed a totally sick hybrid MIDI-and-typing keyboard from scratch, which you can see in this short video. It glows, it splits in half, and it snaps back together again quite satisfyingly. And you probably noticed the hexagonal keycaps that look like they might be printed or milled, or perhaps even printed and then milled.

In actuality, [s.ol] threw all the processes at this keycap project — milling, molding and casting, and 3D printing. None of them worked well enough to get much past the prototype stage, but in the end, [s.ol] joined forces with fkcaps.com to create and offer an injection-molded version that I’d really, really like to rock my fingertips around in. Good thing I can pick some up for cheap.

Of course, the real process was all the learning [s.ol] did along the way — both in the early days of making the hybrid keyboard, and after teaming up with fkcaps to make the keycaps and the accompanying macropad into real products. And that was after all the design work it took to get this newfangled honeycomb configuration right.

In case you’re wondering, these are meant for only Kailh chocs, but no matter the switch, the spacing is really important because of all the possible points of friction introduced by the design. Be sure to check out the keycap docs page, macropad docs page, and this gallery of keycaps and macropads.

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